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As a team, you two sure aren't communicating well.
Would "The Hobbit and the Physicist are going down this weekend" be fighting words?
Quote from: STAMP on February 04, 2010, 04:27:18 PMAs a team, you two sure aren't communicating well.Unfortunately, the good Professor A and I can never form a team. The amount of nerdliness on one side of a battle might cause the table we were at to collapse into a black hole or something. We can't risk that.
Everyone knows that both Hobbits and Fizzycists participate solely to experience the enjoyment of a game well played.
Quote from: EmJayBee83 on February 05, 2010, 12:07:49 AMEveryone knows that both Hobbits and Fizzycists participate solely to experience the enjoyment of a game well played.Well, go ahead and enjoy losing all you want. Professors and Wild/Mild men play solely to experience the enjoyment of seeing the devastated looks on their opponents' faces after humiliating them.
General: Hao! Dai ye! We won again! This is good, but what is best in life?Mongol: The open steppe, fleet horse, falcons at your wrist, and the wind in your hair. General: Wrong. Conan! What is best in life?Conan: To crush your enemies, see them driven before you, and to hear the lamentation of their women.
If a card has an implied "your", such as "search deck for X" can I choose my teammate's deck to search for X? Or only if the card says "search your deck"?
If I play Great Faith [Exchange this enhancement with another good enhancement in your draw pile (you may place in hand or in battle). Shuffle draw pile after exchange.] and choose my teammate's deck, can I put the card into battle, even though my teammate cannot play enhancements for me? And since it says "you may place in hand" does that "you" mean that my teammate places it in his hand, or do I? I would assume his, to be consistent with CoF.
why did the "your=you or teammate" rule come into being?
Man I am like perfect at dictating these rules! When am I gonna be an authority?!
If a card says your hand, like the identifier on Heavy Taxes (X=# cards in your hand) can I choose which hand to count? So if I have four cards in my hand and my teammate has 8, can I choose his? And since it says "hand" I couldn't let X=12 (number in both our hands)?
I am impressed with your ability to accurately interpret the nuances of TEAM play. Keep up the good work! Of course Stamp revoked my authority status, so I don't know how I could help you there. Maybe if you fought him for it
I learned from the Minnesota Viking fans that whenever the game is going against you, you should try and blame things on the ref.
At least we now know why Wild Bill thinks it's funny to make girls cry.
Carry on.
I will be particpating in my first ever TEAMS tournament on Saturday, and I just wanted an idea of how some things work:1. The rules say that teammates can discuss strategies openly. a) Does that mean if a team member gets to look at an opponent's hand/cards in deck, etc. because of an SA, he can tell his teammate what's in it?Yes, he must say it aloud so the whole table would know. The purpose of this so no one would cheat. If you are going to say something, then the whole table will hear it. b) Can you pass your hand to your teammate so that he knows what you have without informing the opponents?No, because this will take too long, and if you want to confirm then, just say it out loud so everyone can hear it. c) If the answer to b) is no, are "signals" allowed between teammates (i.e. "Blue, 65; Silver, 10!" would mean "put down your Captain so I can attack next turn with the Jacob in my hand")Yes, you can definitely do signals, what ever signal you do it need to be understandable to your teammate and yourself.2. The words "your(s)", "opponent's"a) If a card says "your hand/deck/territory/discard pile, could I choose which of us gets the effect? For example, if I activate Chariot of Fire, could I get my teammate's heroes out? Could I add them to my draw pile if I want?No, because the card you play is belonging to you, so you must do the effect to yourself, and according to Byran Hake, only lost souls, fortress, sites, and dominants are share, so Chariot of Fire only works on yourself because is in your territory.b) If a card says "your next turn" or something to that effect, is that my next turn, or my teammate's if he is next in line?That would be your turn, because the "your turn" is about yourself. It doesn't say your team.c) If a card says "do X to each opponent" do I do it to both of my opponents, or do I choose one to do X to?Yes, because both of them are your opponent, but it said something like "your opponent's territory", then is the opponent who blocks you. 3. Character passinga) Say my teammate and I have the same unique character in our territories. Can I put my copy of the character in a Fortress (such as Goshen/KotW) even though my teammate would then have two copies in "his" territory (as fortresses are shared)?You cannot put a unique character into a fortress, like you say fortress is shared, so that would cost your teammate to discard his or her characters.Any other question can always ask me, because my current specialty is on teams, so I have lot more experience in this and I have a lot of question for my playgroup leaders. Thank you.That's all for now. I might think of more later.
According to the current overall game rules, players aren't allowed to put cards into opponent's decks, or to take cards from their deck unless to discard or set them aside. Therefore, the "your" rule would be limited by the game rule, and Great Faith would be limited to only manipulating a person's own deck.
I am hereby temporarily re-instating Prof Underwood's authority status
can Player #1 use Philistine Armor Bearer to search Player #2 deck or discard pile for a suitable EC?
Destructive Sin on one of player B1's heroes. Is Wall of protection negated?
Quote from: EmJayBee83 on February 08, 2010, 01:11:15 AMDestructive Sin on one of player B1's heroes. Is Wall of protection negated?Yes. Because forts are shared, a DS on either teammate's hero would negate their shared WoP.
you are saying is that TEAMS has a different definition of "owner"
Destructive SinType: Evil Enh. • Brigade: Orange • Ability: None • Class: Territory • Special Ability: Place on a Hero. While this card remains, negate special abilities on that Hero and its owner's good Fortresses and Covenants. • Identifiers: None • Verse: Ecclesiastes 9:18 • Availability: Thesaurus ex Preteritus booster packs ()
Quote from: EmJayBee83 on February 08, 2010, 01:11:15 AMcan Player #1 use Philistine Armor Bearer to search Player #2 deck or discard pile for a suitable EC?That's a good question. I still believe there is a game rule that prevents people from manipulating other people's draw piles in most ways. However, over the years there has been more and more encroachment in this area. (Following list probably not in order:)Long ago, you couldn't do anything at all to anyone else's draw pile. Then came cards that discarded their top card, or looked at their draw pile and put it back. Then came cards that searched through their pile to pull out Lost Souls. Then came cards that discarded a couple top cards and then placed a previously discarded card on top. Then recently came cards that set aside up to 9 cards from the top of their draw pile, or that searched a deck to pull out an evil character. After all of this we now know that you can discard, search, pull out, and set aside cards from another draw pile. And you can put cards back into another draw pile, too (shuffling in, or putting a discarded card on top).There are two things that all these have in common, regardless of manipulation. The first is that no one's cards except the owner of a draw pile are ever put into their draw pile. The second is that you only mess with other's draw piles when your card specifically tells you to. If we only look at the first commonality, then we might come to the conclusion that using your Armor Bearer to get a guy from your teammate's deck would be fine. But if we look at the second commonality, we see that AB isn't specifically telling us to do that. Justin's ruling in the other thread was also only dealing with searching your own draw pile with a PAB being banded from an opponent, and then putting THEIR PAB back into THEIR draw pile. This would be reversing things to search their draw pile and put PAB back into yours.So all that to say, that I don't think this would work. However, I'm not 100% convinced either.
The word owner refers to the Hero, not the Fortress.
Bill wanted to use my PAB which was in our shared LoB (due to the Site Guard LS in Promised Land) to search his deck for Philistine Garrison.