Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Crashfach2002 on September 23, 2009, 04:15:51 PM
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I think I know the answers to most of these I just wanted to make sure I was right!
1. Captain of the Host's special ability is "interrupt and prevent S.A. except banding." So I know that a cannot be prevent or a cannot be negated still works, but a cannot be interrupted is prevented and doesn't matter correct?
2. There are cards that say cannot be interrupted or prevented. That basically means cannot be negated correct?
3. Raider's Camp's special ability says "place heroes captured by your human evil characters here." So a hero captured by Unholy Writ (an artifact not a human) is not placed in Raider's Camp?
4. Guardian of your Souls says to place it in your Land of Redemption, so that means it is out of play right? Meaning Descrating the Temple ". . . discard a Dominant in opponent's territory. . ." cannot not target it.
5. Can Son of God rescue the two Lost Souls "Lost Soul may only be rescued by a N.T. Hero" and "Must be rescued by a Hero with toughness */4 or greater." I'm guessing not since Son of God doesn't fit into those categories.
6. If Nergalshaezer is converted does his special ability still work? "If another Babylonian is in play, O.T. enhancements used by him cannot be Negated."
7. I know that cannot be negated means cannot be negated, but what if they are in direct contradiction of each other? Like Twelve Finger Giant "No banding, CNBN" vs. Numerous as the Stars ". . . Search for Genesis Hero and add them to battle, CNBN." The abilities aren't worded exactly but, that is what they mean.
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I think I know the answers to most of these I just wanted to make sure I was right!
1. Captain of the Host's special ability is "interrupt and prevent S.A. except banding." So I know that a cannot be prevent or a cannot be negated still works, but a cannot be interrupted is prevented and doesn't matter correct?
Correct, but the numbers on the enhancement would still buff the evil character.
2. There are cards that say cannot be interrupted or prevented. That basically means cannot be negated correct?
Interupt + Prevent = Negate
3. Raider's Camp's special ability says "place heroes captured by your human evil characters here." So a hero captured by Unholy Writ (an artifact not a human) is not placed in Raider's Camp?
Heros captured by artifacts do not go to raiders camp
4. Guardian of your Souls says to place it in your Land of Redemption, so that means it is out of play right? Meaning Descrating the Temple ". . . discard a Dominant in opponent's territory. . ." cannot not target it.
Yes, Your land of redemption is out of play
5. Can Son of God rescue the two Lost Souls "Lost Soul may only be rescued by a N.T. Hero" and "Must be rescued by a Hero with toughness */4 or greater." I'm guessing not since Son of God doesn't fit into those categories.
Nope, And New Jerusalem can't either, unless their SA's are negated (Abram/Abraham)
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Smokey is correct on 1-5.
6. Since it is not "unherolike,'' it still works.
7. 12FG is trying to negate NatS, and cannot since NatS is CBN. The fact that 12FG is CBN doesn't matter, because noting is trying to negate it, it simply can't negate NatS.
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Ok cool! I think I'm finally starting to figure this game out! :D
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12FG is trying to negate NatS, and cannot since NatS is CBN. The fact that 12FG is CBN doesn't matter, because noting is trying to negate it, it simply can't negate NatS.
I thought the rules was if 2 CBN collide in battle then whichever was triggered first takes precedence. I figure in this case NatS WOULD be negated because 12 fingered giant is already in battle.
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Cannot be Negated means Cannot be Negated. 12FG is a negate. It cannot negate NatS, no matter what.
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But 12FG is also Cannot Be Negated, Cannot be Negated means Cannot be Negated no matter what. So what happens when two cannot be negated events occur?
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But 12FG is also Cannot Be Negated, Cannot be Negated means Cannot be Negated no matter what. So what happens when two cannot be negated events occur?
Nothing's trying to negate 12FG. Instead, 12FG is failing to negate something.
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But 12fg negate cannot be negated, by performing a band, it is being negated because banding is not allowed. So in essence you are negating the negate by bringing the hero in. Why can one CBN be negated and one can't.
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Smokey is correct on 1-5.
Since when has is been standard operating procedure that any LS could not be rescued by SoG or NJ? That's apparently a very new ruling.
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It's been that way for about 3 years.
But 12fg negate cannot be negated, by performing a band, it is being negated because it is not allowed. So in essence you are negating the negate by bringing the hero in.
"Not allowed" is not the same as "negate." A negate is a specific ability that tries to stop another ability. A band doesn't try to negate the ability, it simply makes it so that the CBN negate is not able to stop the band.
Think of the abilities in this scenario:
Card A: "Kill Card B. Cannot be killed."
Card B: "Cannot be killed."
Just because Card A has a "cannot be killed" ability doesn't mean that Card B can be killed. Card A's "cannot be killed" only stops other kill abilities.
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But 12fg negate cannot be negated, by performing a band, it is being negated because banding is not allowed. So in essence you are negating the negate by bringing the hero in. Why can one CBN be negated and one can't.
Lemme explain it like this:
Twelve Fingered Giant enters, any interruptable bands come undone, and all preventable bands are prevented. The CBN DOES NOT MATTER here, unless someone tries to negate TFG.
Numerous as the Stars is CBN. TFG's SA tries to prevent it before it activates, but cannot. TFG's inability to negate Numerous as the Stars does NOT mean TFG got negated, it just means NatS "slipped through" his negatation.
CBN means CBN, but a CBN negate cannot negate a CBN ability. Simple as that,
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All of these are correct.
12 Finger Giant says negate banding, cannot be negated. This means that you enter into battle with a huge Captain band (that negates all SA except banding), you can block with 12 FG to negate the banding. However, any banding that says, "Cannot be negated" on it can't be negated by 12 FG's ability. Therefore those banding cards (such as Numerous as the Stars) still work. That is the reason for having 12 FG's ability to not be negated. You could block with Gomer to 12 FG because Gomer's ability can't be negated. 12 FG's ability is trying to negate it, but since Gomer's ability can't be, the band still occurs.
And going back to the Lost Souls, Son Of God cannot rescue the NT and */4 LS as of a few years ago. The Female Lost Souls says, "May be rescued by a Female Hero or the Son Of God." The NT and */4 do not, and therefore cannot be rescued by it.
Eric "cannot be negated, cannot be negated, and cannot be negated" Largent
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So then nothing can ever stop something played on Michael, ever, at all? Let's say that there is an ec that negates all SA's on enhancements this ability cannot be negated, would that still fail to stop Michael?
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The enhancements on Michael cannot be negated, no matter what.
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I get it. I really do, I just don't like the fact that evil character CBN SA's get trumped by hero's CBN SA's since no evil character/enhancement can stop a CBN good card, but CBN good cards disregard evil CBN cards. makes the offense too strong.
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It would work in reverse as well. Authority of Christ cannot be negated, but because Judas (pt)'s ability of being protected from discarded is "cannot be negated," AoC can't discard Judas.
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Most good CBN SAs either target themselves (play other enhancements, etc.) or do something where the only options are protection or negation (AoC, Zeal, etc.). Not a lot of "Negate X. CBN.".
One exception would be Cymbals of the Levites, which can't negate TFG (or any other CBN EC).