Author Topic: set aside init  (Read 1892 times)

Offline Cpt.Jaeger

  • Tournament Host
  • Trade Count: (+139)
  • *****
  • Posts: 1481
    • -
    • Midwest Region
set aside init
« on: April 06, 2011, 06:40:48 PM »
0
When an EE sets aside all cards in battle, I assume the hero has init?
If so, can you use silver trumpets to add another hero to battle for an auto win?
Player, collector, fan, and friend since 2002.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: set aside init
« Reply #1 on: April 06, 2011, 06:49:22 PM »
0
Yes, by virtue of stalemate.
You can add another hero, but it would also be set aside.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline JonathanW

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 303
  • Loading...
    • -
    • North Central Region
Re: set aside init
« Reply #2 on: April 06, 2011, 06:50:09 PM »
0
When an EE sets aside all cards in battle, I assume the hero has init?
If so, can you use silver trumpets to add another hero to battle for an auto win?

That would be great.
« Last Edit: April 06, 2011, 07:22:57 PM by tripleplayJo2 »
(\__/)
(='.'=)
(")_(")

Offline Cpt.Jaeger

  • Tournament Host
  • Trade Count: (+139)
  • *****
  • Posts: 1481
    • -
    • Midwest Region
Re: set aside init
« Reply #3 on: April 06, 2011, 07:09:32 PM »
0
Yes, by virtue of stalemate.
You can add another hero, but it would also be set aside.

why would it be set aside? silver trumpets doesn't interrupt the EE
Player, collector, fan, and friend since 2002.

Offline JonathanW

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 303
  • Loading...
    • -
    • North Central Region
Re: set aside init
« Reply #4 on: April 06, 2011, 07:16:28 PM »
0
When an EE sets aside all cards in battle, I assume the hero has init?
If so, can you use silver trumpets to add another hero to battle for an auto win?

Dosn't the EE reactivate once the hero is placed in battle
(\__/)
(='.'=)
(")_(")

Offline Noah

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 672
  • AKA: tripleplayno3
    • -
    • Midwest Region
Re: set aside init
« Reply #5 on: April 06, 2011, 07:16:57 PM »
0
I would say that Nebbey's Pride only targets the Characters curently in battle. So yes it would work. And if I'm wrong or there's contriversy on how it works here's the card for ya.

The Silver Trumpets (Pi)
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: When your Priest has initiative during a rescue attempt, you may band a human O.T. Hero from your territory into battle or interrupt the battle and return your Heroes in battle to hand. May be used twice. • Play As: When your Priest has initiative during a rescue attempt, you may band a human O.T. Hero from your territory or interrupt the battle, withdraw your Heroes, and return them to hand. May be used twice. • Identifiers: OT, Tabernacle Item, Temple Item • Verse: Numbers 10:2 • Availability: Priests booster packs (Rare)

 
Filling my Ark since Nats 2016.

Soli Deo Gloria

#CascadeDelendaEst

Offline Kor

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 756
    • -
    • North Central Region
Re: set aside init
« Reply #6 on: April 06, 2011, 07:21:56 PM »
+1
Since the band ability doesn't interrupt, all your characters in battle would be set aside.  After set aside "your priest" no longer is in battle to have initiative, so you can't use it at all at that point.
Life is what you make of it.

Rawrlolsauce!

  • Guest
  • Trade Count: (0)
Re: set aside init
« Reply #7 on: April 06, 2011, 07:33:16 PM »
+3
+1 with Kor. You have initiative via removal, you can only play an interrupt (so you could use your art to withdraw, but not band).

Offline Cpt.Jaeger

  • Tournament Host
  • Trade Count: (+139)
  • *****
  • Posts: 1481
    • -
    • Midwest Region
Re: set aside init
« Reply #8 on: April 06, 2011, 07:35:07 PM »
0
Since the band ability doesn't interrupt, all your characters in battle would be set aside.  After set aside "your priest" no longer is in battle to have initiative, so you can't use it at all at that point.

anyone wanna confirm this?

also, would it work if i was using multi zechariah and played meal in E to activate trumpets?
Player, collector, fan, and friend since 2002.

browarod

  • Guest
  • Trade Count: (0)
Re: set aside init
« Reply #9 on: April 06, 2011, 07:42:14 PM »
0
I also agree with Kor.

As to your Meal in Emmaus question, I believe the battle is no longer interrupted as soon as you flip over the artifact. Ongoing artifact effects would start working, but triggers (like Trumpets) would still have to wait as usual.

Offline Cpt.Jaeger

  • Tournament Host
  • Trade Count: (+139)
  • *****
  • Posts: 1481
    • -
    • Midwest Region
Re: set aside init
« Reply #10 on: April 06, 2011, 07:50:37 PM »
0
bummer
Player, collector, fan, and friend since 2002.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: set aside init
« Reply #11 on: April 06, 2011, 09:32:12 PM »
0
I agree with sauce, however, the wording on Meal in Emmaus does allow the new Artifact to take place under the umbrella of the interrupt (assuming I remember correct and the SA is worded "itb and activate a new Artifact.").
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Cpt.Jaeger

  • Tournament Host
  • Trade Count: (+139)
  • *****
  • Posts: 1481
    • -
    • Midwest Region
Re: set aside init
« Reply #12 on: April 11, 2011, 12:12:56 AM »
0
I agree with sauce, however, the wording on Meal in Emmaus does allow the new Artifact to take place under the umbrella of the interrupt (assuming I remember correct and the SA is worded "itb and activate a new Artifact.").

do it would work with meal?
Player, collector, fan, and friend since 2002.

Offline redemptioncousin

  • Trade Count: (+9)
  • Sr. Member
  • ****
  • Posts: 543
  • God made that... :)
    • -
    • Northeast Region
Re: set aside init
« Reply #13 on: April 11, 2011, 12:41:43 AM »
0
I agree with sauce, however, the wording on Meal in Emmaus does allow the new Artifact to take place under the umbrella of the interrupt (assuming I remember correct and the SA is worded "itb and activate a new Artifact.").

do it would work with meal?

I don't believe so.  Silver Trumpets is still a trigger.  Since it is under the "umbrella of interrupt" you aren't being set-aside until the interrupt is completed.  Thus, your priest does not have initiative to add another hero to battle.
Gates of Hell is by far the best card in the game.  No questions asked.

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • Trade Count: (+96)
  • *****
  • Posts: 12344
  • The Stars are coming out...
    • -
    • North Central Region
Re: set aside init
« Reply #14 on: April 11, 2011, 02:13:45 AM »
0
+1
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline Cpt.Jaeger

  • Tournament Host
  • Trade Count: (+139)
  • *****
  • Posts: 1481
    • -
    • Midwest Region
Re: set aside init
« Reply #15 on: April 11, 2011, 02:48:21 PM »
0
ok, worth a shot :)
Player, collector, fan, and friend since 2002.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal