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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Cpt.Jaeger on April 06, 2011, 06:40:48 PM

Title: set aside init
Post by: Cpt.Jaeger on April 06, 2011, 06:40:48 PM
When an EE sets aside all cards in battle, I assume the hero has init?
If so, can you use silver trumpets to add another hero to battle for an auto win?
Title: Re: set aside init
Post by: SomeKittens on April 06, 2011, 06:49:22 PM
Yes, by virtue of stalemate.
You can add another hero, but it would also be set aside.
Title: Re: set aside init
Post by: JonathanW on April 06, 2011, 06:50:09 PM
When an EE sets aside all cards in battle, I assume the hero has init?
If so, can you use silver trumpets to add another hero to battle for an auto win?

That would be great.
Title: Re: set aside init
Post by: Cpt.Jaeger on April 06, 2011, 07:09:32 PM
Yes, by virtue of stalemate.
You can add another hero, but it would also be set aside.

why would it be set aside? silver trumpets doesn't interrupt the EE
Title: Re: set aside init
Post by: JonathanW on April 06, 2011, 07:16:28 PM
When an EE sets aside all cards in battle, I assume the hero has init?
If so, can you use silver trumpets to add another hero to battle for an auto win?

Dosn't the EE reactivate once the hero is placed in battle
Title: Re: set aside init
Post by: Noah on April 06, 2011, 07:16:57 PM
I would say that Nebbey's Pride only targets the Characters curently in battle. So yes it would work. And if I'm wrong or there's contriversy on how it works here's the card for ya.

The Silver Trumpets (Pi)
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: When your Priest has initiative during a rescue attempt, you may band a human O.T. Hero from your territory into battle or interrupt the battle and return your Heroes in battle to hand. May be used twice. • Play As: When your Priest has initiative during a rescue attempt, you may band a human O.T. Hero from your territory or interrupt the battle, withdraw your Heroes, and return them to hand. May be used twice. • Identifiers: OT, Tabernacle Item, Temple Item • Verse: Numbers 10:2 • Availability: Priests booster packs (Rare)

 
Title: Re: set aside init
Post by: Kor on April 06, 2011, 07:21:56 PM
Since the band ability doesn't interrupt, all your characters in battle would be set aside.  After set aside "your priest" no longer is in battle to have initiative, so you can't use it at all at that point.
Title: Re: set aside init
Post by: Rawrlolsauce! on April 06, 2011, 07:33:16 PM
+1 with Kor. You have initiative via removal, you can only play an interrupt (so you could use your art to withdraw, but not band).
Title: Re: set aside init
Post by: Cpt.Jaeger on April 06, 2011, 07:35:07 PM
Since the band ability doesn't interrupt, all your characters in battle would be set aside.  After set aside "your priest" no longer is in battle to have initiative, so you can't use it at all at that point.

anyone wanna confirm this?

also, would it work if i was using multi zechariah and played meal in E to activate trumpets?
Title: Re: set aside init
Post by: browarod on April 06, 2011, 07:42:14 PM
I also agree with Kor.

As to your Meal in Emmaus question, I believe the battle is no longer interrupted as soon as you flip over the artifact. Ongoing artifact effects would start working, but triggers (like Trumpets) would still have to wait as usual.
Title: Re: set aside init
Post by: Cpt.Jaeger on April 06, 2011, 07:50:37 PM
bummer
Title: Re: set aside init
Post by: Minister Polarius on April 06, 2011, 09:32:12 PM
I agree with sauce, however, the wording on Meal in Emmaus does allow the new Artifact to take place under the umbrella of the interrupt (assuming I remember correct and the SA is worded "itb and activate a new Artifact.").
Title: Re: set aside init
Post by: Cpt.Jaeger on April 11, 2011, 12:12:56 AM
I agree with sauce, however, the wording on Meal in Emmaus does allow the new Artifact to take place under the umbrella of the interrupt (assuming I remember correct and the SA is worded "itb and activate a new Artifact.").

do it would work with meal?
Title: Re: set aside init
Post by: redemptioncousin on April 11, 2011, 12:41:43 AM
I agree with sauce, however, the wording on Meal in Emmaus does allow the new Artifact to take place under the umbrella of the interrupt (assuming I remember correct and the SA is worded "itb and activate a new Artifact.").

do it would work with meal?

I don't believe so.  Silver Trumpets is still a trigger.  Since it is under the "umbrella of interrupt" you aren't being set-aside until the interrupt is completed.  Thus, your priest does not have initiative to add another hero to battle.
Title: Re: set aside init
Post by: The Guardian on April 11, 2011, 02:13:45 AM
+1
Title: Re: set aside init
Post by: Cpt.Jaeger on April 11, 2011, 02:48:21 PM
ok, worth a shot :)
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