Author Topic: Set aside abilities - <<COMPREHENSIVE RULING ANNOUNCED!>>  (Read 2352 times)

Offline MitchRobStew

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Set aside abilities - <<COMPREHENSIVE RULING ANNOUNCED!>>
« on: May 19, 2015, 11:41:47 PM »
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How to Play
A set-aside ability is always followed by or paired with another ability that is not a set-aside ability but rather is a
ongoing ability that lasts as long as all of the cards targeted by the set-aside ability remain set aside. The ability that
follows or is paired with the set aside ability defines the benefit gained from being set aside or when the cards set aside
should be returned (i.e., a duration).
When a card is set aside it is moved to the set-aside area of the player that has permanent control of it. If a duration is
specified on the set-aside card, the cards set aside remain there until the duration on the set-aside card is reached. If no
duration is specified on the set-aside card, the controller of the card that is set aside may choose when to bring it. When a
card returns from the set-aside area it goes to the territory of the player that controls it.
A set-aside ability with a specified duration returns the card(s) it set aside when the duration is reached. If it is a turn based
duration, return the card(s) set aside during your preparation phase. If it is returned prematurely, no further
benefits are gained. If a set-aside ability does not specify a duration, the controller of the card(s) set aside may return
them during any of their preparation phases.
A set-aside ability is instantaneous (but the abilities they are paired with are always ongoing). A set-aside ability targets
the card(s) that are to be set aside. The target for the set-aside ability must be the same as the target for the ability that is
paired with the set-aside ability.

Enhancements with Set Aside Abilities
A set-aside enhancement can be played in battle according to the normal rules of initiative. Set aside enhancements can also
be played outside of battle during the preparation phase or discard phase if they are played on a character of matching brigade
in the player's territory. Set aside enhancements played outside of battle cannot target cards controlled by an opponent (unless
the enhancement is a territory class enhancement).
Set aside enhancements are placed in the set-aside area with the cards they set aside. If a set-aside enhancement is played
during battle it remains in battle until the end of battle and then is moved to the set-aside area to join the cards it set aside
when other enhancements in battle are discarded. When all of the cards a set-aside enhancement set aside have left the setaside
area they were in the set aside enhancement is discarded.

Which territory does 'He is Risen' or Seized by Rioters go to?  Does if go to the territory of the heroes it set aside?  The second paragraph  What if I set aside one of mine and one of my opponents?  Which territory would it go to.  Just kinda confused reading the set aside section?  I'm not sure which bolded text applies in this situation.

'He is Risen' -Interrupt the battle and set aside X Evil Characters for X turns. You may add a N.T. angel to battle.
Seized by Rioters- Interrupt the battle and set aside 2 Heroes for 2 turns.

Also can Shrine only shuffle cards in your set aside area or does the set aside area part of ability apply to both players set aside areas?  I assume I can only shuffle from my set aside are but just wanted to clarify.

Shrine to Artemis- On activation, you may shuffle a card (except a Lost Soul) in your territory or set-aside area into deck to search desk for a black Greek and put it in play.

Thanks in advance.

Mod Edit: Changed the title to indicate the outcome, as there was an overall rules announcement.
« Last Edit: June 07, 2015, 01:07:38 PM by Redoubter »

Offline Gabe

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Re: Set aside abilities
« Reply #1 on: May 20, 2015, 12:20:54 AM »
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Your cards go to your set aside area.
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Offline uthminister [BR]

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Re: Set aside abilities
« Reply #2 on: May 20, 2015, 12:07:01 PM »
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"Set aside enhancements are placed in the set-aside area with the cards they set aside."

Your cards go to your set aside area.

So the owner of cards that are being set aside determine which territory they are set aside in? So if I set aside my opponents characters then my set aside card follows the cards they are setting aside and thus end up in my opponents set aside area?

browarod

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Re: Set aside abilities
« Reply #3 on: May 20, 2015, 12:16:20 PM »
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To clarify, the bolded part of the second paragraph in the initial post above is just to clarify that He is Risen, for example, gets set aside with the evil characters after battle (rather than immediately going to the discard pile).

It would go to your set aside area regardless of whose evil characters you set aside.

Offline uthminister [BR]

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Re: Set aside abilities
« Reply #4 on: May 20, 2015, 03:16:55 PM »
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OK...was just a little confused by the wording. Thanks for clearing that up for me!

Offline Redoubter

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Re: Set aside abilities
« Reply #5 on: June 07, 2015, 01:06:51 PM »
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At this point, we are announcing clarifications to Set-Aside to be in-place for the rest of this season.  The ability will be reworked and updated in the new REG that will go into effect after Nationals.

THIS RULING IS IN EFFECT IMMEDIATELY, REPLACES ALL EXISTING RULINGS TO THE CONTRARY, AND WILL BE REPLACED BY THE NEW REG AFTER NATIONALS



1. All cards sent to set aside area go to the set aside area of the player permanently controlling them.
Example: If you play He Is Risen to set-aside opposing characters, the opposing characters go to the set aside area of the player permanently controlling them (generally your opponent, but any banded from your permanent control by an opponent would go to your set aside area) and He Is Risen goes to your set aside area.

2. If you return, shuffle, discard, or otherwise remove any/all character(s) set-aside by an effect from set aside area (except a set-aside enhancement), the remaining cards all remain set-aside.
Example: If you have several cards set-aside by the same effect and use Shrine to Artemis to shuffle one of them, all others remain.

2a. If there was a benefit attached upon return, and any character set-aside is removed by an effect 'early' (before the card would return them), then the remaining characters return after the duration as normal, but you do not gain the benefit (as the 'cost' of setting all of those cards aside for the entire duration was not paid to the full).
Example: If you set-aside all of your humans for one turn with Pentecost, then immediately shuffle one with Shrine to Artemis, the others stay in set-aside until the following turn, but when they do return you do not get to draw.  You did not pay the full cost.   

2b. If there was only a duration attached to the set-aside, then any remaining characters return after the duration as normal, even if one or more of the characters are returned.
Example: If you set-aside opposing characters with He Is Risen, and then the opponent uses Shine to Artemis to shuffle one of them, the others still remain for the full duration.

3b. If you return, shuffle, discard, or otherwise remove the set-aside enhancement from the set aside area, then all cards set-aside by that card are returned, as if the duration had ended (though without gaining the benefit as per above).
Example: If you shuffle Pentecost while it is in set aside area, then all characters set-aside by it are returned as if the duration had ended, but you do not draw.
Example: If you shuffle He Is Risen while it is in set aside area, then all characters set-aside by it are returned as if the duration had ended.



Hopefully this answers your questions and any additional concerns to be had, and please use this ruling through the end of Nationals.

Thank you  :police:

kariusvega

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Re: Set aside abilities - <<COMPREHENSIVE RULING ANNOUNCED!>>
« Reply #6 on: June 07, 2015, 01:10:49 PM »
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cool! thank you for this official ruling! really helps clear this one up!

Offline Noah

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Re: Set aside abilities - <<COMPREHENSIVE RULING ANNOUNCED!>>
« Reply #7 on: June 12, 2015, 01:34:46 PM »
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So what happens if I use SWS to swap with my opponent's EC and then set SWS aside with He is Risen? Who gets SWS when he comes back? I assume my opponent would because he is the current controller of the card but the rule change isn't quite clear on this unless we're supposed to use the original rules for instances that the updated ones don't change, cover, or clarify.
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Offline Redoubter

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Re: Set aside abilities - <<COMPREHENSIVE RULING ANNOUNCED!>>
« Reply #8 on: June 12, 2015, 01:43:59 PM »
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So what happens if I use SWS to swap with my opponent's EC and then set SWS aside with He is Risen? Who gets SWS when he comes back? I assume my opponent would because he is the current controller of the card but the rule change isn't quite clear on this unless we're supposed to use the original rules for instances that the updated ones don't change, cover, or clarify.

The rule clarification handles this part, too.

Whoever is currently permanently controlling the character has the character go to their set-aside, and it comes back to them.  Your opponent has SWS under their personal control at that time, so it goes to their set-aside, and then comes back to their territory.

TheHobbit13

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Re: Set aside abilities - <<COMPREHENSIVE RULING ANNOUNCED!>>
« Reply #9 on: June 12, 2015, 02:56:08 PM »
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And now Shrine counters HIR quite nicely :)

Offline Redoubter

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Re: Set aside abilities - <<COMPREHENSIVE RULING ANNOUNCED!>>
« Reply #10 on: June 12, 2015, 03:18:36 PM »
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And now Shrine counters HIR quite nicely :)

This is true...for now ;)

Offline ChristianSoldier

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Re: Set aside abilities - <<COMPREHENSIVE RULING ANNOUNCED!>>
« Reply #11 on: June 12, 2015, 03:36:11 PM »
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And now Shrine counters HIR quite nicely :)

This is true...for now ;)

I'm assuming HIR is He Is Risen, and Shrine is Shrine to Artemis, and while it would help a bit (you can shuffle your characters back into your deck), it wouldn't be able to shuffle He Is Risen itself (unless it was your He Is Risen)... unless I'm missing something.
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Offline Noah

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Re: Set aside abilities - <<COMPREHENSIVE RULING ANNOUNCED!>>
« Reply #12 on: June 12, 2015, 05:21:31 PM »
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So what happens if I use SWS to swap with my opponent's EC and then set SWS aside with He is Risen? Who gets SWS when he comes back? I assume my opponent would because he is the current controller of the card but the rule change isn't quite clear on this unless we're supposed to use the original rules for instances that the updated ones don't change, cover, or clarify.

The rule clarification handles this part, too.

Whoever is currently permanently controlling the character has the character go to their set-aside, and it comes back to them.  Your opponent has SWS under their personal control at that time, so it goes to their set-aside, and then comes back to their territory.

Oh, I get it now. I was confusing "permanent control" with "owner". That makes sense. So, if I'm understanding your terminology correctly, the only time you would do anything with a character that you don't have "permanent control" of is when you band to one of your opponent's characters. So, when you band to your opponent's characters, you have "temporary control" for the duration of the battle, but your opponent has "permanent control" and he is always the "owner". And then when you exchange the only thing that changes is who has "permanent control".
« Last Edit: June 12, 2015, 06:40:13 PM by tripleplayNo3 »
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