Cactus Web Site special offer: Orders over $75 will receive a free Angel of God 2023 National Promo card while supplies last.
The issue with this is that other ongoing abilities that are tied to a card cease when the card is removed from play
Quote from: SEB on June 05, 2018, 12:06:41 PMThe issue with this is that other ongoing abilities that are tied to a card cease when the card is removed from playThe only ability type that works that way is territory class abilities, and more specifically it's when they are removed from territory. The default behavior is that abilities last until the end of the phase regardless of what happens to card that it came from. Cards that specify a duration for the ability like Serpent does don't terminate on phase end.
Quote from: Kevinthedude on June 05, 2018, 03:03:18 PMQuote from: SEB on June 05, 2018, 12:06:41 PMThe issue with this is that other ongoing abilities that are tied to a card cease when the card is removed from playThe only ability type that works that way is territory class abilities, and more specifically it's when they are removed from territory. The default behavior is that abilities last until the end of the phase regardless of what happens to card that it came from. Cards that specify a duration for the ability like Serpent does don't terminate on phase end.In an effort of clear communication: are you agreeing to the point that because The Serpent's ability triggers in the battlefield and that triggering determines the duration of the ongoing ability, regardless of where The Serpent is after that?
I guess this is where we differ. Serpent's ongoing affect happened in battle. The ability was contingent upon using it in battle, and has nothing to do with it in the territory. Negating it after should be null because while it is sitting in the territory it's not doing anything - the serpent is not active in the territoy, thus you are negating no ability. My point is, if you can negate the serpent in a territory, you could also stop the "restrict" by removing the card from territory because you are treating as if it were a territory-class character.
the "card" The Seperent can be negated, so then, if it ceases to be in play the ability will also cease.
which means the ongoing affect of the card is tied to the Serpent
Quote from: SEB on June 06, 2018, 07:49:01 AMwhich means the ongoing affect of the card is tied to the SerpentIt might help to think about the connection between the card and the ability differently. Imagine abilities are separate, invisible entities that are created by cards. When the Serpent activates, it creates an invisible entity that restricts you from playing dominants. This invisible entity is not attached to the Serpent at all. It transcends location. Now imagine that when you target a card with a negate, the game goes and finds all entities created by that card and destroys them. The reason you can affect the restrict by targeting Serpent is because the ability originated from the Serpent, not because it is attached to it in any way.As for this discussion in general, I don't notice any hostility from your posts. Even if I did, I wouldn't really mind. The beauty of an online forum is you can enter and exit any conversation at will so if I was no longer enjoying this thread I would simply stop replying
Negating a card in a territory that has an activated ability only stops it from being able to activate.
You have to engage in the "invisible" entity and not The Serpent.
So, the entity that the serpent created is "linked" to it which mean you can negate it?
Quote from: SEB on June 06, 2018, 09:22:47 AMNegating a card in a territory that has an activated ability only stops it from being able to activate. No that's what prevent does. Negate does indeed do that but it also attempts to undo everything that card has done.Quote from: SEB on June 06, 2018, 09:22:47 AMYou have to engage in the "invisible" entity and not The Serpent.Negating a card attempts to destroy all ability entities created by that card, both ongoing and instant. If somehow a card existed that read "negate a card in opponent's deck" and Serpent had gotten shuffled, you could go through their deck, negate Serpent, and the restrict would be negated. If the negate can find the Serpent it can find the entity responsible for the restrict.
So, if you Negate The Serpent why is the "paralyze" portion not negated?
I dont understand how you can retroactively negate an activated ability.
because it wasn't negated.
If a card that has an ongoing ability leaves play, doesnt the ability stop?
Then shouldn't you be able to negate it even if the card is not in play because the ability stuck around?
Quote from: SEB on June 06, 2018, 10:21:25 AMIf a card that has an ongoing ability leaves play, doesnt the ability stop?Nope.
Quote from: Kevinthedude on June 06, 2018, 10:22:54 AMQuote from: SEB on June 06, 2018, 10:21:25 AMIf a card that has an ongoing ability leaves play, doesnt the ability stop?Nope.Correct, with the one exception being if a TC character (with an on-going ability) leaves play from territory then the ability stops.