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No, Scribe's ability only activates in battle, with TGT out he can't even enter battle (same reason KoT can't block widow)
Quote from: JSB23 on September 07, 2010, 05:24:44 PMNo, Scribe's ability only activates in battle, with TGT out he can't even enter battle (same reason KoT can't block widow)Enhancement abilities only activate in battle (assuming they're not heal/TC/set-aside) yet I can play a negate AFTER I'm already technically captured/removed from the game/converted/whatever and negate the ability. Why is Scribe any different?
Because when you're ignored you can't enter battle
Quote from: JSB23 on September 07, 2010, 05:45:29 PMBecause when you're ignored you can't enter battleAnd when you're captured you leave battle. But that's what negates are for, they interrupt and undo things.
Quote from: browarod on September 07, 2010, 05:51:02 PMQuote from: JSB23 on September 07, 2010, 05:45:29 PMBecause when you're ignored you can't enter battleAnd when you're captured you leave battle. But that's what negates are for, they interrupt and undo things.Under your logic, if I have no ECs in my hand, and my opponent destroys my territory, I should be able to play a negate on a character outside of battle while blocking.
Both preblock ignore and discard stop you from legally negating my abilities.
Say there was an enhancement I played that said "Opponent may not play cards from hand this battle," ... you wouldn't be able to negate it, because you'd have to play a negate first, which is prohibited.
Quote from: Lamborghini_diablo on September 07, 2010, 06:14:08 PMBoth preblock ignore and discard stop you from legally negating my abilities.I'm not denying that preblock ignore does that, I'm simply wondering why. As far as I know, there has never been a character with this ability before (negating ignores) so there isn't a precedent.
I believe I could. My understanding of the rules is that, if playing an enhancement passes initiative to me (whether normal initiative or special initiative), I could play a negate to get rid of it (assuming, of course, the enhancement doesn't have CBN status).
We clearly need an elder.
brorarod you shouldn't ask questions if you are going to argue that someones wrong and no one is siding with you. If someone posted evidence that they were wrong with REG stuff, which is impossible because they are right, then you could agree but arguing with 2 on 1 when you asked the question. And by the way it's now 3 on 1.
CBN means nothing if you're being physically stopped from playing a card. See: ET AOCP vs Darius's Decree.
Lambo and JSB are correct. If you're ignored you cannot enter battle to activate your special ability. If your ability can't activate then it doesn't matter how great it might be, it won't do anything.
So negate doesn't mean anything anymore then? I just don't understand why one negate is different than another.
Quote from: browarod on September 07, 2010, 06:48:34 PMSo negate doesn't mean anything anymore then? I just don't understand why one negate is different than another.Negate doesn't mean anything if you cannot activate the negate ability. There are different rules for the game based on different card types and abilities. Enhancements are treated differently than characters. Some people have mentioned that ignored characters cannot enter battle. Does that make sense to you?
Quote from: BrianGabe on September 07, 2010, 06:52:06 PMQuote from: browarod on September 07, 2010, 06:48:34 PMSo negate doesn't mean anything anymore then? I just don't understand why one negate is different than another.Negate doesn't mean anything if you cannot activate the negate ability. There are different rules for the game based on different card types and abilities. Enhancements are treated differently than characters. Some people have mentioned that ignored characters cannot enter battle. Does that make sense to you?It makes sense in general, I just don't see why the negate can't activate as the EC would enter battle to kind of punch a hole in the preblock ignore shield and allow Scribe to block since other negates punch holes through capture or discard shields to undo or cancel those. Just seems like TGT is powerful enough as it is, I was kinda hoping this could be used as a possible defense (lol) against it.
Quote from: browarod on September 07, 2010, 07:00:24 PMQuote from: BrianGabe on September 07, 2010, 06:52:06 PMQuote from: browarod on September 07, 2010, 06:48:34 PMSo negate doesn't mean anything anymore then? I just don't understand why one negate is different than another.Negate doesn't mean anything if you cannot activate the negate ability. There are different rules for the game based on different card types and abilities. Enhancements are treated differently than characters. Some people have mentioned that ignored characters cannot enter battle. Does that make sense to you?It makes sense in general, I just don't see why the negate can't activate as the EC would enter battle to kind of punch a hole in the preblock ignore shield and allow Scribe to block since other negates punch holes through capture or discard shields to undo or cancel those. Just seems like TGT is powerful enough as it is, I was kinda hoping this could be used as a possible defense (lol) against it.I think it was ProfAlstad (not sure) that told me:If you're ignored BEFORE battle, you cannot enter. If you are ignored DURING battle, you have infinite initiative.
That's how I lost almost all my Heroes in one battle. My opponent had infinite initiative from Spiritual Warfare, so he discarded/captured the 4 Heroes in my territory. I have exactly 5 in my Hero-lite deck, including Paul (who was in battle).