Author Topic: Samuel  (Read 6199 times)

Offline SomeKittens

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Re: Samuel
« Reply #50 on: December 26, 2011, 10:39:45 AM »
+1
Can we get some confirmation that the PTB/Elders are working on it on the other side of the boards?  I know it's the Christmas season and all, but could you at least stick a placeholder over there to get to come January?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Prof Underwood

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Re: Samuel
« Reply #51 on: December 28, 2011, 02:29:33 PM »
+1
Ok, so my question is more this: why do some cards get to override and others don't?
I think the real question is why do some gamerules get overridden by cards SA's and others don't.  The answer is "I don't know".  I think it has to do with a combination of:

a - that's the way it's always been
b - that's the way that is the least confusing
c - that's the way that doesn't break the game
d - that's the way that the PTB decided for unknown reasons
e - that's the way that messes up ANB the most :)

I still think that the ruling should be that any card that has a "may" ability that would cause you to break the duplicate game rule should NOT be carried out (at least not the part that would break the gamerule).

Offline christiangamer25

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Re: Samuel
« Reply #52 on: December 28, 2011, 02:31:05 PM »
0
hmm well coming from a magic background i tend to disagree cause a card can be designed to be an exception to a game rule to get the effect though you have to be playing that card
No evil shall escape my sight, Let those who worship evil beware my power, Green Lantern's light

Offline Redoubter

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Re: Samuel
« Reply #53 on: January 05, 2012, 07:42:05 PM »
0
After reading through this post (first time I've been able to, and I'm sorry to everyone that it was my game at that district that led to all this questioning...), some key points jump out at me:

1. Capturing really would change (and become next to useless in T2), as pointed out above.  "You mean I can't capture that disciple because I already had one of his copies of that card captured?" is not something I've ever heard discussed before this thread.  Even if it was ruled that any card with 'may' did not allow them to coexist and one to be discarded, then every card with "You may capture..." would still encounter that problem.

2. We've discussed what happens when we have a 'put in play' ability like Sam, but what about exchanges?  Would Armorbearer not be able to exchange with a unique character if a copy was already in your territory?  What would happen in that case, or the many other exchanges out there?  Would having your character captured to your territory stop you from ever getting them out again, basically?

3. Everything we're discussing involves 'in-play'...what about set-aside?  Does 'control' default to 'in-play', and if so, what happens if you try to bring (by SA) a character into your territory that is already in your set-aside?

4. If something is NOT a 'may' ability, like both of the Midwives cards, would duplicates be discarded, or would they never enter play?

Midwives (Wo)
Type: Hero Char. • Brigade: Green • Ability: 7 / 6 • Class: None • Special Ability: Each time Midwives enter the Field of Battle, return to Field of Play all Green Brigade Male Heroes from all discard piles. • Play As: Search all discard piles for all green brigade male Heroes. Return them to owner's territories. • Identifiers: Generic OT Female Human, Egypt • Verse: Exodus 1:17 • Availability: Women booster packs (Uncommon)

I also agree with the sentiment that we should have a ruling based on rules and not 'this is how it's always been' because that's how newer players like me get confused.  I had seen everyone in RTS do what is being described with Samuel, and then when I asked if I could hypothetically do XYZ in the district, Brad looked at me like I had horns growing out of my skull.  (It was a very funny look and response)

Could a suggestion for the rule be, "No player may put a unique character in play or set-aside that is already in that player's in-play or set-aside areas.  No unique character may band or enter a battle that involves another copy of that unique character.  If a unique character is put in play or set-aside by a special ability and causes a player to control multiple copies, that player chooses copies to be discarded until only one remains in that player's in-play or set-aside areas."

Wordy?  Yes.  And I obviously don't know how to write in Redemption-rules-speak.  Just trying to understand where this is going and how to play with this situation in the future.

Offline Minister Polarius

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Re: Samuel
« Reply #54 on: January 07, 2012, 12:07:08 AM »
0
That's what the rule already is, just way wordier. The way to word the rule most succinctly would be

"Any time a player controls multiple copies of a unique person, he must discard all but one. Players may not play or add a character to battle if that would create the previous situation."
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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