Author Topic: Saint of Virtue  (Read 941 times)

Offline TheJaylor

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Saint of Virtue
« on: March 18, 2013, 10:19:46 PM »
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Is his (in my case) ability cbn by default or an identifier? Say a girl was using her (in this case) to rescue for the female only. I CwD was up or someone blocked with KoT would they not be able to rescue it? Or is it just the first part that can be negated and the second an identifier?

Saint of Virtue
Purple Hero 8/2
Saint of Virtue may keep one enhancement with a reference from Ephesians 6 until this hero is discarded. This hero is the same gender as this card's owner.

Follow up question that might depend on the answer of the previous question: If CwD is up and I had put Shoes of Peace on SoV earlier would it activate when I attacked and would it be discarded after battle if I was unblocked or something?

Covenant with Death
Brown/Pale Green Curse 2/4
Negate Characters. Restrict players from PLAYING Enhancements unless a character is opposed in battle.

The current REG states under "Play an Enhancement"
Quote
How to Play
A play an enhancement ability takes a card from the player's hand and puts it into play.

Since the card was on the table before CwD or was placed while a character was opposed in battle wouldn't it still work just like Lifting the Curse? Also, how come weapons don't activate on heroes with no EC in battle if they were down before CwD?

Offline The Guardian

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Re: Saint of Virtue
« Reply #1 on: March 18, 2013, 10:49:25 PM »
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SoV being male or female is an identifier.

Shoes of Peace on SoV would not activate if CwD was active.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline TheJaylor

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Re: Saint of Virtue
« Reply #2 on: March 18, 2013, 11:06:00 PM »
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Shoes of Peace on SoV would not activate if CwD was active.
But if it's placed then it wouldn't technically be "played" according to the REG because it's not being from the player's hand, it's already on the character.

Offline Redoubter

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Re: Saint of Virtue
« Reply #3 on: March 18, 2013, 11:19:10 PM »
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Shoes of Peace on SoV would not activate if CwD was active.
But if it's placed then it wouldn't technically be "played" according to the REG because it's not being from the player's hand, it's already on the character.

You actually quoted the "play an enhancement" ability.  That's what you see on, say, 2k Horses.  Playing a card, however, is defined as:

Clarification for Definition of "Play"
-You play an enhancement by attempting to activate its special ability (or numbers in battle)
-You play a character or multicolor site by putting it in your territory or your side of the battle.
-You play any other card type by putting it face up on the playing surface from hand, deck, or discard pile due to your special ability or game action, except when you discard a card from hand.

The relevant, first part (underlined) is where this applies.  When the held enhancement tries to activate, it is being "played".  CwD restricts that from happening, so the ability cannot go off unless the character is opposed in battle.  Note that this answers your other questions:  For evil weapons, by the time they are "played" (activated in battle) the character is already opposed, since they are blocking, and why it is different from Lifting the Curse (which was already "played" because its ability already activated).

Hopefully that all makes more sense.

Offline TheJaylor

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Re: Saint of Virtue
« Reply #4 on: March 19, 2013, 12:04:29 AM »
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Shoes of Peace on SoV would not activate if CwD was active.
But if it's placed then it wouldn't technically be "played" according to the REG because it's not being from the player's hand, it's already on the character.

You actually quoted the "play an enhancement" ability.  That's what you see on, say, 2k Horses.  Playing a card, however, is defined as:

Clarification for Definition of "Play"
-You play an enhancement by attempting to activate its special ability (or numbers in battle)
-You play a character or multicolor site by putting it in your territory or your side of the battle.
-You play any other card type by putting it face up on the playing surface from hand, deck, or discard pile due to your special ability or game action, except when you discard a card from hand.

The relevant, first part (underlined) is where this applies.  When the held enhancement tries to activate, it is being "played".  CwD restricts that from happening, so the ability cannot go off unless the character is opposed in battle.  Note that this answers your other questions:  For evil weapons, by the time they are "played" (activated in battle) the character is already opposed, since they are blocking, and why it is different from Lifting the Curse (which was already "played" because its ability already activated).

Hopefully that all makes more sense.
Ah, got it. Thanks.

 


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