Author Topic: Ruling please  (Read 1840 times)

Offline Praeceps

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Ruling please
« on: December 17, 2013, 07:21:44 PM »
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My opponent attacks with James so of Zeb. (ability doesn't matter) and I block using Assyrian Survivor (ability doesn't matter). I play Confusion and discard his SoG from his deck, then follow it up with Captured by Assyria. Can my opponent play Faith as a Mustard Seed to target confusion in this scenario? If so, can he then play a second interrupt to target Captured?

Confusion - Owner may look through one opponent's draw pile, discard one card and shuffle remaining cards.

Captured by Assyria - Capture a human (or two humans if used by an Assyrian).

Faith as a Mustard Seed - If used by a N.T. Hero, interrupt an occupied Site, an evil Enhancement, or a non-human Evil Character and remove it from the game.
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Offline ChristianSoldier

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Re: Ruling please
« Reply #1 on: December 17, 2013, 07:24:06 PM »
+3
No, he has to interrupt the card causing the removal in order to take advantage of Special Initiative.
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Offline Redoubter

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Re: Ruling please
« Reply #2 on: December 17, 2013, 09:24:59 PM »
+2
No, he has to interrupt the card causing the removal in order to take advantage of Special Initiative.

Precisely.  A card that interrupted/negated all evil cards could undo Confusion, or you could ITB and do something about Confusion (because the removal ability is suspended at that point), but Special Initiative allows only the playing of cards that can undo the ability causing removal.

Offline Praeceps

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Re: Ruling please
« Reply #3 on: December 18, 2013, 02:54:34 AM »
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Continuing with this example: my opponent negated the capture, and somehow (use your imagination here) gained initiative immediately, could he then play an interrupt/negate of some sort to undo confusion? If so, would any interrupt/negate work?
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Offline Drrek

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Re: Ruling please
« Reply #4 on: December 18, 2013, 03:56:04 AM »
+2
Continuing with this example: my opponent negated the capture, and somehow (use your imagination here) gained initiative immediately, could he then play an interrupt/negate of some sort to undo confusion? If so, would any interrupt/negate work?

If he has normal initiative he can negate the confusion with any card that would negate the confusion. The confusion is undone if it is negated, so whatever card was discarded is shuffled back into deck
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Offline Praeceps

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Re: Ruling please
« Reply #5 on: December 18, 2013, 02:48:09 PM »
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Continuing with this example: my opponent negated the capture, and somehow (use your imagination here) gained initiative immediately, could he then play an interrupt/negate of some sort to undo confusion? If so, would any interrupt/negate work?

If he has normal initiative he can negate the confusion with any card that would negate the confusion. The confusion is undone if it is negated, so whatever card was discarded is shuffled back into deck

So a negate would work, would an interrupt?
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browarod

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Re: Ruling please
« Reply #6 on: December 18, 2013, 03:09:54 PM »
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If the interrupt either interrupts an evil enhancement/card or interrupts the battle (and no other evil enhancements have been played since Confusion) then yes an interrupt would work, assuming the interrupt also includes a way to get rid of Confusion (like Faith as a Mustard Seed) or the EC or allowed you to play another card that can (like an interrupt, draw X, play next card).
« Last Edit: December 18, 2013, 03:24:29 PM by browarod »

Offline Praeceps

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Re: Ruling please
« Reply #7 on: December 18, 2013, 05:27:13 PM »
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Okay, thanks guys. You've helped make interrupt a bit clearer.
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Offline yirgogo

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Re: Ruling please
« Reply #8 on: December 18, 2013, 05:38:00 PM »
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If the interrupt either interrupts an evil enhancement/card or interrupts the battle (and no other evil enhancements have been played since Confusion) then yes an interrupt would work, assuming the interrupt also includes a way to get rid of Confusion (like Faith as a Mustard Seed) or the EC or allowed you to play another card that can (like an interrupt, draw X, play next card).
Does this mean you can play a interrupt the battle/play the next enhancement card, and then play another enhancement, even if it isn't helping your character not lose the battle, or would you not be able to do this?
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Offline Redoubter

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Re: Ruling please
« Reply #9 on: December 18, 2013, 05:58:43 PM »
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If the interrupt either interrupts an evil enhancement/card or interrupts the battle (and no other evil enhancements have been played since Confusion) then yes an interrupt would work, assuming the interrupt also includes a way to get rid of Confusion (like Faith as a Mustard Seed) or the EC or allowed you to play another card that can (like an interrupt, draw X, play next card).
Does this mean you can play a interrupt the battle/play the next enhancement card, and then play another enhancement, even if it isn't helping your character not lose the battle, or would you not be able to do this?

Yes.

If there is an active ability causing special initiative, the only cards that can be played are those that would interrupt/negate that ability.  However, when there isn't one active (either due to normal initiative, or while the ability is otherwise interrupted by something like an ITB+Play Next), cards can be played as normal.

Offline YourMathTeacher

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Re: Ruling please
« Reply #10 on: December 18, 2013, 09:28:49 PM »
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Does this mean you can play a interrupt the battle/play the next enhancement card, and then play another enhancement, even if it isn't helping your character not lose the battle, or would you not be able to do this?

The ruling is not that the interrupt has to not let you lose the battle. The ruling is that the interrupt has to be able to target the ability that is causing the removal. Interrupt the Battle will interrupt the removal, so it is a legal play, even if you are not able to then play something that will actually stop the removal from occurring after the interrupt ends.
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browarod

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Re: Ruling please
« Reply #11 on: December 19, 2013, 11:29:48 AM »
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A good example of this is if you have an Interrupt the battle/draw/play enhancement in your hand but no other enhancements. Many times I've seen players (including myself) play the card to interrupt their removal and then draw cards in the hopes of drawing something that they can then play to help the situation. Most of those times they don't draw anything helpful, but playing the interrupt/draw/play card is still a perfectly legal play.

Offline yirgogo

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Re: Ruling please
« Reply #12 on: December 19, 2013, 04:04:45 PM »
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then could you play another enhancement, because the battle is interrupted, and you aren't getting beaten temporarily, then could you play another enhancement that isn't letting you get beat. That was my question, and yourmathteacher didn't make that completely clear.
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browarod

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Re: Ruling please
« Reply #13 on: December 20, 2013, 10:45:20 AM »
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During special initiative you can only play something that interrupts/negates the card causing your removal. You cannot play any other cards unless the interrupt/negate card also includes a provision to play an enhancement.

Hopefully this answers your question, and if not then I'd ask you to try and clarify it a bit more so we can try to assist.

Offline Professoralstad

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Re: Ruling please
« Reply #14 on: December 20, 2013, 11:39:20 AM »
+1
I believe what he's asking is best illustrated by an example:

I attack with Shamgar (Red, UL) because I am awesome. Because you are awesomer, you block with Jaazaniah. It's my initiative, to I play Baggage to capture you. You then play Swift Horses, hoping to draw out your favorite card, Sword of Vengeance. You draw three, but alas, nothing. However, the battle is still interrupted, and you have Begging to Go Back in your hand. It won't win you the battle, but hey, discarding the top two cards of their deck and possibly returning a discarded LS? Not too shabby.

As long as you play BtGB as a result of the play ability of Swift Horses, that would be a perfectly legal play.
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Offline yirgogo

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Re: Ruling please
« Reply #15 on: December 20, 2013, 08:04:08 PM »
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thanks!!
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