New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
You can test outside of a tournament just as effectively.
Quote from: Alex_Olijar on March 26, 2013, 12:41:05 PMYou can test outside of a tournament just as effectively.Not if you want to keep your deck secret...
MKC: I totally agree with you. If Redemption games were only a little quicker we could do a best two out of three. What if players were able to look at their opponents deck before playing them and then siding out without their opponent seeing those changes.
My only reservation is that it removes the appeal of checking in an experimental deck and a more standard meta deck.
Quote from: uthminister [BR] on March 26, 2013, 12:21:08 PMMKC: I totally agree with you. If Redemption games were only a little quicker we could do a best two out of three. What if players were able to look at their opponents deck before playing them and then siding out without their opponent seeing those changes.Part of the strategy of traditional siding is processing what you have seen your opponent play so far, making judgment calls, and implementing adjustments to your deck to hopefully give you a more favorable matchup against them in Game 2. I think essentially handing your opponent the blueprints to your entire deck takes the creative strategy out of that and knowing how to properly side. This is certainly a great starting point though...we just need to nail down the best way to implement it into Redemption.
Quote from: Professoralstad on March 26, 2013, 12:38:42 PMMy only reservation is that it removes the appeal of checking in an experimental deck and a more standard meta deck. Actually, the biggest appeal of checking in an experimental (rogue) deck is the very fact its not meta. People do not know it. People will not be prepared against it. The risk a person banks on riding a rogue deck to the top (cut) is the same risk associated with pretty much any other deck building aspect: whether or not certain card/deck choices will pay off. I do not expect the deck limit reduction to repel creativity. I expect it to flourish creative minds bold enough to pilot decks many meta players would not be prepared for or possibly even have an answer to.
Just make a rule that you can only rip one Haman's Plot per tournament. That's the real issue with multiple decks.
I really see no reason to limit people to One Deck when we are not going to be using Sideboards.
It's to stop the players with lots of cards from building 4 identical copies of a deck, just so that they can rip 4 plots. Which is simultaneously a huge advantage, and a very expensive one (a copy of a top tier deck isn't cheap.)
Quote from: JSB23 on March 26, 2013, 07:08:24 PMIt's to stop the players with lots of cards from building 4 identical copies of a deck, just so that they can rip 4 plots. Which is simultaneously a huge advantage, and a very expensive one (a copy of a top tier deck isn't cheap.)This has been the norm for years im not entirely sure why people are up in arms about this now all of the sudden
I'm more concerned about the unfair advantage gained between rounds by gathering intel on your next opponent however.
I would like to see this be a rule. I've never been to an official tournament, but from what I've read it would help level the playing field. When I play with my friend, I always bring what I call a "side-deck" with me. It has fifteen cards total and consists of both Good, Evil and Neutral cards. I would say the side boarding thing could be used in this sort of manner. Players can switch out cards, as long as their card count in each stays the same. Just to prevent people from bring complete offenses or defenses, make it where the good/evil cards have to be the same.
Quote from: Arrthoa on April 02, 2013, 09:45:57 PMI would like to see this be a rule. I've never been to an official tournament, but from what I've read it would help level the playing field. When I play with my friend, I always bring what I call a "side-deck" with me. It has fifteen cards total and consists of both Good, Evil and Neutral cards. I would say the side boarding thing could be used in this sort of manner. Players can switch out cards, as long as their card count in each stays the same. Just to prevent people from bring complete offenses or defenses, make it where the good/evil cards have to be the same.That's sideboarding.
It's to stop the players with lots of cards from building 4 identical copies of a deck, just so that they can rip 4 plots.
Checking in 10 decks for a tournament was also the norm for a long time, until it was exploited by Keith Bartram.
Or that 51 card speed demon that can only block with HP.
Hey,I share the concern about players choosing their deck based on figuring out who their next opponent is. While this has been against the spirit of the rules since 2004 the letter of the law still allows it to happen frequently.What if a player that checked in multiple decks was required to write down the condition(s) for switching decks? So I could say I'm switching decks after x rounds or after I tear the plot in this deck or after I lose one game (or two games) or after every round. Would this satisfy the people who want to play multiple decks for legitimate reasons?Tschow,Tim "Sir Nobody" Maly