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It seems i heard Rob say something about trying to put a dent in type1 multi with all the speed running the event
The best way to un-ruin T1-MP, IMO, would be to stop using the new sets in Booster Draft at Nats.
Do you see why sometimes we have to make rule changes, while at other times we can simply add a another counter or two.
I, on the other hand, am completely unreasonable. I see no good reason for any player to have that many cards in their hand. Long Live Hand Limits!
If you don't have a counter to a FBN character, you might draw one on a later turn. Most you lose is a battle or few.If you don't have a counter to a certain combo, involving side battles and enormous hand sizes, drawing one on a later turn won't even be possible. You will lose your hand, deck, a couple key cards from your territory, and have absolutely no chance to get them back.Do you see why sometimes we have to make rule changes, while at other times we can simply add a another counter or two.If a combo has a way to remove 99% of all counters to the combo, then something is wrong with the structure of the game. These require rule tweaks, not more cards that will just get removed before they can counter the combo.
But what happens when I have several counters to FBTN but I never draw them because my opponent wins in three turns?
If you take away all the possible ultimate combos with rules, then the good players/deck-builders will get bored and leave the game in my opinion.
How many young new players quit the game after their first couple experiences playing against super combo decks in a tournament and coming to the conclusion that they don't have a chance? A whole bunch more, that's for sure.
Prof, if you are really concerned about the feelings of young new players you should be seeking rule changes that eliminate site decks. I have seen more players burst into tears after getting site locked than I have seen for all other reasons combined.
As a final example, look what the side battle rule has done. Almost no one uses side battles in T1 anymore, and they're generally only used as a splash strategy in T2.
This is why there shouldn't be any battle phase in the first turn. To give more time for a defense to set up in a race to 3LSs.
Quote from: Prof Underwood on January 15, 2010, 01:35:32 PMHow many young new players quit the game after their first couple experiences playing against super combo decks in a tournament and coming to the conclusion that they don't have a chance? A whole bunch more, that's for sure.Prof, if you are really concerned about the feelings of young new players you should be seeking rule changes that eliminate site decks. I have seen more players burst into tears after getting site locked than I have seen for all other reasons combined.
if you're playing a red offense and you get sitelocked, you've got problems.
Hey,QuoteAs a final example, look what the side battle rule has done. Almost no one uses side battles in T1 anymore, and they're generally only used as a splash strategy in T2.I believe the side battle rule change was a good one. Not because it stopped the combo decks, because the previous side battle rule was a bad rule. When one player controls both sides of a side battle they are their own opponent. That's contrary to the nature of what the rules should be.Tschow,Tim "Sir Nobody" Maly
The only time I've ever made a little kid cry* during a Redemption game it was because I made a rescue attempt with Moses.