Author Topic: Rule Changes  (Read 11206 times)

Offline Red Dragon Thorn

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Rule Changes
« on: January 02, 2010, 10:56:27 AM »
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Hey all,

It is now January,

In Rob's post here: http://www.cactusgamedesign.com/message_boards/index.php?topic=17095.0

He said that the rules were experimental for August to December, are we still going to use them now?

Thanks,

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Offline 3-Liner And Bags Of Chips

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Re: Rule Changes
« Reply #1 on: January 02, 2010, 01:05:48 PM »
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Quote
6)  After the initial draw the player with the most Lost Soul cards in his/her Land of Bondage decides who will go first.  That's not really an experiment.  That will be the rule from here forward.

7)  In 2 Player games, the player who goes second draws 3 cards to start his first turn.

8  There is a new Hand Limit.  The limit is that at no time may the cards in your hand exceed 16.  This rule will take precendence over any instruction on a card.  If you play a card that instructs you to draw cards you must stop at 16.  During Discard Phase you must still reduce your hand to 8 or less.

9)  Deck Limits:  no T1 Deck may contain more than 154 cards.  No T2 Deck may contain more than 252 cards.

I know 6 is going to stay. I hope 7 stays and 8 also...IDK about 9. hmmmm....
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Lamborghini_diablo

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Re: Rule Changes
« Reply #2 on: January 02, 2010, 01:25:50 PM »
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I really hope rule 7 stays. That change seriously helped balance out bad draws. Also, it gives you a reason to NOT go first. I often give my opponent the first turn so I can draw first.

Offline crustpope

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Re: Rule Changes
« Reply #3 on: January 02, 2010, 01:28:10 PM »
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I hope 7 stays but I hate 8 and think it should die.

but that is just MHO
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Offline Cameron the Conqueror

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Re: Rule Changes
« Reply #4 on: January 02, 2010, 01:29:29 PM »
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I hope 7 & 8 stay, but I'm not sure about 9.  If someone wants to PM me the combo(s) that forced this rule, that would be awesome.  If it was simply out of concern for deck checkers, I get it.

Offline TheKarazyvicePresidentRR

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Re: Rule Changes
« Reply #5 on: January 02, 2010, 01:56:52 PM »
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I hope 7 & 8 stay, but I'm not sure about 9.  If someone wants to PM me the combo(s) that forced this rule, that would be awesome.  If it was simply out of concern for deck checkers, I get it.
I think it is for time out purposes. Can you imagine a 150 card defense?
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Offline SirNobody

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Re: Rule Changes
« Reply #6 on: January 02, 2010, 04:14:49 PM »
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Hey,

Can you imagine a 150 card defense?

Yes, yes I can.

Tschow,

Tim "Sir Nobody" Maly

Offline lightningninja

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Re: Rule Changes
« Reply #7 on: January 02, 2010, 04:28:08 PM »
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You will NOT draw cards on your first turn if you go second. You WILL have an intro prep phase. That's at least what they said at nationals. The other rules stay I believe. Then, after four more months, you will both draw on your first turn if you go second AND have an intro prep phase. Then the peoples with power will decide what rules stay and which rules go.
As a national champion, I support ReyZen deck pouches.

Offline Master KChief

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Re: Rule Changes
« Reply #8 on: January 02, 2010, 04:33:48 PM »
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...what? the 'go-first-or-draw-first' is probably the absolute best rule change redemption has ever seen. intro prep will also be a big change for the better.
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Offline lightningninja

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Re: Rule Changes
« Reply #9 on: January 02, 2010, 04:37:37 PM »
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...what? the 'go-first-or-draw-first' is probably the absolute best rule change redemption has ever seen. intro prep will also be a big change for the better.
That's what they're trying to decide. I doubt either of those rules will be denied but they still want a trial process. I wouldn't worry too much about keeping these I'm sure they'll stay... although I'm not the biggest fan of intro prep phase.
As a national champion, I support ReyZen deck pouches.

Offline YourMathTeacher

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Re: Rule Changes
« Reply #10 on: January 02, 2010, 04:38:17 PM »
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...what? the 'go-first-or-draw-first' is probably the absolute best rule change redemption has ever seen.

I agree with this first part.
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Offline Master KChief

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Re: Rule Changes
« Reply #11 on: January 02, 2010, 04:41:38 PM »
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intro prep is also great for bad opening draws...you draw into no evil characters or enhancements to stave off an opponents first rescue, but an unholy writ, philly outpost, or dropping a lost soul in a site could potentially save you. since redemption doesnt do mulligans, this would be an easy remedy to bad draws.
« Last Edit: January 02, 2010, 04:43:40 PM by Master KChief »
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Offline YourMathTeacher

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Re: Rule Changes
« Reply #12 on: January 02, 2010, 04:57:48 PM »
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I don't disagree with this, but I agree with the other being one of the best rule changes ever.  ;)
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Offline SirNobody

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Re: Rule Changes
« Reply #13 on: January 02, 2010, 04:59:00 PM »
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Hey,

Rob said in the quoted thread, "Unless we see problems we will adopt these are permanent rules."  I would say that unless we hear otherwise, no problems were seen and these should be treated as permanent rules from here on.

I can find nothing official saying we'll be testing intro-prep this spring, and I found several posts saying Rob doesn't like intro-prep phase, so I imagine the intro-prep idea has been shelved.

Tschow,

Tim "Sir Nobody" Maly

Offline EmJayBee83

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Re: Rule Changes
« Reply #14 on: January 02, 2010, 09:16:28 PM »
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To SirNobody and others: I do not doubt that you are correct, but since we are dealing with an official Rob post could we get an official clarification from Rob as to what he wants us to do going forward?

On a second note could one of the moderators move the discussion above as to how well the rules changes are working, whether further changes are needed, etc. to the Official Tournament board?  This discussion is a much better fit on that board.

Thanks.

I hope 7 & 8 stay, but I'm not sure about 9.  If someone wants to PM me the combo(s) that forced this rule, that would be awesome.  If it was simply out of concern for deck checkers, I get it.

Gates of Hell was the most obvious combo forcing the change.

I build a 1000 card deck with 20 copies of the Lost Souls card.  You are about to win a rescue attempt.  I play Gates of Hell to discard cards until I find one of the Lost Souls cards. I put it in my territory and give you half.  I now repeat this for twenty rescues. I need no other defense.  Wouldn't that be a fun game?
« Last Edit: January 02, 2010, 09:23:12 PM by EmJayBee83 »

Offline TheKarazyvicePresidentRR

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Re: Rule Changes
« Reply #15 on: January 02, 2010, 09:21:29 PM »
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Yeah, it would.
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Offline 3-Liner And Bags Of Chips

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Re: Rule Changes
« Reply #16 on: January 02, 2010, 09:26:53 PM »
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what is an intro-prep phase?  :-[
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Offline EmJayBee83

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Re: Rule Changes
« Reply #17 on: January 02, 2010, 09:39:57 PM »
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what is an intro-prep phase?  :-[
It's a prep-phase that all players share prior to the first turn.  You can do anything in that prep-phase that you would do in a normal prep phase.

Offline SirNobody

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Re: Rule Changes
« Reply #18 on: January 02, 2010, 09:40:27 PM »
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Hey,

To SirNobody and others: I do not doubt that you are correct, but since we are dealing with an official Rob post could we get an official clarification from Rob as to what he wants us to do going forward?

I agree that Rob will need to comment.  I was just trying to give people something to go on until he gets a chance to respond.  He doesn't spend nearly as much time on these boards as some of us do.

Tschow,

Tim "Sir Nobody" Maly

Offline EmJayBee83

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Re: Rule Changes
« Reply #19 on: January 02, 2010, 09:44:43 PM »
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 He doesn't spend nearly as much time on these boards as some of us do.

Is that why you don't want Rob voted into the Redemption Hall of Fame?  ;)

Seriously though, thanks, Tim.  Sorry you missed Arden Hills today.  It was smallish and fun.

Offline CactusRob

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Re: Rule Changes
« Reply #20 on: January 03, 2010, 08:11:42 AM »
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Hey,

I can find nothing official saying we'll be testing intro-prep this spring, and I found several posts saying Rob doesn't like intro-prep phase, so I imagine the intro-prep idea has been shelved.

Correct.  Only the rule changes that I listed in August have been abopted including #6, #7, #8 & #9 as cited in this thread.
Rob Anderson
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Offline Minister Polarius

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Re: Rule Changes
« Reply #21 on: January 07, 2010, 12:51:29 AM »
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What a shame. Many players have been advocating intro-prep since Patriarchs, and there's been little-to-no objection. At least we got play-first/draw-first (a HUGE step forward).
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Prof Underwood

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Re: Rule Changes
« Reply #22 on: January 07, 2010, 11:38:32 AM »
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the rule changes that I listed in August have been abopted
This is GREAT!  I think that these changes have been really healthy for the game.

Many players have been advocating intro-prep
I also think that this would be really healthy for the game.  But I understand not wanting to make too many changes in the same year.  Maybe next year... :)

Offline SirNobody

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Re: Rule Changes
« Reply #23 on: January 07, 2010, 01:40:38 PM »
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Hey,

What a shame. Many players have been advocating intro-prep since Patriarchs, and there's been little-to-no objection. At least we got play-first/draw-first (a HUGE step forward).

There has been little-to-no objection that you are aware of.  While the people that post in the Game Play Variations forum may like the idea, most of the playtesters do not like the idea.

Tschow,

Tim "Sir Nobody" Maly

Offline Minister Polarius

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Re: Rule Changes
« Reply #24 on: January 07, 2010, 02:31:11 PM »
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Immaterial. I've heard no magic playtester wizard come forward and say anything about why an idea vigorously advocated all over the board isn't good. I've heard two references to them "not liking it," but no reason as to why, or even if there is a reason other than personal preference.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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