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That's not nessessarily correct. It's something that is highly contested
My point exactly: The card was eraata'd to be correct but until then it had to be played the other way. There are other differences between Salome (gold) and Salome (White) that make it that TGT can only work for one (mainly that one actually has a slightly different spelling of the name I'm almost positive of it) and that almost all cards noting to OT Joseph and not NT Joseph clearly note OT Joseph (which Rachel is needing)The rule is that card effects overrule the rules and you go by what it says over what people wanted it to say.
In fact, it's better if you don't speak at all, Peregrin Took.
I believe that Brother's Envy actually notes OT Joseph... But the idea that makes games more fun is when you have multiple characters having the same name that can use cards not originally meant for them. (ie using Ratchel to exchange for NT Joseph or an Enhancement that wasn't meant for OT Joseph to play being used because it says 'if used by Joseph' etc.)I have seen this in every other game I've played, and the one I'm creating I'm doing that as well, but I don't see where it is an actual issue to go as it says on the card over the intent. It just means that maybe a card may get an errata but I hardly think it will harm the game any. In fact it will make for more interesting game-play and have it that the play testers may want to be sure that cards are correctly targetting what they want it to target.
Quote from: megamanlan on August 31, 2012, 05:30:59 PMI believe that Brother's Envy actually notes OT Joseph... But the idea that makes games more fun is when you have multiple characters having the same name that can use cards not originally meant for them. (ie using Ratchel to exchange for NT Joseph or an Enhancement that wasn't meant for OT Joseph to play being used because it says 'if used by Joseph' etc.)I have seen this in every other game I've played, and the one I'm creating I'm doing that as well, but I don't see where it is an actual issue to go as it says on the card over the intent. It just means that maybe a card may get an errata but I hardly think it will harm the game any. In fact it will make for more interesting game-play and have it that the play testers may want to be sure that cards are correctly targetting what they want it to target.Maybe that idea would make the game more fun to you, but it would decrease from one of the goals of Redemption: to be able to be familiar with Bible stories and the characters and events that pertain to them. There are lots of ideas that would make Redemption more fun for me, but that doesn't mean they will ever be rules. I'm not sure what other games you play that have similar situations, but the issue with it is that it is better when cards do what they say they do, thus having a rule that clarifies how they accomplish that is better. Would it be better to have a rule that says that context is important, or to have special abilties being extra-long because they have to say "Mary. Not Mary Magdalene, Mary of Bethany, Mary Mother of James, or even Mary of Peter, Paul and Mary. Just Mary," etc. The playtesters design cards with the established rule in mind. We didn't use O.T. Joseph on Rachel because there is an established rule that context is important: the mother of Joseph in Genesis had less than 0% effect on the life of Joseph of the Gospels.
I'm just trying to understand a frustrating and incoherent rule. The game already doesn't fit a lot of stories together, Daniel for example: you can't use Nebuchadnezzar in a Daniel Deck with Daniel Heroes.If the game was towards that, it hasn't worked to well.I'm trying to give arguement for why the current rule doesn't make sense and gets newer players confused.
In simple I am suggesting that cards should be used as they are written (or as errata'd, etc.) over how they were intended to do.