Author Topic: Rule Change Proposal: Points  (Read 3938 times)

Chris

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Rule Change Proposal: Points
« on: May 18, 2013, 10:09:48 PM »
+1
[I couldn't find an actual topic on this, though I know it was discussed at some point, so if there is one, someone please link me and I'll delete this thread.]

I want to propose a change to the tournament point system as we know it. For reference, the current system is:

Win before end of round: 3
Winning at end of round: 2
Tied at end of round: 1.5
Losing at end of round: 1
Lost before end of round: 0

I want to change this so that the rules do not differentiate between time out wins and losses. Simply put, I think the difference is a detriment to the game. Much of the time, a time out will not be the fault of the winning player, it will be due to playing an inexperienced player, who won't recognize cards at a glance, and will need to take time reading and understanding them. This hinders the fellowship aspect of the game because players worried about points will feel more rushed and stressed, lessening the fun for everyone involved. This will also help at big tournaments, as it seems unfair that people who might encounter a complicated ruling question (which anyone who has been to Nats can agree do crop up fairly often) can potentially lose points on a time out.

Offline Drrek

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Re: Rule Change Proposal: Points
« Reply #1 on: May 18, 2013, 10:13:04 PM »
+1
I kinda agree.  I think its silly that we give less points for time-out wins, and I would love to see turtles be more viable, not having to worry about timing out all the time.  But on the other hand, I know I'm pretty zoned out at the end of just a district tournament (and was absolutely useless the last few rounds of T1 2-player at Natz), so I don't really want to encourage games timing out all the time.

I guess what I'm saying is I like the idea in theory, but I don't know that I want time outs encouraged in practice.
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Chris

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Re: Rule Change Proposal: Points
« Reply #2 on: May 18, 2013, 10:15:29 PM »
0
I kinda agree.  I think its silly that we give less points for time-out wins, and I would love to see turtles be more viable, not having to worry about timing out all the time.  But on the other hand, I know I'm pretty zoned out at the end of just a district tournament (and was absolutely useless the last few rounds of T1 2-player at Natz), so I don't really want to encourage games timing out all the time.

I guess what I'm saying is I like the idea in theory, but I don't know that I want time outs encouraged in practice.

I think it's a given that in almost every round when there's 30+ games going on, there will be at least one time out game, regardless of anything that encourages it. I don't see a rule change like this making much of a difference there.

Offline Drrek

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Re: Rule Change Proposal: Points
« Reply #3 on: May 18, 2013, 10:17:21 PM »
+1
I kinda agree.  I think its silly that we give less points for time-out wins, and I would love to see turtles be more viable, not having to worry about timing out all the time.  But on the other hand, I know I'm pretty zoned out at the end of just a district tournament (and was absolutely useless the last few rounds of T1 2-player at Natz), so I don't really want to encourage games timing out all the time.

I guess what I'm saying is I like the idea in theory, but I don't know that I want time outs encouraged in practice.

I think it's a given that in almost every round when there's 30+ games going on, there will be at least one time out game, regardless of anything that encourages it. I don't see a rule change like this making much of a difference there.

That's true for natz, but at lower level tournaments, it might not be.  Like I said, I like the idea, I just kinda dread being a tournaments if rounds are timing out all the time.
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Offline 777Godspeed

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Re: Rule Change Proposal: Points
« Reply #4 on: May 18, 2013, 10:19:30 PM »
+2
With this type of rule change you may see Turtles utilizing stall tactics in order to work the clock to their favor.


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Warrior_Monk

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Re: Rule Change Proposal: Points
« Reply #5 on: May 18, 2013, 10:31:37 PM »
+1
I don't know why Turtle decks keep getting mentioned. They generally come from behind to win, and thus would lose outright when time ends.

That said, I'm totally behind this rule change. Makes points so much easier. It doesn't encourage stalling any more than the current system--it's all dependent on the situation.

Offline 777Godspeed

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Re: Rule Change Proposal: Points
« Reply #6 on: May 18, 2013, 10:37:44 PM »
0
Turtle players, not the decks. Turtle players tend to be slower at play or intentionally slow play down, therefore, not as many turns during the game. Or you may have players start utilizing turtle tactics in order to ensure a time out win. Enforcing timely play during a players turn could then become an issue. This is just something to think about when make such rule changes. "What could be an unintentional consequence?"


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Chris

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Re: Rule Change Proposal: Points
« Reply #7 on: May 18, 2013, 10:41:52 PM »
+1
We already have rules in effect to ensure timely play. I don't think I've ever played with a turtle player (in real life or on RTS) who intentionally played slow to gain some kind of advantage. In fact, the two people I've seen play turtles most often (Jordan and Underwood) both play well within the regulated time restraints. I think anyone competitive enough to play dirty like that won't be using a turtle to begin with.

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Re: Rule Change Proposal: Points
« Reply #8 on: May 18, 2013, 10:53:12 PM »
0
We already have rules in effect to ensure timely play.

Agreed. But with the rule change that is being suggested it is possible that a player may utilize the entire turn time limit and or push the limit of what is considered timely play.


I think anyone competitive enough to play dirty like that won't be using a turtle to begin with.

A competitive player may use all legal play to his/her benefit whether you consider it dirty or not.
A competitive player may use all legal play to his/her benefit whether you consider them a competitive player or not.

All I'm suggesting is that this COULD have more ramifications than originally thought or considered. Just look back in the Errata section at the cards there. What was the original intent and what actually happened with them. Just some food for thought.

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Mike
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Ironica

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Re: Rule Change Proposal: Points
« Reply #9 on: May 18, 2013, 11:34:30 PM »
0
We already have rules in effect to ensure timely play.

Agreed. But with the rule change that is being suggested it is possible that a player may utilize the entire turn time limit and or push the limit of what is considered timely play.


I think anyone competitive enough to play dirty like that won't be using a turtle to begin with.

A competitive player may use all legal play to his/her benefit whether you consider it dirty or not.
A competitive player may use all legal play to his/her benefit whether you consider them a competitive player or not.

All I'm suggesting is that this COULD have more ramifications than originally thought or considered. Just look back in the Errata section at the cards there. What was the original intent and what actually happened with them. Just some food for thought.

Godspeed,
Mike

The suggested rule change is not changing anything that has to do with timing.  It's just suggesting that a time out win receive the same amount of points as a regular win.  People who stretch time to win are already doing that to get the time out points.  I doubt it will change much.

Also:

Quote
a time out will not be the fault of the winning player, it will be due to playing an inexperienced player, who won't recognize cards at a glance, and will need to take time reading and understanding them.

Or it could be the fact that the player actually enjoys playing defense instead of speed.  My favorite things to build are defenses.  For my Natz deck (many moons ago), I made a Judge sitelock deck.  The biggest tactic of the deck was to lock them out, put my 1/1 judge in judges seat, and pick off their defense one turn at a time until they have no one left.  I did time out 1/2 of the game but not because I was inexperience or didn't know my deck.  I timed out because my deck was build for a century instead of a quick ten mile ride (think cycling).

Maybe we can bring in the clocks that chess players use.  Give each player two minutes per turn.  If they ever go over, their opponent has the option of calling the judge over, explaining the situation, and if the judge agrees that the player is stalling, would give the opponent a free lost soul.  That would severely discourage "turtle players".

Offline Gabe

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Re: Rule Change Proposal: Points
« Reply #10 on: May 19, 2013, 12:30:47 AM »
0
The elders discussed this a while back but it didn't gain any traction. There are pros and cons to both systems, but nothing huge to justify a change.
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Offline CJSports

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Re: Rule Change Proposal: Points
« Reply #11 on: June 10, 2013, 06:30:19 PM »
0
I just started a new topic on this but I thought I might as well continue this one because it keeps all arguments in one thread. I have not personally encountered this problem myself, however, my brother has twice. Once, it would've won him Nats but instead he got 2nd or 3rd and the other was at NE regionals where he would've probably got 2nd or 3rd compared to 5th or 6th because he was 4-1 winning 2 timed wins. And his loss was against the guy who got first. I don't think this is really a just system and that it really wouldn't hurt the game to fix it.
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Offline DDiceRC

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Re: Rule Change Proposal: Points
« Reply #12 on: June 10, 2013, 06:35:59 PM »
0
I don't really have a problem with things as is, but I would suggest one possible alternative. Give the winner full points, but also give a point to the loser (as is done now). In sports, this would be similar to the way the NHL handles OT wins. It does create the potential for some extra points, but I don't think it would hurt overall.
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Offline SirNobody

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Re: Rule Change Proposal: Points
« Reply #13 on: June 11, 2013, 12:34:59 PM »
+2
Hey,

Most people think of the win condition for a (type 1) Redemption game to be "Rescue 5 lost souls before your opponent does."  But in a tournament situation that's not really the case.  When we implemented the time limit back in 2001 we effectively changed the win condition to "Rescue 5 lost souls before your opponent does and before 45 minutes have elapsed."  When you look at it that way, a player that is winning at time out should not receive credit for achieving the win condition because they didn't.

Redemption has always been designed for the defense to be able to win battles, but the Heroes should win out in the end.  In a tournament setting that means that games shouldn't time out.  Time outs do happen when players play more defense than intended, lost souls aren't adequitely available (either through soul drought or lockout), or players play slowly.  Some players like to play a lot of defense (myself included to some extent), and we leave the task up to them to balance between using more defense and still rescuing enough souls before the time limit.  If we find that too many players are leaning towards using a lot of defense we may want to alter the way we design future cards to compensate, but at present that is far from the case.

I have noticed that it feels like more games are timing out now than they used to.  Maybe that means players are using more defense.  Maybe that means defense is better at holding out a little longer than it used to.  Maybe it means that my observational experience is skewed.  (On that last point I would be very interested in other players thoughts from various parts of the country if games are more likely to time out now than in the past.)

With regard to annecdotal evidence, keep in mind that a player that gets a timeout win is then "sorted" below players that got full wins and means they will be playing the "worst" winners, other people that timed out, and even in some cases the "best" loser.  As a result they are in theory facing weaker competition than the players that are getting full wins.  So if they got full points for winning at time out they would have faced better competition in remaining rounds and might not have had the same results.

Tschow,

Tim "Sir Nobody" Maly

Offline CJSports

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Re: Rule Change Proposal: Points
« Reply #14 on: June 11, 2013, 03:01:57 PM »
0
Hey,

Most people think of the win condition for a (type 1) Redemption game to be "Rescue 5 lost souls before your opponent does."  But in a tournament situation that's not really the case.  When we implemented the time limit back in 2001 we effectively changed the win condition to "Rescue 5 lost souls before your opponent does and before 45 minutes have elapsed."  When you look at it that way, a player that is winning at time out should not receive credit for achieving the win condition because they didn't.

Redemption has always been designed for the defense to be able to win battles, but the Heroes should win out in the end.  In a tournament setting that means that games shouldn't time out.  Time outs do happen when players play more defense than intended, lost souls aren't adequitely available (either through soul drought or lockout), or players play slowly.  Some players like to play a lot of defense (myself included to some extent), and we leave the task up to them to balance between using more defense and still rescuing enough souls before the time limit.  If we find that too many players are leaning towards using a lot of defense we may want to alter the way we design future cards to compensate, but at present that is far from the case.

I have noticed that it feels like more games are timing out now than they used to.  Maybe that means players are using more defense.  Maybe that means defense is better at holding out a little longer than it used to.  Maybe it means that my observational experience is skewed.  (On that last point I would be very interested in other players thoughts from various parts of the country if games are more likely to time out now than in the past.)

With regard to annecdotal evidence, keep in mind that a player that gets a timeout win is then "sorted" below players that got full wins and means they will be playing the "worst" winners, other people that timed out, and even in some cases the "best" loser.  As a result they are in theory facing weaker competition than the players that are getting full wins.  So if they got full points for winning at time out they would have faced better competition in remaining rounds and might not have had the same results.

Tschow,

Tim "Sir Nobody" Maly

I can see where your opinion (and probably most of the community) is coming from. However, I feel like the time rule was implemented more for the reason so as to keep tournaments going and moving because I myself have played in 1-2 hour games outside of tournaments and having that in the tournament would just be far too inconvenient. My problem is that with this rule you are taking away tournament viability from a huge array of decks that could make the game more fun and challenging. I love playing defense heavy decks but when I go to a tournament my goal is to place and I know that playing a defense heavy deck puts me at a severe disadvantage to faster decks. So my resort is to play a balanced to offense heavy deck. Even Andrew Wester went to Nats with a back up speed deck along with his Trolololol deck. I don't know how it worked out for him but the fact of the matter is that defense decks have a much harder time competing. I think we are taking away a lot of potential from redemption strategy by keeping this rule.
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Chris

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Re: Rule Change Proposal: Points
« Reply #15 on: June 11, 2013, 03:29:23 PM »
0
Most people think of the win condition for a (type 1) Redemption game to be "Rescue 5 lost souls before your opponent does."  But in a tournament situation that's not really the case.  When we implemented the time limit back in 2001 we effectively changed the win condition to "Rescue 5 lost souls before your opponent does and before 45 minutes have elapsed."  When you look at it that way, a player that is winning at time out should not receive credit for achieving the win condition because they didn't.

I would argue that more often than not, a time out win is not the fault of the player who wins. As I noted in the original post, sometimes it's the fault of an inexperienced player who doesn't recognize cards at a glance (something I fear we'll see a lot with the cards being released so late), sometimes it's the fault of a ruling question that takes time to answer (especially because there's no system in place to pause the clock when something like this happens), and sometimes it's just one of the people involved is a slow player. I'm not saying that it's never a good player's fault, but at least in my own experience (inb4PEMN), any time outs or near-time outs I've encountered have been the fault of the other player or circumstances beyond our control. Why should I be penalized for something that isn't my fault?

Offline Ken4Christ4ever

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Re: Rule Change Proposal: Points
« Reply #16 on: June 11, 2013, 03:44:29 PM »
+1
At the last MN Nationals, I played with a 154-card defense-heavy deck, and I believe I had 3 timeouts. My entire intention with the deck was to play as quickly as possible to have my opponent deck-out, so my turns were frequently under 30-seconds long. However, I played multiple opponents who played a much slower game, and I'm not sure for some if my defense was confusing/scaring them, or just causing them to think more than against a normal deck, or if they were just slower players. I have another idea that I'd really like to try, but I'm hesitant to use a large deck or defense-heavy deck because it seems like my opponents play slower when I do. I would definitely like the opportunity to score the full 3 points for a time-out win (and would be willing to score 0 for a time-out loss) since it would increase the likelihood of doing well with one of these types of decks.

HOWEVER, I also understand that the purpose of the game is to redeem souls, so I do see that as a good reason to provide a better win to someone who completes the objective. I believe that 2 of my 3 games would have finished with a winner with just 5 more minutes available, and I don't remember the situation in the 3rd. Would a few more minutes be a better compromise?

In that vein of thought, I think it should be made much more clear how long the rounds are supposed to be and enforced more strictly throughout the country. I have seen multiple situations where an extra 15 minutes was given per category because the tournament guide gave the longer times to help people estimate how long to plan for categories. This makes a very big difference, and while it's not a big deal (perhaps) at a lower-level tournament, playing with a 1-hour time limit for Type 1 2-player all year and then hitting a 45-minute time limit at Nationals could really throw someone off who was playing the type of deck I like and wasn't aware the time limit was supposed to be 45 minutes.

Those are my thoughts. :)

Offline CJSports

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Re: Rule Change Proposal: Points
« Reply #17 on: June 11, 2013, 04:06:08 PM »
0
At the last MN Nationals, I played with a 154-card defense-heavy deck, and I believe I had 3 timeouts. My entire intention with the deck was to play as quickly as possible to have my opponent deck-out, so my turns were frequently under 30-seconds long. However, I played multiple opponents who played a much slower game, and I'm not sure for some if my defense was confusing/scaring them, or just causing them to think more than against a normal deck, or if they were just slower players. I have another idea that I'd really like to try, but I'm hesitant to use a large deck or defense-heavy deck because it seems like my opponents play slower when I do. I would definitely like the opportunity to score the full 3 points for a time-out win (and would be willing to score 0 for a time-out loss) since it would increase the likelihood of doing well with one of these types of decks.

HOWEVER, I also understand that the purpose of the game is to redeem souls, so I do see that as a good reason to provide a better win to someone who completes the objective. I believe that 2 of my 3 games would have finished with a winner with just 5 more minutes available, and I don't remember the situation in the 3rd. Would a few more minutes be a better compromise?

In that vein of thought, I think it should be made much more clear how long the rounds are supposed to be and enforced more strictly throughout the country. I have seen multiple situations where an extra 15 minutes was given per category because the tournament guide gave the longer times to help people estimate how long to plan for categories. This makes a very big difference, and while it's not a big deal (perhaps) at a lower-level tournament, playing with a 1-hour time limit for Type 1 2-player all year and then hitting a 45-minute time limit at Nationals could really throw someone off who was playing the type of deck I like and wasn't aware the time limit was supposed to be 45 minutes.

Those are my thoughts. :)

Well the fact of the matter is that winning timed would be not quite as good because your differential would probably be lower because you didn't rescue all five.

Adding on a few more minutes could be used but I think that might just add more intentional stalling (which I have seen and is one of the problems I'm trying to hit) and would not completely fix the problem.

Thanks for your thoughts though Ken, they are much appreciated.
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Re: Rule Change Proposal: Points
« Reply #18 on: June 11, 2013, 04:44:08 PM »
+2
I agree with Ken that an extra 5 minutes for the time limit would be good for T1, and might be better than the full points for timeout idea. I too find that most of the games where I timeout could end in ~5 extra minutes.
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Offline Prof Underwood

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Re: Rule Change Proposal: Points
« Reply #19 on: June 11, 2013, 05:04:50 PM »
0
I agree with Ken that an extra 5 minutes for the time limit would be good for T1, and might be better than the full points for timeout idea. I too find that most of the games where I timeout could end in ~5 extra minutes.
This is my experience too.

Offline CJSports

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Re: Rule Change Proposal: Points
« Reply #20 on: June 11, 2013, 06:44:58 PM »
0
I agree with Ken that an extra 5 minutes for the time limit would be good for T1, and might be better than the full points for timeout idea. I too find that most of the games where I timeout could end in ~5 extra minutes.
I agree with Ken that an extra 5 minutes for the time limit would be good for T1, and might be better than the full points for timeout idea. I too find that most of the games where I timeout could end in ~5 extra minutes.
This is my experience too.

But again, I feel like that this might just provoke more drawn out intentional stalling and that is one thing I wish to eliminate completely with this. If you think about it, if someone knows that they can't rely on points from a timed loss, they would have no reason to stall, so games would go faster in that sense.

Although, because this would be a significant rule change, I think that it would be good to test an extra five minutes on games, even though I would prefer just the point change.
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Offline Gabe

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Re: Rule Change Proposal: Points
« Reply #21 on: June 11, 2013, 07:32:28 PM »
0
Intentional stalling is non-existent in this part of the country, at least in the many tournaments I've hosted and attended. If you're seeing a problem with it, you should address the players who are cheating and inform the judges and hosts responsible for the event. We don't need to change the tournament scoring because of dishonest players in your region.
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Offline CJSports

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Re: Rule Change Proposal: Points
« Reply #22 on: June 11, 2013, 07:51:23 PM »
0
Intentional stalling is non-existent in this part of the country, at least in the many tournaments I've hosted and attended. If you're seeing a problem with it, you should address the players who are cheating and inform the judges and hosts responsible for the event. We don't need to change the tournament scoring because of dishonest players in your region.

Well one problem is, it's not hard to deny. It's not a hard thing to just say I'm thinking and planning when you really are not. But I've seen many games where people take 3-4 minutes on a turn when all they do is put out a hero and die. Then they do it every other turn and I saw this occur at nationals and regionals so it is not just my region doing it. In fact I see it least at state level and under and that's probably because people care less about placing. I actually have not had it done against me but I've seen it and heard it far to often to ignore it at this point.

If I get told by everyone on the boards that it's just me and I should drop it then I certainly will. I will not continue something that no one else sees a problem with. But, I have heard other players having a problem with it. So at the moment I will retain my position.
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Offline SirNobody

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Re: Rule Change Proposal: Points
« Reply #23 on: June 11, 2013, 08:07:44 PM »
0
Hey,

I do find the five more minutes option intriguing.  But I can already hear the hosts complaining that it's hard enough to fit all of the events into a reasonable schedule as it is.  I also can't help but wonder, if we did add five more minutes, is there any reason to think that a year from now we wouldn't be saying the same thing?  If we bumped the time limit up 5 minutes (to 55 minutes at that point) most of my games that time out would finish.

If you get one time out, it may very well be because of who you played against.  But one time out win isn't enough to push a player out of the running for first.  If you get multiple time out wins that can make the climb to first place impossible, but at that point you have to start looking at yourself as part of the cause too.

If your opponents are taking 3 minutes to take a trivial turn you should call the judge over and ask them to watch the game because you feel your opponent is stalling.  To be fair, I think it is fairly common for players to play a little slower when their facing a deck with a sizable defense.  Since it is somewhat uncommon to see the player has a lot of different things to think about than they usually do and a lot more possible interactions to consider.

I do not think it's good for the game if a 154 card deck can consistently win tournaments.  I realize that's what a few people want to play but it's a detriment to the enjoyment of the playerbase as a whole.  (I also think it's not good for the game if a deck with basically no defense can consistently win tournaments.)

Tschow,

Tim "Sir Nobody" Maly

Chris

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Re: Rule Change Proposal: Points
« Reply #24 on: June 11, 2013, 08:12:27 PM »
0
Can someone give me one good argument not to make the change?

If you get one time out, it may very well be because of who you played against.  But one time out win isn't enough to push a player out of the running for first.  If you get multiple time out wins that can make the climb to first place impossible, but at that point you have to start looking at yourself as part of the cause too.

This year we will be implementing top cut, and one time out win is far more likely to matter.

Quote
If your opponents are taking 3 minutes to take a trivial turn you should call the judge over and ask them to watch the game because you feel your opponent is stalling.

Doesn't this kind of destroy the "fun and fellowship" side of the game? This is actually the main reason I'm in favor of changing the way time out points are distributed. I played a game at MN Nats where the opposite player was very slow (simply because he didn't know the cards) and it was the most stressful game I've ever played. I feel bad urging someone to play faster, and bringing a judge over only makes it worse.

 


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