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So if an enhancement is played then they both are using the same enhancement towards their opponent (unless the SA is character specific, such as "If used by a Roman Emperor...").
The ignore kicks the character it targets out of battle, all other cards not specifically tied to the kicked EC stay in battle, the interrupt completes so the EE attempts to recast itself, and as long as the remaining EC is capable of using it, the EE successfully recasts and is once again giving your hero SI.
Ignore does not kick characters out of battle. An ignored character stays in battle and can play enhancements but it cannot target the character which it is being ignored by.
Is that the result of a rule change at some point or have I always been playing ignore wrong? I could have sworn in the past that ignore (and repel) was a kick.
Quote from: Kevinthedude on August 02, 2016, 12:53:05 PMIs that the result of a rule change at some point or have I always been playing ignore wrong? I could have sworn in the past that ignore (and repel) was a kick.It's always been that way. Ignore (repel) leaves the character in battle with (essentially) infinite initiative. Withdraw (return to territory) is what kicks characters out of battle.
Quote from: Gabe on August 02, 2016, 01:00:05 PMQuote from: Kevinthedude on August 02, 2016, 12:53:05 PMIs that the result of a rule change at some point or have I always been playing ignore wrong? I could have sworn in the past that ignore (and repel) was a kick.It's always been that way. Ignore (repel) leaves the character in battle with (essentially) infinite initiative. Withdraw (return to territory) is what kicks characters out of battle.I think this undermines the power of Ignore. I think this should be treated the same as SI, in that you have to play a negate or end the battle. Are we too content with the status quo to consider a change?
If I choose to ignore the EC that the EE was "played on", will my royal hero be ignoring the effects of the EE when it tries to reactivate? Or will the EE activate on the other EC?
pretty sure you successfully ignore the ec which played the enhand i'm also pretty sure that all rescuing heroes would be ignoring the ec/enh
Quote from: kariusvega on August 10, 2016, 10:35:51 AMpretty sure you successfully ignore the ec which played the enhand i'm also pretty sure that all rescuing heroes would be ignoring the ec/enh I think that was a ruling against me in a game too.
Quote from: h20tor on August 10, 2016, 11:39:47 AMQuote from: kariusvega on August 10, 2016, 10:35:51 AMpretty sure you successfully ignore the ec which played the enhand i'm also pretty sure that all rescuing heroes would be ignoring the ec/enh I think that was a ruling against me in a game too.
The enhancement would still reactivate, but it could not target the Hero who is ignoring the EC who played it (nor could it change targets). Example: EC blocks and plays an EE "Discard a Hero" and targets King David. King David plays Royal Parade and ignores that EC. The EE reactivates but it cannot target King David because he's ignoring and it cannot change to a different target (thus it fizzles).Example: EC blocks and plays an EE "Capture a Hero" and targets a Hero in territory. If the numbers on the EE transferred initiative to King David, then King David could use Royal Parade to ignore the EC, but then the EE would reactivate and still capture the Hero in territory since that Hero was not ignoring the EC.