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Which type would it be and Why?
1. Would be regular, SI only comes from you losing the battle via Special effect, you are losing by the numbers. Now I could play a card to negate the card that D/C'd 2 of my Characters, if I needed too....I don't see that losing by a Special effect means I kill 2 of your heroes by effect, you have another one and he is losing by numbers now, it's if I would do something kicking all your Characters out of battle, (ex. Forgiveness of Joseph (FF2).
Foreign Sword and Joseph before Pharaoh from the new set can both target Writ, however I can't remember what our conclusion was on whether or not you can respond to Writ with them.
Yes, as soon as I find it, I will add it.I found a couple of threads already, but of course, none are conclusive. I know how I would prefer to rule it, but I'm usually in the minority in these situations, so unfortunately I'm going to put you guys on hold until we figure it out.
Q11) How do Negates work in regards to cost/benefit abilities that include removing the targeting card while granting special initiative?A11) This question is currently under some debate. However, the current official rule is that you can't target Artifacts ala Unholy Writ with any negate card after use. That you can use an Interrupt the Battle/Negate Last to target an enhancement not in battle, and that you cannot use a general negate for the same purpose.Current Thread
Ok2B: so it dosen't matter that the card used to affect the standing in battle dosen't have to be used in battle? So dose that mean you could not play CM on the remaining character. That is so lame haha.2C: would it still be the rescuers Special initiative if the blocker played CM instead of discarding Writ meaning they could not discard Writ after the dom? (Also Lame haha)
Wouldn't you now just have Normal Inish anyway? My understanding of losing condition is I'm losing the battle by a card that is somehow ending the battle by doing something to my Character.
I actually agree with mega, I have never, ever seen it played where an ability that doesn't remove the last character from battle grants special initiative. Choose the rescuer followed by Christian Martyr even if the new hero is losing by the numbers has been a valid play for as long as I've been playing Redemption, I used the Herod the Great+Writ/CM/etc. combo all the time the season after Disciples came out including at Minnesota Nats, etc.
If Redoubter/RDT are correct why, then, can I not interrupt/negate Gold Shield with my old brigade if I'm losing by the numbers to a character that just used it? I've always been told there's nothing I can do after GS even if I'm losing by the numbers.
This whole idea of "losing conditions" is entirely foreign to me. The term is not in the rulebook I have, it's not in the REG, so I have no idea where you guys are getting it from. As such, I can't really say anything else since I have no basis for your argument. The REG/rulebook speaks of initiative in terms of "normal" (you can play any enhancement in your hand) and "special" (when losing by removal you get to play an interrupt/negate). Nothing about "losing conditions" and whatnot.Okay, so the Gold Shield example doesn't work. How about this: You come in with the TGT ladies band (not ignoring) and I block with Assyrian Survivor. If I play Slave Trade to capture one of your Heroes you're saying you would get special initiative to interrupt/negate that even though you still have 3 other Heroes in battle that are more than killing me by numbers? Because nowhere that I have played and no one I have played with has played like that (that I know of).