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Hey guys, remember that negate was made as a combination of interrupt and prevent. So Negate interrupts (suspends) an action but then prevents the ability before it can reactivate.
NegateNegate stops and prevents a targeted special ability or card. The negate ability is played in the Field of Battle. It can undo another card already played unless the card explicitly states it cannot be negated. Negate is the same as ‘interrupt and prevent’ combined. A negate ability interrupts a special ability, and then prevents that special ability for the rest of the battle. (See Cannot be negated).
Negate undoes an ability.Interrupt undoes an ability and sets it to reactivate later.Prevent stop an ability from activating or reactivating.The "reactivate later" part of interrupt is eliminated by a prevent that "stops an ability from reactivating" thus, leaving just the "undoes an ability" when the two are combined, which is the same result as what happens with a negate ability.Interrupt and Prevent leads to the same result as negate, but they are not the same. Namely Negate does not Interrupt.Tschow,Tim "Sir Nobody" Maly
Any cannot be interrupted ability inherently cannot be interrupted, which means it can never be targeted by any interrupt or negate ability. An ability targeted by a cannot be interrupted ability cannot be targeted by any interrupt or negate ability. All cannot be interrupted abilities are ongoing. A cannot be interrupted ability targets the abilities that become uninterruptable.
Interrupt and negate are as different as A hamburger is from a cheeseburger. Negate just has a little something extra.
My question is this, why do we allow CBI abilities to stop negates if negate is separate form Interrupt + Prevent? I understand that this is the way it is, but I would really like to know the elders' reasoning behind this.
Any cannot be interrupted ability inherently cannot be interrupted, which means it can never be targeted by any interrupt or negate ability.
Again, I ask for an explanation from the actual rules and the REG. As Sir pointed out, the glossary is out-of-date, while the rulebook and definitions themselves are current. By the rules, what I have stated is correct.
Negate: Negate stops and prevents a targeted special abilityor card. The negate ability is played in the Field of Battle. Itcan undo another card already played unless the card explicitlystates it cannot be negated. Negate is the same as ‘interruptand prevent’ combined. Anegate ability interrupts aspecial ability, and then prevents that special ability for therest of the battle. (See Cannot be negated).
Quote from: Wings of Music on March 17, 2012, 10:21:25 PMMy question is this, why do we allow CBI abilities to stop negates if negate is separate form Interrupt + Prevent? I understand that this is the way it is, but I would really like to know the elders' reasoning behind this. Please read again the definition of CBI I posted earlier (I will only re-quote the pertinent part, you can scroll up or go to the REG for full definitions):QuoteAny cannot be interrupted ability inherently cannot be interrupted, which means it can never be targeted by any interrupt or negate ability.There is no problem, because CBI's definition specifically states that it is not stopped by either of these distinct abilities. It's all there in the REG.
If you read my most, I stated that I recognize that they are separate. My question for the Elders is why call it cannot be interrupted if it means 'cannot be interrupted or negated'
Because its not CBI and CBNOnce a CBI is played it can't be Int so the Int and prevent part of a negate won't every be able to "cut in" on the CBI ability.
1. To Praeceps: You missed both Sir's post and my quote where it was pointed out that the glossary of terms is not up to date. You are quoting out-dated material. Everything I have quoted is straight from the rulebook. Please give me an argument from the rules in the REG.
Quote from: Redoubter on March 18, 2012, 08:18:14 AM1. To Praeceps: You missed both Sir's post and my quote where it was pointed out that the glossary of terms is not up to date. You are quoting out-dated material. Everything I have quoted is straight from the rulebook. Please give me an argument from the rules in the REG.You said that the REG's glossary is out of date. You said that the rulebook is what I should use as that is current. Where do you think I pulled my definition? The RULEBOOK. And you still haven't told me why negate has suddenly become a seperate ability. It has ALWAYS been Interrupt and Prevent, but now it seamingly means something else?
Interrupt and negate are separate abilities completely. Negate does not mean interrupt and prevent, and no, that is not a change of the rules.
Except Malay is trying to say Negate does not mean interrupt and prevent. If it's a completely distinct ability, than a CBI ability will have no bearing on a negate, only an interrupt. That is an enormous game change that can't be implemented without a major announcement.
To help with word economy Rob and the other Elders decided that negate would mean a combination of interrupt and prevent so that they would only have to print the cannot be negated part on the cards.
There has been a change from that, so that negate doesn't mean interrupt + prevent anymore. However the playerbase has not been notified of this change. What we are taking isssue with are two-fold.1) Why did the Elders change this? We really can't see a need to implement such a massive rule change. 2) Why hasn't the player-base been notified of this? For years a lot of us have been playing negate as interrupt + prevent, becasue that's what the glossary of terms says.
because it has no net change on how the game is played
Quotebecause it has no net change on how the game is playedSo you're retracting your assertion that negation and interruption behave differently when they're interrupted or negated?