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Not so. If you have Horses on Otho and use his SA upon blocking, you do not get to use Horses. The difference is that Warrior's Spear and a Hero for it to activate on are still in play, while Otho and Horses are both Discarded by the time Horses would activate.
oh hi page 3, this ruling thread seems to be particularly controversial
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Reactivating AbilitiesAfter an interrupt ability completes, the suspended abilities that were interrupted attempt to reactivate. They attempt to reactive in the same order they were originally activated. In order to reactivate the suspended abilities, the following conditions must be met: the card on which the ability exists must still be in battle if the ability is on an enhancement there must still be a character in battle on which it can activate the ability was not prevented while it was interrupted the targets of the ability are still legal targetsIf all conditions for reactivation are met and the ability targets all of something, the targets for the ability are updated. Any new possible targets that are available when the ability is ready to reactivate are added as targets. The ability then reactivates.An interrupt ability is instantaneous. Interrupt abilities target the abilities that they interrupt. An interrupt ability is an interrupt effect.
Joseph in Prison then interrupts (temporarily negates) the first negate which puts the game back in the state before the first negate happened, which means the character goes back to being captured. Joseph in Prison then goes on to remove cards in battle from the game.
Dear Sir,I understand the logic of what you are saying completely (see pages 1-6 of this thread), but the rules from the Reg have proved that logic wrong. From the "How to Play" section of Interrupt:QuoteReactivating AbilitiesAfter an interrupt ability completes, the suspended abilities that were interrupted attempt to reactivate. They attempt to reactive in the same order they were originally activated. In order to reactivate the suspended abilities, the following conditions must be met: the card on which the ability exists must still be in battle if the ability is on an enhancement there must still be a character in battle on which it can activate the ability was not prevented while it was interrupted the targets of the ability are still legal targetsIf all conditions for reactivation are met and the ability targets all of something, the targets for the ability are updated. Any new possible targets that are available when the ability is ready to reactivate are added as targets. The ability then reactivates.An interrupt ability is instantaneous. Interrupt abilities target the abilities that they interrupt. An interrupt ability is an interrupt effect.Unless the REG is dead wrong, no ability that is interrupted just 'goes back' to a state of being active. It must reactivate.Quote from: SirNobody on March 08, 2012, 04:09:20 PMJoseph in Prison then interrupts (temporarily negates) the first negate which puts the game back in the state before the first negate happened, which means the character goes back to being captured. Joseph in Prison then goes on to remove cards in battle from the game.Unfortunately, as per the reasoning and rules above, this is not the case, especially the last part (emphasis mine). The wording is "After an interrupt ability completes..." JiP finishes itself out. Then, as per the REG, the other abilities try to activate. First, they are no longer in battle (not even in play). Second, there is no character to play them on.Again, I know exactly that reasoning, and I also think it should end up that way. However, the rules clearly state that I am wrong and I own up to my mistakes, hence my lengthy response here
Quote from: Redoubter on March 08, 2012, 07:52:53 PMDear Sir,I understand the logic of what you are saying completely (see pages 1-6 of this thread), but the rules from the Reg have proved that logic wrong. From the "How to Play" section of Interrupt:QuoteReactivating AbilitiesAfter an interrupt ability completes, the suspended abilities that were interrupted attempt to reactivate. They attempt to reactive in the same order they were originally activated. In order to reactivate the suspended abilities, the following conditions must be met: the card on which the ability exists must still be in battle if the ability is on an enhancement there must still be a character in battle on which it can activate the ability was not prevented while it was interrupted the targets of the ability are still legal targetsIf all conditions for reactivation are met and the ability targets all of something, the targets for the ability are updated. Any new possible targets that are available when the ability is ready to reactivate are added as targets. The ability then reactivates.An interrupt ability is instantaneous. Interrupt abilities target the abilities that they interrupt. An interrupt ability is an interrupt effect.Unless the REG is dead wrong, no ability that is interrupted just 'goes back' to a state of being active. It must reactivate.Quote from: SirNobody on March 08, 2012, 04:09:20 PMJoseph in Prison then interrupts (temporarily negates) the first negate which puts the game back in the state before the first negate happened, which means the character goes back to being captured. Joseph in Prison then goes on to remove cards in battle from the game.Unfortunately, as per the reasoning and rules above, this is not the case, especially the last part (emphasis mine). The wording is "After an interrupt ability completes..." JiP finishes itself out. Then, as per the REG, the other abilities try to activate. First, they are no longer in battle (not even in play). Second, there is no character to play them on.Again, I know exactly that reasoning, and I also think it should end up that way. However, the rules clearly state that I am wrong and I own up to my mistakes, hence my lengthy response here This guy's good
Unless the REG is dead wrong, no ability that is interrupted just 'goes back' to a state of being active. It must reactivate.
Hey,Quote from: Redoubter on March 08, 2012, 07:52:53 PMUnless the REG is dead wrong, no ability that is interrupted just 'goes back' to a state of being active. It must reactivate.You seem to be missing one point. Being negated and then being un-negated is not the same as being interrupted and then reactivating.In my example, Net is never interrupted. It is negated, and then the negate that negated it is interrupted. But Net is never interrupted.Tschow,Tim "Sir Nobody" Maly
After an interrupt ability completes, the suspended abilities that were interrupted attempt to reactivate. They attempt to reactive in the same order they were originally activated.
Quote from: SirNobody on March 09, 2012, 06:25:53 PMHey,Quote from: Redoubter on March 08, 2012, 07:52:53 PMUnless the REG is dead wrong, no ability that is interrupted just 'goes back' to a state of being active. It must reactivate.You seem to be missing one point. Being negated and then being un-negated is not the same as being interrupted and then reactivating.In my example, Net is never interrupted. It is negated, and then the negate that negated it is interrupted. But Net is never interrupted.Tschow,Tim "Sir Nobody" MalyExactly what I argued in pages 1-6 of this thread. How, I asked, could you have it not activated, since it was never negated in the first place? Unfortunately, everyone else pointed out the logic behind the other side...and had the REG to back them up Back to the important part of the rule:QuoteAfter an interrupt ability completes, the suspended abilities that were interrupted attempt to reactivate. They attempt to reactive in the same order they were originally activated.The first part (italicized) explains that everything is in a suspended state during the process of interruption, until all of the abilities of the interrupts complete. In the example you gave (using Net again because, as you pointed out, Hunger is technically ongoing), the good negate card negated (while interrupting) Net.Now, JiP comes along and interrupts the negate. The problem comes in the second part (underlined): both Net and the negate are in suspension. Net was not allowed to reactivate from suspension after the negate (as the rules state that if it was prevented [negated in this case] while interrupted, it cannot reactivate). Thus, while the negate is being suspended, it is also being suspended.Then after JiP resolves completely, all cards suspended (Net and the negate) attempt to activate in the same order as they were originally activated. Unfortunately, they are no longer in play, nor are the characters they were played on. By the very definition of interrupt, they both are removed from the game and never activated in the first place.Again...the logic is VERY sound, hence why I debated that side for so long and demanded to see a rule. I have the rule now, and I have to follow it, even if it means I was wrong
The first part (italicized) explains that everything is in a suspended state during the process of interruption, until all of the abilities of the interrupts complete. In the example you gave , the good negate card negated (while interrupting) Net.
Now, JiP comes along and interrupts the negate. The problem comes in the second part (underlined): both Net and the negate are in suspension. Net was not allowed to reactivate from suspension after the negate (as the rules state that if it was prevented [negated in this case] while interrupted, it cannot reactivate). Thus, while the negate is being suspended, it is also being suspended.
An interrupt ability temporarily undoes a previously completed ability or set of abilities and suspends them while activating other abilities on the interrupt card before the suspended abilities reactivate.
A negate ability takes a previously completed ability and undoes the effect of that ability.
An interrupt ability temporarily undoes
A negate ability takes a previously completed ability and undoes
QuoteAn interrupt ability temporarily undoes a previously completed ability or set of abilities and suspends them while activating other abilities on the interrupt card before the suspended abilities reactivate.QuoteA negate ability takes a previously completed ability and undoes the effect of that ability.
Tell me how that difference should make any difference in a negate chain ending with JiP.
How is interrupting undoing and suspension different from interrupting undoing? They're both being suspended, i.e. not happening.