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Quote from: browarod on February 25, 2012, 02:03:48 PMType of initiative, in this case, doesn't change anything. All that matters is JiP is both interrupting the negate and rfg'ing everything in battle, so Hunger never gets a chance to resolve.And again, I go back to the fact that it does not interrupt Hunger, only the negate, and as an INSTANT ability, it still will have happened. It never has to 'reactivate'. The interrupt of JiP just goes back to before it was negated. Ability happens.
Type of initiative, in this case, doesn't change anything. All that matters is JiP is both interrupting the negate and rfg'ing everything in battle, so Hunger never gets a chance to resolve.
Abilities have to come from somewhere, and rfg is not a place that abilities can come from. Hunger's un-negation (i.e.: reactivation) cannot fire during the resolution of JiP (because abilities as a whole have to complete before anything else can happen) and by the time JiP finishes Hunger is rfg which, as stated before, is not a place abilities can come from, so it fizzles.
The burden of proof is on you to show that any ability works from rfg, or that any ability (whether instant or ongoing) can resolve during another card's ability (not including play abilities, because this isn't one of those).
Quote from: browarod on February 25, 2012, 02:34:05 PMThe burden of proof is on you to show that any ability works from rfg, or that any ability (whether instant or ongoing) can resolve during another card's ability (not including play abilities, because this isn't one of those).Why is the burden on me? Because many people agree with you, or that's how most people have played it? That doesn't mean that a ruling has been correct (see Sam currently). I'm not trying to be a jerk in this, and I would ask for the same respect in return and some HELP in finding what rule or ruling you're talking about. I'm not above admitting I'm wrong, but I need to know WHY.I've presented a case no one has seemed to try to refute. If the character in battle had no special initiative, and everyone got discarded but him, why would interrupting the negate NOT bring us back to that state? Please show me that.
Precedent is not needed when there is a rule directly addressing the issue, only when there is currently no answer and we have to make educated guesses. Unless you're asking me to prove that there is, in fact, a rule that Warrior's Spear works off a withdrawn spy, there's no burden of proof on me.
I didn't quote that post for the fun of it. that is an elder ruling the hunger needs to refire, which it can't do after it's been removed from game.
It might be helpful if you post a list or other ordering of exactly how you think things play out, what exact order you think the abilities should resolve in. That might help me be able to make a better explanation for you.
That doesn't mean we can't help him understand why the ruling is what it is.
The point is that it was negated up until the point that Joseph in Prison is played. It cannot reactivate, however, until Joseph in Prison resolves, at which point, it's already been removed from the game, so it cannot reactivate.
Quote from: Chronic Apathy on February 25, 2012, 02:57:38 PMThe point is that it was negated up until the point that Joseph in Prison is played. It cannot reactivate, however, until Joseph in Prison resolves, at which point, it's already been removed from the game, so it cannot reactivate.I agree, that it was, but there was no negation once JiP resolved, because the negate was being interrupted at that point. Why would Hunger not already have been active and its SA resolved?
Quote from: Redoubter on February 25, 2012, 02:59:55 PMQuote from: Chronic Apathy on February 25, 2012, 02:57:38 PMThe point is that it was negated up until the point that Joseph in Prison is played. It cannot reactivate, however, until Joseph in Prison resolves, at which point, it's already been removed from the game, so it cannot reactivate.I agree, that it was, but there was no negation once JiP resolved, because the negate was being interrupted at that point. Why would Hunger not already have been active and its SA resolved?Because it's SA is no longer in play, and thus, cannot resolve.
so you're just going to have to take the word of Pol, an Elder, and I.
Chronic put it better than I could.
And me....
That's the thing though, one of the core parts of this whole debate is the fact that Hunger was negated. At that point, it does not work, and has been negated. Now Joseph in Prison's ability must complete before anything else can happen. Hunger doesn't get to insert itself in there, it doesn't get to do anything until Joseph in Prison completes, because Joseph in Prison's abilities are the only reason that Hunger doesn't remain negated.
Interrupting an ability only undoes the completion of that ability's activation. It does not undo the beginning of the ability's activation or the declaration of targets for the ability. The interrupted abilities go back to being pending abilities until they reactivate.
with more-or-less zero descent aside from yourself,
But in the thread situation when JiP is played you don't play it as if the good negate was never played; you don't revert back to what the situation was before the good negate was played. Alternatively, I could see it as: If you played Reach of Desperation after I played Hunger, then Hunger is paused and reactivates if it can after Reach and cards played off it finish but in the given case Hunger is active (not reactivating) because the interrupt (on JiP) just returns the battle back to the previous state where Hunger was activated.
scenario1You make a rescue attempt, I block, you play a banding card, I play JiP, who is removed? Because JiP interrupts your banding card (temporarily undoing it) then JiP doesn't remove the hero that was going to be banded in.
scenario2You make a rescue attempt, I block, you play Jehoidia's Strength to bring all your heros into battle, I play a negate to kick them out, you play a negate on mine to bring them back, I play another negate to kick them out, you play another negate to bring them back, then I play JiP. Who is removed? It should be the same as the first, right? but in this case JiP isn't directly interrupting Jehoidia's Strength. The state of battle before JiP is played is that all the heros are in battle. So if JiP doesn't interrupt the previous good enhancement to revert the battle back to the state before it was played (as if that good negate was never played so Jehiodia's Strength is negated and the heros are not in battle) then it seems to be consistent with the Hunger ruling it will remove all the heros from the game. But that is not consistent with scenario 1. I don't see how adding a couple negates in the middle that cancel out should affect the outcome.
Again, not saying that I play it differently or necessarily think the rule should change but just trying to explain what I think was Redoubter's and others problems with the logic. (its late so I hope that made sense)
I don't mean this with any maliciousness, so please don't take it that way, but I don't think it has anything to do with you have problems with the logic, I think you just don't understand the logic, or at the very least, why the rules we're talking about directly affect what is going on here.
Quote from: Minister Polarius on February 24, 2012, 05:16:58 PMThere is zero negation involved at any point in the case of Spy and Warrior's Spear. Spear does not need to re-activate in battle because it was played once and nothing ever messed with it.But there is no character there for the enhancement to activate on. Hero abilities come before weapon abilities and the character is not there for the enhancement to activate on. But the ruling was if the card entered battle and was not negated it triggers, regardless of it location, or if there is a character there for it to activate on. I am just trying to figure out why this seems to not be the case for defense's. If I have Otho with Naaman's chariots and block and use Otho's ability to blow up everything in battle, can I still draw 2 and play?Emperor Otho (FF)Type: Evil Char. • Brigade: Gray • Ability: 10 / 1 • Class: Warrior • Special Ability: You may discard a N.T. evil Enhancement from hand to discard all cards in battle. • Identifiers: Male Human, Emperor (Rome), Royalty, Fought Earthly Battle • Verse: Josephus (NT) • Availability: Faith of our Fathers booster packs (None)Namaan’s Chariot and Horses (FF)Type: Evil Enh. • Brigade: Gray • Ability: 2 / 2 • Class: Weapon • Special Ability: Interrupt the battle and draw two cards. If used by a unique character, you may play the next Enhancement. • Play As: You may interrupt the battle and draw 2. If used by a unique character, you may play an enhancement. • Identifiers: OT, Depicts a Weapon • Verse: II Kings 5:9 • Availability: Faith of our Fathers booster packs (None)
There is zero negation involved at any point in the case of Spy and Warrior's Spear. Spear does not need to re-activate in battle because it was played once and nothing ever messed with it.
You would get to draw and play before discarding everything in Battle. Horses interrupts Otho's ability.