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You are doing the same thing to hunger though, that is the issue here. Hunger can't just refire because the thing interrupting it has been interrupted until JIP completes and by the time it does hunger is no longer in the game and can't refire.
because JiP has to 100% complete before the interrupting is truly undone, and by the time that happens hunger has been removed from the game and can't take place. Interrupting something that interrupts also interrupts the card the OG interrupt was interrupting. Its a stack.
But seriouslly all I desire before I let this go is proof from the REG, elder, or rulebook that if an ability is negated, and the its negate is negated that it does indeed need to reactivate. Then I should be all set.
Quote from: Korunks on February 24, 2012, 04:13:11 PMBut seriouslly all I desire before I let this go is proof from the REG, elder, or rulebook that if an ability is negated, and the its negate is negated that it does indeed need to reactivate. Then I should be all set.This is true, and has always been the case.
For example. I attack with a Judge and play Shibboleth. You respond with a Negate. I play Samuel's Edict to Negate the Negate and Discard the EC. Shibboleth works. However, if I attack with an Angel banded to a Judge and play Shibboleth, you negate it, and I respond with Swift Beings followed by Samson's Sacrifice, Shibboleth does not work. Do you see the difference?
There is zero negation involved at any point in the case of Spy and Warrior's Spear. Spear does not need to re-activate in battle because it was played once and nothing ever messed with it.
I would say no. But I can't think of a ruling to support that. Does anyone have the link to the Spy+Warriors spear ruling?
Spy + Warriors Spear "works," if by "works," you mean the discard happens.Did the spear enter battle? yesWas it negated (directly or indirectly)? noThen it works.The discard happens AFTER the withdraw option. So, if you choose to withdraw, and then the discard makes a lost soul become available, you can't decide "oh, I mean Spy stays in battle."
The difference between Warrior's Spear and this, as well as the new thing Redoubter posted, is that Hunger is no longer in play when JiP resolves so it can't finish its effect. As to the Otho thing, I would say no you don't get to play because Chariot is out of play when it would get to resolve.
Warrior's Spear is still in a valid location for Enhancements to activate from, and the Hero it was played with is still in play. Removed from Game and Discard Pile are not valid locations for Enhancements to activate from, while territory is.
High Places and Altar of Burnt Offering. "BUT THOSE ARE DUE TO AN SA BY DEFAULT YOU CAN ONLY PLAY CERTAIN KINDS OF ENHANCEMENTS IN TERRITORY!!!" Yes, and due to the fact that Spy+Warrior's Spear works, one of those circumstances must be weapons (which can be played in territory) that have pending activation from having been in battle.
I think you would agree with this example: guy with Horses blocks and draws. White character plays Words followed by Lion Dwelling with the Calf. Player 1 gets to keep the 2 drawn cards.
I'm not sure this example holds any weight. The whole reason I don't believe Spy + Warrior's Spear should work is because Spy's ability, when used, kicks him out of battle before Warrior's Spear can activate, and I don't believe that weapons (regardless of what the rules are right now) should be able to activate outside of battle.
Type of initiative, in this case, doesn't change anything. All that matters is JiP is both interrupting the negate and rfg'ing everything in battle, so Hunger never gets a chance to resolve.