Author Topic: Regarding interrupting negation (Re-Opened: Elders, is this now ruled?)  (Read 21851 times)

Offline Redoubter

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I understand that there are many threads on interruption, and I do understand how it works.  However, I'm trying to piece together precisely what happens when interrupt is chained, and what will end up resolving.  For instance, from a playgroup game today:

1. I play Hunger (instant, not ongoing ability) to decrease all his heroes in play 6/6, which will kill all heroes in his territory.  It DOES give special initiative to the hero in battle as it will discard him too.

2. He plays a negate and discard an enhancement card to negate and discard Hunger.

3. I respond (with initiative) with Joseph in Prison to ITB (including his negate, as it is the last enhancement he played).  All cards in battle are removed from the game, and he is unable to interrupt it.


The way I read the rules, my ITB undoes the negate and discard, and Hunger is back, everything is removed, Hunger (not being negated) resolves and all the heroes explode.

There was some discussion, however, that my interrupt interrupted the state left by the negate card, and as all cards are removed from the game before another ability resolves, Hunger does not decrease all heroes.  Once again, interrupt and negation discussions hurt my head.


I did a search and was unsuccessful in finding a ruling to help me (it was a lot of threads and most of it just ended up with the definition of ITB), so if I could get some help making sure I understand the order of effect here, it would be appreciated :)
« Last Edit: April 25, 2012, 01:06:16 PM by Redoubter »

Offline lp670sv

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Re: Regarding interrupting negation
« Reply #1 on: February 22, 2012, 09:58:38 PM »
0
The way it was ruled (that your enhancement did not refire) is correct as I understand it. I'm not 100% sure of which of the following reasons is the correct one, if either, but i think it's one of them.

A) You did not negate his negation of your card. Therefore when the cards "refire" his negation of your card also refires.
'either that or
B) Your card removed all cards from the game before any of the other cards have the ability to kick back in. Card can't activate if it's not in the game.

Offline Redoubter

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Re: Regarding interrupting negation
« Reply #2 on: February 22, 2012, 10:10:11 PM »
0
The way it was ruled (that your enhancement did not refire) is correct as I understand it. I'm not 100% sure of which of the following reasons is the correct one, if either, but i think it's one of them.

A) You did not negate his negation of your card. Therefore when the cards "refire" his negation of your card also refires.
'either that or
B) Your card removed all cards from the game before any of the other cards have the ability to kick back in. Card can't activate if it's not in the game.

It never really got 'ruled', just discussed as it was just a friendly game.  But, here is why I think that Hunger would reactivate (and hopefully more people explain the other side so that this gets hashed out :))

(A) can't be right, as once the interrupt resolves, nothing is left for the negate to be PLAYED on (let alone that it is now removed from the game).  If I were to interrupt the battle and discard his only hero and he couldn't stop it, no negate would happen in that case either.

In case (B), that could be the case for ongoing abilities (help on that?), but this is an IMMEDIATE decrease, meaning that when it is no longer negated, the effect is there like nothing bad ever happened to it.  But this is what the voices against the hunger-splosion pointed to.


That's how I'm reading the ITB and negation rules, but if someone can refute that, I'd be grateful just to have a solid answer for future reference.

Offline Minister Polarius

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Re: Regarding interrupting negation
« Reply #3 on: February 22, 2012, 10:43:49 PM »
+2
Abilities can't insert themselves in between completion of other played abilities. When you play JiP, the state of the battle is Hunger negated. You interrupt the battle, suspending your opponent's Negate and any ongoing abilities, then remove all cards in battle from the game. Now, the state of the battle is that no cards are in battle, and when Wrath checks for activation, neither it nor a character to be played on is in the game.
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Offline lp670sv

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Re: Regarding interrupting negation
« Reply #4 on: February 22, 2012, 10:44:44 PM »
+2
Someone is probably going to correct me on this but this is how i always thought of it.

Flow of Battle Step one:
Hero ability
EC ability
Hunger

Flow of Battle Step Two:
Hero Ability
EC Ability
ITB Negate
Hunger

Flow of Battle step three:
Hero Ability
EC ability
Joseph In Prison
ITB Negate
Hunger

So now the abilities activate in that order. So by the time it gets back to Hunger, no only is it no longer in play to activate but there is also no hero to play it on.

Offline Minister Polarius

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Re: Regarding interrupting negation
« Reply #5 on: February 22, 2012, 10:52:56 PM »
+1
In a simple case like this, putting it in terms of a stack works. Just be aware that that's not an actual Redemption concept and sometimes it doesn't work.
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Offline Redoubter

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Re: Regarding interrupting negation
« Reply #6 on: February 22, 2012, 10:58:57 PM »
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While I certainly understand the reasoning given, the statement that Hunger 'plays' after JiP does not seem accurate.

Hunger already triggered and resolved as an immediate ability.
It was negated. 
The negation was interrupted, therefore in that state the ABILITY was not negated.
Even if the card is no longer in play or discarded, the ABILITY was not negated and, as an immediate ability, resolves.

The question of Hunger having nothing to activate on or not being around at the end of the battle is moot, as the ability was never actually negated.

Offline Minister Polarius

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Re: Regarding interrupting negation
« Reply #7 on: February 22, 2012, 11:06:02 PM »
0
The negate was negated, yes, but the very same mechanism that negated the GE also removed Hunger from the game, giving it no time to activate. If all the cards in battle hadn't been removed from the game, the negated wouldn't have been stopped and Hunger would still have been negated.
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Offline Redoubter

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Re: Regarding interrupting negation
« Reply #8 on: February 22, 2012, 11:14:57 PM »
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The negate was negated, yes, but the very same mechanism that negated the GE also removed Hunger from the game, giving it no time to activate.

Bold is not correct, as ITB only interrupts ongoing and last enhancement by an opponent, in this case the negation.  What I am saying is that it DID activate (which it did, just granting special initiative), and was never negated, and JiP would NOT interrupt it.

If all the cards in battle hadn't been removed from the game, the negated wouldn't have been stopped and Hunger would still have been negated.

The fact is that Hunger DID activate, and the negation DID NOT.  That is what I'm trying to say.  It does not matter what would have happened if all cards had not been removed, only what DID happen.

Offline Minister Polarius

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Re: Regarding interrupting negation
« Reply #9 on: February 23, 2012, 12:15:28 AM »
0
You are incorrect. Interrupting a card does not negate it. Interrupting it and removing it from the game does. If you remove whatever it was the negate was negating at the same time, it does not get to benefit from the indirect negation of the negate.

The easiest way to look at it is in states. First, the Hero is in the state of being Discarded by a game rule precipitated by Hunger. Then, a negate is played and Hunger is in the state of being negated. Then, a card is played that suspends the state of negation and also removes both the negate and Hunger from the game. Then the state is no cards in battle. At no point after the initial playing of Hunger is it in a state that would allow its SA to work.
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Offline Wings of Music

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Re: Regarding interrupting negation
« Reply #10 on: February 23, 2012, 01:30:23 AM »
0
Essentially ITB ability interrupts the negate which would allow hunger to activate if only the negate was being removed, but because hunger is being removed at the same time as the negate hunger does not have the chance to activate.
...ellipses...

Offline Korunks

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Re: Regarding interrupting negation
« Reply #11 on: February 23, 2012, 11:20:15 AM »
-1
You are incorrect. Interrupting a card does not negate it. Interrupting it and removing it from the game does. If you remove whatever it was the negate was negating at the same time, it does not get to benefit from the indirect negation of the negate.

The easiest way to look at it is in states. First, the Hero is in the state of being Discarded by a game rule precipitated by Hunger. Then, a negate is played and Hunger is in the state of being negated. Then, a card is played that suspends the state of negation and also removes both the negate and Hunger from the game. Then the state is no cards in battle. At no point after the initial playing of Hunger is it in a state that would allow its SA to work.

If the negate is interrupted, the card it was negating is no longer negated.  Since Hunger is an instant ability not ongoing it is not interrupted by the interrupt stopping the negate, which makes me point to the Spy/Warriors spear ruling.  Did Hunger enter the battle, yes.  Was it negated, no(thanks to the interrupt).  Therefore it happens.  Hunger already activated, it does not need to reactivate since it is not negated. 
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browarod

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Re: Regarding interrupting negation
« Reply #12 on: February 23, 2012, 12:09:15 PM »
+1
I agree with Pol. Hunger does not have initiative to re-fire its ability between when JiP interrupts the negate and when JiP removes everything in battle from the game (because cards have to complete). By the time JiP finishes resolving, Hunger is no longer in play and cannot complete its ability at that time.

Offline Minister Polarius

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Re: Regarding interrupting negation
« Reply #13 on: February 23, 2012, 12:12:24 PM »
+3
Under normal circumstances, yes. However, this is the way to look at this scenario: was it negated? Yes. Then a different card suspended its negation and removed both it and the card negating it from the game. Hunger does not take place.
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Offline Korunks

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Re: Regarding interrupting negation
« Reply #14 on: February 23, 2012, 12:50:35 PM »
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Under normal circumstances, yes. However, this is the way to look at this scenario: was it negated? Yes. Then a different card suspended its negation and removed both it and the card negating it from the game. Hunger does not take place.

I am not trying to be snarky, but proof please?  This is contrary to my understanding of the game.  This thread is long on opinion but short on sources.
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browarod

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Re: Regarding interrupting negation
« Reply #15 on: February 23, 2012, 12:54:43 PM »
+3
Related example: You play a battle winner that's trying to remove my Egyptian EC from battle. I respond with Swift Horses followed by Wonders Forgotten. I didn't explicitly negate your battle winner, but by the time my enhancements resolve, the state of the battle/cards in battle is no longer correct for your battle winner to retry its special ability.

Offline Korunks

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Re: Regarding interrupting negation
« Reply #16 on: February 23, 2012, 04:08:58 PM »
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Related example: You play a battle winner that's trying to remove my Egyptian EC from battle. I respond with Swift Horses followed by Wonders Forgotten. I didn't explicitly negate your battle winner, but by the time my enhancements resolve, the state of the battle/cards in battle is no longer correct for your battle winner to retry its special ability.

But in that case the battle winner is interrupted, in my scenario Hunger is not. 
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browarod

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Re: Regarding interrupting negation
« Reply #17 on: February 23, 2012, 04:29:48 PM »
+3
That's what you're missing. Hunger IS effectively interrupted because cards have to complete (i.e., JiP has to interrupt AND rfg) before other cards can take effect.

I block with an Assyrian and play Captured by Assyria to grab the hero in battle and one in your territory. You negate CbA so I play Achan's Sin. CbA does not capture the hero in territory because it is rfg'd by the time it tries to re-resolve.
« Last Edit: February 23, 2012, 04:32:31 PM by browarod »

Offline Korunks

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Re: Regarding interrupting negation
« Reply #18 on: February 23, 2012, 04:51:34 PM »
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That's what you're missing. Hunger IS effectively interrupted because cards have to complete (i.e., JiP has to interrupt AND rfg) before other cards can take effect.

I block with an Assyrian and play Captured by Assyria to grab the hero in battle and one in your territory. You negate CbA so I play Achan's Sin. CbA does not capture the hero in territory because it is rfg'd by the time it tries to re-resolve.

And that is what I want confirmation on, I have never heard or seen it ruled that way, and the REG is not much help.  If the card negating you is interrupted, you are no longer negated.  Maybe I am just obtuse today, but it doesn't make sense to me.
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browarod

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Re: Regarding interrupting negation
« Reply #19 on: February 23, 2012, 05:02:42 PM »
+2
I'm not denying that Hunger is no longer negated, but it never gets a chance to resolve because it gets rfg'd at the same time that the interrupt is undoing the negate.

Offline Wings of Music

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Re: Regarding interrupting negation
« Reply #20 on: February 23, 2012, 05:22:56 PM »
+1
+1 I'm with browarod here.  It seems to me that there is no time for Hunger to activate. JiP's ability would have to complete before Hunger could reactivate.  But since hunger gets removed from the game it can't reactivate.
...ellipses...

Chronic Apathy

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Re: Regarding interrupting negation
« Reply #21 on: February 23, 2012, 05:27:31 PM »
+6
I'll do my best to explain without rehashing this, but browarod and Pol are definitely correct. When Player 1 plays Hunger, it activates, granting special initiative to Player 2 in battle. Player 2 plays a negate and discard last enhancement (the first part is the only part that really matters here), effectively stopping Hunger, and granting Player 1 initiative. Player 1 plays Joseph in Prison. Now what happens is that when Player 1 plays Joseph in Prison, the last enhancement played (the negate and discard last) gets interrupted, bringing Hunger back into battle. However, Hunger cannot reactivate before Joseph in Prison's ability completes. The last half of Joseph in Prison kicks in, removing all cards from play, before Hunger is allowed to kick back in.

Offline Korunks

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Re: Regarding interrupting negation
« Reply #22 on: February 23, 2012, 07:11:51 PM »
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I'll do my best to explain without rehashing this, but browarod and Pol are definitely correct. When Player 1 plays Hunger, it activates, granting special initiative to Player 2 in battle. Player 2 plays a negate and discard last enhancement (the first part is the only part that really matters here), effectively stopping Hunger, and granting Player 1 initiative. Player 1 plays Joseph in Prison. Now what happens is that when Player 1 plays Joseph in Prison, the last enhancement played (the negate and discard last) gets interrupted, bringing Hunger back into battle. However, Hunger cannot reactivate before Joseph in Prison's ability completes. The last half of Joseph in Prison kicks in, removing all cards from play, before Hunger is allowed to kick back in.
Emphasis mine, That is the part I don't believe is correct.  Hunger does not need to reactivate, it is not in a negated state, once the negate is interrupted it is like Hunger was never negated.  I would love to see the section of the rule book that specifies otherwise.  Look at the warriors spear ruling.  Did Hunger enter battle, yes.  Was it negated? At the end of JIP ability the answer is no(because of JIP interrupt).  Therefore it was played in battle and was not interrupted or negated, it happens.
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Offline Wings of Music

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Re: Regarding interrupting negation
« Reply #23 on: February 23, 2012, 07:28:02 PM »
0
Did Hunger enter battle, yes. No

Well essentially no.  Since hunger was negated and discarded it's as if it never was in battle.  Before Hunger can be put back in battle all cards in battle are removed.
...ellipses...

Offline lp670sv

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Re: Regarding interrupting negation
« Reply #24 on: February 23, 2012, 08:00:02 PM »
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it's still being interrupted until JIBs ability completes though...

 


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