Author Topic: Ghost Negating  (Read 2873 times)

Offline BubbleBoy

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Ghost Negating
« on: August 24, 2009, 11:08:12 AM »
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So, my opponent RA's with a 7/7 hero and I block with two 6/6 EC's of different brigades banded together. He has initiative, so he plays a card to get rid of one of my EC's, which, if I have this right, wouldn't give me "special initiative" to play an interrupt/negate because I'm not losing the battle at this point, okay? So now that it's my initiative, can I use an interrupt/negate in the brigade of the recently deceased, even though I wasn't given "special initiative"?
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Offline adamfincher

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Re: Ghost Negating
« Reply #1 on: August 24, 2009, 11:27:18 AM »
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yes, because harm is coming to one of ur ecs who are in battle.

Offline ejberkenpas22

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Re: Ghost Negating
« Reply #2 on: August 24, 2009, 11:34:33 AM »
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well I don't understand how you don't have initiative. You are 6/6 and he is 7/7 plus the numbers on the card he is playing. I do believe because in killing your EC you can interrupt with that color because you have initiative due to losing the battle. That is the way I see it.
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Offline NWJosh

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Re: Ghost Negating
« Reply #3 on: August 24, 2009, 11:42:12 AM »
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You would be allowed to play a negate in either color.  If they were killing one of your guys and the other guy was still higher numbers then the hero then you wouldn't be able to play a card because it wouldn't be your inititive.
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Offline ejberkenpas22

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Re: Ghost Negating
« Reply #4 on: August 24, 2009, 11:46:06 AM »
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You would be allowed to play a negate in either color.  If they were killing one of your guys and the other guy was still higher numbers then the hero then you wouldn't be able to play a card because it wouldn't be your inititive.

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Offline BubbleBoy

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Re: Ghost Negating
« Reply #5 on: August 24, 2009, 03:05:19 PM »
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I just found an interesting REG quote:

Quote from: REG/Instant Abilities/Interrupt or Negate Last/How to Use
An interrupt or negate card must be played during the Battle Phase.  Interrupt cards can only be played if the player has initiative.  Initiative may be passed back to you if the character(s) being discarded, captured, or placed back in your hand put you in a situation where you are not winning.  An interrupt cannot undo a prevent command if the prevent is preventing the interrupt.
This confuses me, however, because the way they talk about initiative (as defined by the REG here) makes it seem to me like you can play whatever you want while you're being removed from the battle. Did I miss something?
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Offline The Guardian

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Re: Ghost Negating
« Reply #6 on: August 24, 2009, 03:08:54 PM »
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You have initiative to interrupt is what that is saying.
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Offline BubbleBoy

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Re: Ghost Negating
« Reply #7 on: August 24, 2009, 03:12:37 PM »
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It never says that, though. ??? I can't find anywhere in the REG that there is more than one kind of "initiative," so what am I missing? What's the deal? I'm very confused.
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Offline ejberkenpas22

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Re: Ghost Negating
« Reply #8 on: August 24, 2009, 03:22:46 PM »
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If you are confused about the situation you presented in your original question...you are 12/12 combined, he is 7/7. He kills one EC. You are now losing 7/7 to 6/6 so his enhancement is causing you to lose the battle. That means that when he played that you have initiative to play a card on either one of your EC's. If you were 8/8 still after he discarded your one EC you would never gain initiative because you are still winning the battle. Therefore whatever color the discarded EC was you would no longer in any way be able to play that color, negate or not. The only way to then negate the discarding of that EC then would be to play a negate in the color of the remaining EC. Make sense?
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Offline metalpsalm

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Re: Ghost Negating
« Reply #9 on: August 24, 2009, 03:34:32 PM »
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Initiative may be passed back to you if the character(s) being discarded, captured, or placed back in your hand put you in a situation where you are not winning.?
That is in reponse to the wording in the rule book. If you are "losing" you have initiative
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Offline BubbleBoy

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Re: Ghost Negating
« Reply #10 on: August 24, 2009, 03:57:48 PM »
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Some of my brain strings must be tangled. :P I think I need a professional walkthrough of initiative.
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Re: Ghost Negating
« Reply #11 on: August 24, 2009, 04:38:06 PM »
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Some of my brain strings must be tangled. :P I think I need a professional walkthrough of initiative.
The way I see basic initiative is this:

Once a Hero is presented for an RA and a blocker is selected, initiative is determined by the following rules:
-If at any time a player is losing by numbers, the losing player has initiative to play any enhancement.
-If at any time the battle falls under either mutual destruction or stalemate by the numbers, initiative passes to the person that did not play the most recent card.
-If at any time a player is losing via SA, the losing player has initiative to play ONLY an interrupt/negate (unless the SA CBN).

That's basic initiative in a nutshell (please correct me if I'm wrong).
« Last Edit: August 24, 2009, 04:48:28 PM by browarod »

Offline BubbleBoy

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Re: Ghost Negating
« Reply #12 on: August 24, 2009, 05:20:14 PM »
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If at any time a player is losing via SA, the losing player has initiative to play ONLY an interrupt/negate (unless the SA CBN).
That's what I thought, but I can't find where that's supported.
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Offline ejberkenpas22

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Re: Ghost Negating
« Reply #13 on: August 24, 2009, 05:24:16 PM »
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"In most cases, an interrupt special ability must be played on a character being removed from battle, leaving no character in battle.  Play the interrupt card on the character being removed from battle prior to physically removing the character.  If an interrupt card cannot be played, the cards targeted for removal from battle are then physically removed."

That is from the REG...it isn't as clear as I would have hoped but it was the best I could find.
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Offline BubbleBoy

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Re: Ghost Negating
« Reply #14 on: August 24, 2009, 05:26:50 PM »
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That quote doesn't use the word "initiative" at all.
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Offline sk

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Re: Ghost Negating
« Reply #15 on: August 24, 2009, 05:31:13 PM »
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I know this idea is a bit old school, but how about trying the rulebook?

Redemption® Rulebook > Situation Descriptions > Losing the Battle > Losing by Removal because of a Special Ability
"A Hero is losing by removal if the Hero is being captured, discarded, returned to territory, or otherwise removed from battle by an opposing special ability. You have initiative, but you may only play an enhancement that has an “interrupt” or “negate” special ability."
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Offline BubbleBoy

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Re: Ghost Negating
« Reply #16 on: August 24, 2009, 05:36:51 PM »
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Yay, that's what I was looking for! I think that REG quote from earlier needs clarification.
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Offline ejberkenpas22

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Re: Ghost Negating
« Reply #17 on: August 25, 2009, 10:01:56 AM »
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I know my REG quote wasn't good but I am pretty sure that is the best that the REG can do as far as this situation goes. The rulebook quote was way better.  :)
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