Whew!
→As we all know, cards that say "cannot be interrupted" can still be negated if the negate was played before the card (ex: a FBN, Preemptive Strike, etc.). So does it work the other way around? Can a negate interrupt something that cannot be prevented?
♦Ordinarily, this would be completely irrelevant. If you interrupt something and don't do anything, the thing resumes, and you've accomplished nothing. But what if you're using a card like Holy Ground or Misuse of Talents?
♦Let's break it down rationally:
♪Negate means "interrupt and prevent."
♪Holy Ground says, "Negate and discard the last evil enhancement played in current battle."
♫Therefore, Holy Ground says, "Interrupt, prevent, and discard the last evil enhancement played in current battle."
♦Now let's take a card like Corrupted, which says, "Cannot be prevented" (I know, there are certain conditions that must be fulfilled, but let's assume those conditions are met).
♪So we eliminate the prevent from cards.
♪Holy Ground would be affected thus: "Interrupt, prevent, and discard the last evil enhancement played in current battle."
♫Therefore, Holy Ground would read as "Interrupt and discard the last evil enhancement played in current battle."
♦Sound familiar? Devourer says "Interrupt and discard" too. Holy Ground would be rendered equivalent (though it would only be affecting one enhancement, unlike Devourer). Thus, Holy Ground would essentially do its job.
→This is correct, no? I see no flaws in this logic.
→Still, I need you to correct me if I'm wrong, and tell me why and how.
Thank you for your time and patience,
IV