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Proverbs 22_14 (L)Type: Lost Soul • Brigade: None • Ability: None • Class: None • Special Ability: This card counts as two Lost Souls. It must be rescued twice. • Errata: (Treat special ability as an identifier.) • Identifiers: This card counts as two Lost Souls. It must be rescued twice. • Verse: Proverbs 22:14 • Availability: Limited booster packs (Rare)
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Okay let's treat it as a special ability. I throw up the lost soul that negates special abilities. You already rescued half. What happens? If you negate it and it only counts as one, you already rescued it so it goes to LOR. But LOR is out of play and negator lost soul only targets in play. Does it go back to being the two liner? Do you get credit for both?
Quote from: lp670sv on September 26, 2011, 04:29:08 PMOkay let's treat it as a special ability. I throw up the lost soul that negates special abilities. You already rescued half. What happens? If you negate it and it only counts as one, you already rescued it so it goes to LOR. But LOR is out of play and negator lost soul only targets in play. Does it go back to being the two liner? Do you get credit for both? Strictly speaking, cards going out of play negated don't un-negate themselves (otherwise you'd have several cases of infinite loops) after leaving play.
It would have been a much better idea to make them CBN, especially given that with no SA, I can have three in a T1 deck this way.I think there's a cov from AW that also mentions them as not being negated.
Wait so can I really have three in my T1 deck?
Identifiers didn't exist in the first couple sets of the game, so cards like Abram/Abraham had to specifically mention not to negate the ability on the Lost Souls cards. After identifiers were created, the playtesters apparently deemed it simpler to make the ability an identifier (and, thus, inherently "cannot be negated") rather than continue to have to put "except the Lost Souls card" on any abilities dealing with negating/preventing/etc. lost soul special abilities. Newer cards (like the negate lost soul abilities LS from Disciples) were written with the change to identifiers clearly established so changing it now would just cause a bunch of problems.
if "Treat special ability as an identifier" is an ability, doesn't that still make it negateable?
just make it a SA with a CBN errata.
Quote from: browarod on September 27, 2011, 11:23:54 AMif "Treat special ability as an identifier" is an ability, doesn't that still make it negateable?This would seem to be a problem.Quote from: Minister Polarius on September 27, 2011, 12:18:32 PMjust make it a SA with a CBN errata.This would seem to be a solution.
Really, I think the only way to solve this problem is to just have an all out battle royal in the back alley.