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because the removing ability has completed before placement may, that's the whole concept behind interruption/negate is that you allow for other abilities to occur following that interruption/negate of a removing ability
special initiative itself is not what is allowing for a player to keep a character in battle, the interrupt/negate portion of a card which may be played during this time is what does.
Quote from: kariusvega on November 01, 2016, 03:54:46 PMspecial initiative itself is not what is allowing for a player to keep a character in battle, the interrupt/negate portion of a card which may be played during this time is what does.That's just incorrect unless I fundamentally understand SI. If SI didn't suspend the removal and keep your character in battle you would have nothing to play a normal interrupt enhancement on.1. A removal card is played against you that would (Not does) remove your last character so SI is triggered2. The card causing the removal is paused by a gamerule and never actually happens until after SI is over3. You play a SI compliant card and the removal card gets unpaused but now since your card (The SI compliant one) began activating it finishes entirely before the original removal card truly happensThe suspend happens every time a situation involving SI occurs, and it happens before you play your interrupt not if you play your interrupt.
special initiative allows for a player to play a card which first interrupts or negates the removing ability
No Gam's Speech doesn't work because it requires extra action from the player (activating it) since it's an ongoing activated ability. It doesn't actually have anything to do with the fact that placement is involved. Enhancements like Siegeworks which directly and without any further action from the player DO work during SI for the exact reasons I mentioned in my last post.Edit: I noticed you double posted right after I made this. I'll include a second edit which replies to your second post after I read it. Don't make another post until then to prevent us getting unsynced.
well you first posted image of jealousy which i would rule for the same reason does not work during special initiative as gam's speech.. due to the placement occurring before the interruption of the removing ability
No Gam's Speech doesn't work because it requires extra action from the player (activating it) since it's an ongoing activated ability. It doesn't actually have anything to do with the fact that placement is involved. Enhancements like Siegeworks which directly and without any further action from the player DO work during SI for the exact reasons I mentioned in my last post.Edit: I noticed you double posted right after I made this. I'll include a second edit which replies to your second post after I read it. Don't make another post until then to prevent us getting unsynced.Edit2 (Response to your double post):Quote from: kariusvega on November 01, 2016, 04:06:30 PMspecial initiative allows for a player to play a card which first interrupts or negates the removing abilityWhy are you adding that first in there when the REG says nothing of the kind?
because as i stated before without the interruption or negate portion occurring prior to the removing ability, the removing ability is allowed to resolve regardless of special initiative..
that's why i'm simply addressing more the way it will be ruled at a tournament rather than going in to technical details of a definition..
it's just like saying that you could play matyr or angel during si which apparently you used to be able to but that's not the intention and that won't work in a tournament
i am simply saying from my own perspective for the same reason as gam'splacement happens prior to the negate, and therefore it does not sequentially interrupt or negate to place and negate.. the removing abilitysee the difference?
i know but the standing reason is negate/interrupt must happen before placement for the negate (for gams and siegeworks alike)