New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
trying to play Gam's Speech from hand during SI doesn't do anything different than trying to use it from play during SI because of the "place in territory" aspect.
Gam's Speech can't be used in SI (which is because of the specific guidelines of SI).
When a player is controlling character(s) in battle and an opponent's activating specialability, or a game rule that has been triggered by an opponent's activating special ability,would leave that player with no character in battle when the special ability has completed,they have Special Initiative.When this occurs, suspend the card causing the removal, additional abilities waiting to activate, and any triggers (currently active ongoing abilities remain active). The player withtheir character(s) being removed has the opportunity to play an Enhancement that willinterrupt or negate the ability that is causing the removal (or that triggered the corresponding game rule). The enhancement played must be able to interrupt or negate the removing ability. If the card with the removing ability was already removed from play due to its ability, it may still be targeted during Special Initiative by an enhancement that specifically targets its card type.This only occurs once per activation of an opponent's special ability. If a removing ability isnegated (or cannot reactivate after an interrupt effect is played) and the negate (or interrupt effect that prevented reactivation) is later undone such that the original removing ability reactivates, this would trigger a separate instance of Special Initiative.
SI allows a player to play a card. It does not allow a player to trigger an optional ability that is already active.Gam's Speech has already been played and it is an optional ability.
The enhancement played must be able to interrupt or negate the removing ability.
Special InitiativeQuoteWhen a player is controlling character(s) in battle and an opponent's activating specialability, or a game rule that has been triggered by an opponent's activating special ability,would leave that player with no character in battle when the special ability has completed,they have Special Initiative.When this occurs, suspend the card causing the removal, additional abilities waiting to activate, and any triggers (currently active ongoing abilities remain active). The player withtheir character(s) being removed has the opportunity to play an Enhancement that willinterrupt or negate the ability that is causing the removal (or that triggered the corresponding game rule). The enhancement played must be able to interrupt or negate the removing ability. If the card with the removing ability was already removed from play due to its ability, it may still be targeted during Special Initiative by an enhancement that specifically targets its card type.This only occurs once per activation of an opponent's special ability. If a removing ability isnegated (or cannot reactivate after an interrupt effect is played) and the negate (or interrupt effect that prevented reactivation) is later undone such that the original removing ability reactivates, this would trigger a separate instance of Special Initiative.SI allows a player to play a card. It does not allow a player to trigger an optional ability that is already active.Gam's Speech has already been played and it is an optional ability. There are only a couple scenarios where this makes an actual difference--one such example is Herod Agrippa II playing a "withdraw a Hero" enhancement. After the withdraw enh is played, SI happens (assuming its the only Hero in battle) and if the opponent cannot negate the withdraw enh, then HAII captures the Hero before the opponent has the opportunity to trigger Gam's Speech.