Author Topic: Deafening Spirit vs. CoD  (Read 9785 times)

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: Deafening Spirit vs. CoD
« Reply #75 on: December 30, 2011, 10:49:33 PM »
0
I understood your point completely.  And while I agree that it provides an analogy and therefore a possible precedent, I respectfully disagree that it is the best analogy and precedent.  :)

You're focusing on a consistency in action: targeting.

I am focusing on a consistency in state of cards in the game: a card's state changes and no action can be made with it's previous state.
That then would mean that CwD would Negate CD then,
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline STAMP

  • Tournament Host
  • Trade Count: (+19)
  • *****
  • Posts: 5014
  • Redemption brings Freedom
    • -
    • Northwest Region
Re: Deafening Spirit vs. CoD
« Reply #76 on: December 30, 2011, 11:20:01 PM »
0
If you really mean DS rather than CD, then no.  What I am saying in both cases is that no action may be taken on a former state of a card that remains in play.

For Gold Shield example, the action of playing a negate cannot be performed on the previous state (brigade) of the hero.

Likewise for the Deafening Spirit example, the action of targeting cannot be performed on the previous state (enhancement) of the card.
Final ANB errata: Return player to game.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Deafening Spirit vs. CoD
« Reply #77 on: December 31, 2011, 12:14:04 AM »
0
I understood your point completely.  And while I agree that it provides an analogy and therefore a possible precedent, I respectfully disagree that it is the best analogy and precedent.  :)
That's reasonable.  I guess we'll just have to agree to disagree.

You're focusing on a consistency in action: targeting.

I am focusing on a consistency in state of cards in the game: a card's state changes and no action can be made with it's previous state.
But that is my point is that there are certain cards in the game that DO affect a "previous state".  These include "negate last", which reaches cards that are out of play as if they were still in play, and "interrupt", which reaches during special initiative to a game state before the removal from battle (to tie this into our other recent ruling thread).  I understand that you aren't a big fan of either of those rules though, so it is good to see that both of us are being consistent in trying to fit this ruling into our overall understanding of the rules :)

Offline STAMP

  • Tournament Host
  • Trade Count: (+19)
  • *****
  • Posts: 5014
  • Redemption brings Freedom
    • -
    • Northwest Region
Re: Deafening Spirit vs. CoD
« Reply #78 on: December 31, 2011, 07:38:12 AM »
0
But that is my point is that there are certain cards in the game that DO affect a "previous state".  These include "negate last", which reaches cards that are out of play as if they were still in play, and "interrupt", which reaches during special initiative to a game state before the removal from battle (to tie this into our other recent ruling thread).  I understand that you aren't a big fan of either of those rules though, so it is good to see that both of us are being consistent in trying to fit this ruling into our overall understanding of the rules :)

I see we are using card "state" to mean two different things.  This would definitely lead to our two points of view.  So, yes, I agree we disagree.  :)
Final ANB errata: Return player to game.

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: Deafening Spirit vs. CoD
« Reply #79 on: January 03, 2012, 12:49:31 AM »
0
I agree with Prof U's post on the previous page about how DS works.
Press 1 for more options.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal