Author Topic: Re: Gibeonite Trickery - permanent or temporary?  (Read 2218 times)

Offline RTSmaniac

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 4289
    • LFG
    • Southeast Region
    • ROOT Online
Re: Gibeonite Trickery - permanent or temporary?
« on: January 23, 2011, 12:19:12 AM »
0
umm dont forget that the hero gets to keep the 0/4 increase also...
« Last Edit: January 28, 2011, 11:19:27 AM by Gabe »
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • Trade Count: (+96)
  • *****
  • Posts: 12344
  • The Stars are coming out...
    • -
    • North Central Region
Re: Gibeonite Trickery - permanent or temporary?
« Reply #1 on: January 23, 2011, 12:47:47 AM »
0
umm dont forget that the hero gets to keep the 0/4 increase also...

Actually I don't think so...I've heard of people playing it both ways. It usually doesn't cause problems so perhaps that's why it doesn't have a 15 page thread...yet... ::)

Quote from: REG
Ongoing Special Abilities > Increase or Decrease Ability > How to Play
Temporary Change
A large majority of the cards increase or decrease the ability of cards from the time they are played in battle until the end of battle.  Some specify “until end of turn.”
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Gibeonite Trickery - permanent or temporary?
« Reply #2 on: January 23, 2011, 12:49:30 AM »
0
Outdated. The new default is "permanent unless otherwise specified." It came up with regards to Strengthening Angel's SA.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: Gibeonite Trickery - permanent or temporary?
« Reply #3 on: January 23, 2011, 01:03:53 AM »
0
+1 w/ Pol, that /4 sticks.
www.covenantgames.com

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • Trade Count: (+96)
  • *****
  • Posts: 12344
  • The Stars are coming out...
    • -
    • North Central Region
Re: Gibeonite Trickery - permanent or temporary?
« Reply #4 on: January 23, 2011, 01:24:47 AM »
0
+1 w/ Pol, that /4 sticks.

Hmm, then that needs to be confirmed and put in the REG Corrections Thread. I'm certainly not going to argue one way or the other for 15 pages, but I definitely thought the /4 did not stick.

I actually don't mind it at all since I'm an avid user of Brown in T2 and increasing my opponent's Heroes by 0/4 will actually help give me initiative more often.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Gibeonite Trickery - permanent or temporary?
« Reply #5 on: January 25, 2011, 03:23:23 PM »
0
+1 w/ Pol, that /4 sticks.

Hmm, then that needs to be confirmed and put in the REG Corrections Thread. I'm certainly not going to argue one way or the other for 15 pages, but I definitely thought the /4 did not stick.

I actually don't mind it at all since I'm an avid user of Brown in T2 and increasing my opponent's Heroes by 0/4 will actually help give me initiative more often.

While it wasn't 15 pages, there was a good 3-4 pages of discussing this starting here: http://www.cactusgamedesign.com/message_boards/index.php?topic=22554.msg361896#msg361896

Offline STAMP

  • Tournament Host
  • Trade Count: (+19)
  • *****
  • Posts: 5014
  • Redemption brings Freedom
    • -
    • Northwest Region
Re: Gibeonite Trickery - permanent or temporary?
« Reply #6 on: January 28, 2011, 01:59:36 PM »
+1
Wow, learn something new everyday.
Final ANB errata: Return player to game.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Gibeonite Trickery - permanent or temporary?
« Reply #7 on: January 28, 2011, 02:19:36 PM »
0
This has some interesting implications in our local meta...
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Gibeonite Trickery - permanent or temporary?
« Reply #8 on: January 29, 2011, 10:21:06 AM »
0
The increase from Gibeonite Trickery only lasts until the end of the battle.

Quote from: Gibeonite Trickery (Pa)
Type: Evil Enh. • Brigade: Brown • Ability: 0 / 4 • Class: None • Special Ability: Each Hero in battle gains 0/4 and the battle immediately ends. Ability can not be interrupted or prevented. • Play As: Increase each Hero in battle 0/4 until the end of battle. Battle immediately ends. Cannot be negated. • Identifiers: OT, Depicts a Weapon • Verse: Joshua 9:3-5 • Availability: Patriarchs booster packs (Uncommon)
See also:
•      Battle Immediately Ends
•      Cannot be Negate
•      Increase or Decrease Abilities
You'll notice the play as which clarifies how Gibeonite Trickery works.  It's also categorized as an increase or decrease ability.

These cards increase or decrease the ability (strength and toughness) of characters in a prescribed way.  The increase or decrease is a fixed number.  Some cards may affect more than one character.  The increase or decrease lasts until the end of the battle unless specified otherwise (i.e. end of turn).  After the battle, the characters not discarded in battle return to the territory with their original ability.  See Greater Worth for cards that increase at a variable rate, the rate dependent on other conditions.
Have you visited the Land of Redemption today?

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Re: Gibeonite Trickery - permanent or temporary?
« Reply #9 on: January 29, 2011, 10:54:51 AM »
0
Outdated. The new default is "permanent unless otherwise specified." It came up with regards to Strengthening Angel's SA.

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Re: Gibeonite Trickery - permanent or temporary?
« Reply #10 on: January 29, 2011, 11:48:27 AM »
0
Outdated. The new default is "permanent unless otherwise specified." It came up with regards to Strengthening Angel's SA.

To my knowledge a "new default" has not been agreed upon or even discussed among the elders.
Have you visited the Land of Redemption today?

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Re: Gibeonite Trickery - permanent or temporary?
« Reply #11 on: January 29, 2011, 12:21:39 PM »
0
I am under the impressing that the Strengthening Angel discussion cam to that conclusion. Am I incorrect?

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Re: Gibeonite Trickery - permanent or temporary?
« Reply #12 on: January 29, 2011, 12:27:13 PM »
0
I am under the impressing that the Strengthening Angel discussion cam to that conclusion. Am I incorrect?

That was Schaef's conclusion alone.  Based on a top down rules system, which is what we use today, I don't see how that is accurate.
« Last Edit: January 29, 2011, 11:50:56 PM by Red Dragon Thorn »
Have you visited the Land of Redemption today?

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Gibeonite Trickery - permanent or temporary?
« Reply #13 on: January 29, 2011, 12:30:51 PM »
0
So in other words, Strengthening Angel really is quite useless then?

TheHobbit13

  • Guest
  • Trade Count: (0)
Re: Gibeonite Trickery - permanent or temporary?
« Reply #14 on: January 29, 2011, 12:40:02 PM »
+2
So in other words, Strengthening Angel really is quite useless then?

He is useless anyways. I like the idea for the card though, not all cards are made to be used in competitive decks.


I am under the impressing that the Strengthening Angel discussion cam to that conclusion. Am I incorrect?

That was Schaef's conclusion alone. Based on a top down rules system, which is what we use today, I don't see how that is accurate.

I agree, it isn't right to change a rule to make one card more usable (that will have little play time regardless) and at the same time effect the way gib trick (a card that comes up alot) has been played when it has always been the other way.
« Last Edit: January 29, 2011, 11:51:21 PM by Red Dragon Thorn »

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Gibeonite Trickery - permanent or temporary?
« Reply #15 on: January 29, 2011, 12:40:58 PM »
0
Correction:

More useless.

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Re: Gibeonite Trickery - permanent or temporary?
« Reply #16 on: January 29, 2011, 02:25:25 PM »
0
I mean, either way is fine with me, I'd just like to know.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Re: Gibeonite Trickery - permanent or temporary?
« Reply #17 on: January 29, 2011, 09:10:15 PM »
0
I mean, either way is fine with me, I'd just like to know.
I'd also like to know.  Since there is apparently some disagreement among elders on this one, I brought it up on the other side.  We'll get back with an answer.

edit: Just in case anyone comes to the mistaken idea that Schaef is being a renegade elder as opposed to the cuddly, defend the status quo with his life, tyrannical overlord that we all know and love...I'd just like to point out that his ruling in the other thread was based on information from other elders referring to future understanding from the infamous "new REG" :)

More seriously, Schaef, Gabe, and all the other elders really are all working together to get this ironed out, and I appreciate how they are all dedicated to the same thing when it all comes down to it.  It's a great team, and I'm proud to be a part of it.
« Last Edit: January 29, 2011, 11:58:32 PM by Prof Underwood »

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: Re: Gibeonite Trickery - permanent or temporary?
« Reply #18 on: January 30, 2011, 12:00:15 AM »
0
+1

In addition to this, we're also hard at work on the definition of 'Play', as well as work on the new set, and we all have various other responsibilities such as Family, Work, and Education, so please be patient with us. Hopefully we'll have this one figured out for you in the next day or two.
www.covenantgames.com

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Re: Gibeonite Trickery - permanent or temporary?
« Reply #19 on: January 30, 2011, 12:03:43 AM »
0
edit: Just in case anyone comes to the mistaken idea that Schaef is being a renegade elder as opposed to the cuddly, defend the status quo with his life

But the status is not...... quo.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Re: Gibeonite Trickery - permanent or temporary?
« Reply #20 on: January 30, 2011, 12:11:53 AM »
0
But the status is not...... quo.
I love how that is the quote on his profile thing.  The irony kills me :)

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal