Author Topic: Some clarification points on "instead"  (Read 1614 times)

Offline The Guardian

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Some clarification points on "instead"
« on: January 29, 2011, 03:26:15 AM »
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Please note, this is not up for discussion, but rather a brief summary of what has been decided by Rob and the Elders regarding "instead." This has also been added to the "Instead ruling" post in the Official Updated Rulings Thread

Just a quick note...
We appreciate the efforts of those who respectfully discuss and debate rulings, and it is our goal to make rulings that are consistent and easy to understand. That being said, not every ruling will be simple because this is not a simple game, and there are many cards that are very "un-simple." While we would hope no one becomes frustrated with rulings, we know that is not always the case. Please remember that we as Elders love this game just as much as everyone else, and sometimes it's a difficult thing to balance the best interests of the game with the best interests of the players.

May God continue to bless this game and this community,
Justin

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Instead"

If an ability is "insteaded" then that ability is considered to never have been carried out, for any reason. Only the ability that took place instead of the original ability is considered to have happened.

If a card is "immune" to or “protected” from the "instead" ability, then the original ability is carried out and considered to have happened.

All instead abilities have an implied "would" or "would be” before the ability. For example: "If an opponent's good dominant [would] rescue or [would] discard a card..." (Judas' Plot) or "If your N.T. human [would be] discarded by a special ability..." (Herod's Temple).
(Some cards already have this language, such as Chamber of Angels (“If your angel is being discarded…”).
« Last Edit: January 29, 2011, 03:33:49 AM by The Guardian »
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The Schaef

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Re: Some clarification points on "instead"
« Reply #1 on: January 29, 2011, 09:16:01 AM »
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The nice thing about it, is that the ruling is simpler than it seems, when applied in-game, as it is fairly intuitive.

Normally, if you apply an effect to a card, you target it and carry out the effect.

"Instead" says, no, you take that card you targeted and apply this other effect... instead.

If your card cannot be targeted for the original effect, nothing happens to it because it is never targeted by anything.

If your card cannot be targeted for the "instead" effect, then it just falls back to the original effect.

In "all" cases (I'm sure an exception exists somewhere), the target remains the same, and only one effect is applied.

Offline STAMP

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Re: Some clarification points on "instead"
« Reply #2 on: January 29, 2011, 12:17:34 PM »
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Good rule, but I ask for one clarification: please include in the definition what happens if the original and "instead" abilities are any combination of "may do" with "cannot target", i.e. original ability cannot target while player may do "insteaded" ability but chooses not to.
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The Schaef

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Re: Some clarification points on "instead"
« Reply #3 on: January 29, 2011, 12:50:40 PM »
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I'm not sure I understand what you mean.  If the effect is X, and I have the option to do Y, aren't you just choosing whether you want X or Y to happen?

Offline The Guardian

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Re: Some clarification points on "instead"
« Reply #4 on: January 29, 2011, 01:25:27 PM »
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I'm not sure I follow either...could you provide a game example where this arises?
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browarod

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Re: Some clarification points on "instead"
« Reply #5 on: January 29, 2011, 02:24:46 PM »
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I'm a little confused about something. Adding the "would" or "would be" clause to instead abilities would imply that they happen before the resolution of the ability they are trying to instead. Currently, abilities resolve before anything else can be played/used/etc. unless you interrupt them. Does this mean that all instead abilities with the "would (be)" clause inherently interrupt the ability being insteaded? That would seem to diminish the usefulness of insteads (as they couldn't instead CBI or CBN abilities, and Judas' Plot would be useless since Dominants can't be interrupted).

Also, doesn't this definition of "instead" break Redemption Commandment #3: "Cannot be Negated means Cannot Be Negated. Not directly, not indirectly, no way, no how. That puppy sticks." ?

Not trying to step on any toes (and before you ask, I don't have any broken combos I'm trying to get approved or anything, lol), just curious.
« Last Edit: January 29, 2011, 04:10:50 PM by browarod »

Offline STAMP

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Re: Some clarification points on "instead"
« Reply #6 on: January 29, 2011, 03:41:58 PM »
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Nevermind.  I'm not sure what I was thinking.   :-\
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The Schaef

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Re: Some clarification points on "instead"
« Reply #7 on: January 29, 2011, 04:24:41 PM »
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Also, doesn't this definition of "instead" break Redemption Commandment #3: "Cannot be Negated means Cannot Be Negated. Not directly, not indirectly, no way, no how. That puppy sticks." ?

No.  You are not negating the effect.  You are changing the effect to something else.

Offline The Guardian

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Re: Some clarification points on "instead"
« Reply #8 on: January 29, 2011, 04:47:51 PM »
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I'm a little confused about something. Adding the "would" or "would be" clause to instead abilities would imply that they happen before the resolution of the ability they are trying to instead. Currently, abilities resolve before anything else can be played/used/etc. unless you interrupt them. Does this mean that all instead abilities with the "would (be)" clause inherently interrupt the ability being insteaded? That would seem to diminish the usefulness of insteads (as they couldn't instead CBI or CBN abilities, and Judas' Plot would be useless since Dominants can't be interrupted).

Also, doesn't this definition of "instead" break Redemption Commandment #3: "Cannot be Negated means Cannot Be Negated. Not directly, not indirectly, no way, no how. That puppy sticks." ?

Not trying to step on any toes (and before you ask, I don't have any broken combos I'm trying to get approved or anything, lol), just curious.

As Schaef said, there is no negating or interrupting going on with instead. That's the reason I posted the clarifications so that everyone understands the "how" and not just the "outcome." Judas' Plot does not interrupt a dominant and put it beneath deck, it simply triggers when a dominant targets a card and says to do something else "instead" of whatever would be done.
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browarod

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Re: Some clarification points on "instead"
« Reply #9 on: January 29, 2011, 04:51:31 PM »
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So are instead abilities officially breaking the "nothing can be activated/used/played until abilities resolve" rule, then? That's why I asked if they interrupted, because interrupts are the only current exception to that rule.

I wonder why, in trying to balance out Dominants, we make more cards that break long-standing rules. It seems like we'll just end up having to make other cards that balance out insteads, and then cards that balance out those cards, etc. etc. etc.
« Last Edit: January 29, 2011, 04:56:50 PM by browarod »

Lamborghini_diablo

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Re: Some clarification points on "instead"
« Reply #10 on: January 29, 2011, 04:58:45 PM »
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It seems to me that every instead ability is ongoing, or uses the instead as an option for the same ability.

So therefore, that rule wouldn't be broken so much, because cards that instead the ability of other cards are already active.

Offline Sean

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Re: Some clarification points on "instead"
« Reply #11 on: January 29, 2011, 05:00:03 PM »
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Quote
It seems like we'll just end up having to make other cards that balance out insteads, and then cards that balance out those cards, etc. etc. etc.
You realize that you just stated the Redemption CCG philosophy for keeping the game balanced, right?
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Offline The Guardian

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Re: Some clarification points on "instead"
« Reply #12 on: January 29, 2011, 05:02:21 PM »
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So are instead abilities officially breaking the "nothing can be activated/used/played until abilities resolve" rule, then?

Not really, because all of the instead abilities are always already active. For example, if I play AotL on your Crimson EC, you can't play Judas' Plot from hand to save your EC.

Anytime something triggers an instead ability, the instead ability must be completed first, then the other abilities can resolve.

Lambo beat me to it cuz my wireless was acting up for a few minutes... :P
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Offline Minister Polarius

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Re: Some clarification points on "instead"
« Reply #13 on: January 30, 2011, 12:29:41 AM »
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This is new? I see no new news in this announcement...
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

The Schaef

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Re: Some clarification points on "instead"
« Reply #14 on: January 30, 2011, 12:41:01 AM »
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It's really more to ensure total clarity.

Offline The Guardian

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Re: Some clarification points on "instead"
« Reply #15 on: January 30, 2011, 02:34:11 AM »
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This is new? I see no new news in this announcement...

It's from that discussion you and I had many weeks ago Pol, I forgot to bring it up on the playtester side until a couple days ago.
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Offline RTSmaniac

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Re: Some clarification points on "instead"
« Reply #16 on: January 30, 2011, 03:13:04 AM »
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I'm a little confused about something. Adding the "would" or "would be" clause to instead abilities would imply that they happen before the resolution of the ability they are trying to instead. Currently, abilities resolve before anything else can be played/used/etc. unless you interrupt them. Does this mean that all instead abilities with the "would (be)" clause inherently interrupt the ability being insteaded? That would seem to diminish the usefulness of insteads (as they couldn't instead CBI or CBN abilities, and Judas' Plot would be useless since Dominants can't be interrupted).

Also, doesn't this definition of "instead" break Redemption Commandment #3: "Cannot be Negated means Cannot Be Negated. Not directly, not indirectly, no way, no how. That puppy sticks." ?

Not trying to step on any toes (and before you ask, I don't have any broken combos I'm trying to get approved or anything, lol), just curious.

As Schaef said, there is no negating or interrupting going on with instead. That's the reason I posted the clarifications so that everyone understands the "how" and not just the "outcome." Judas' Plot does not interrupt a dominant and put it beneath deck, it simply triggers when a dominant targets a card and says to do something else "instead" of whatever would be done.

In some games Ive played, we would call this a replacement effect. For example: if your character would be discarded, you could pay a cost and you character would go to territory instead of the discard pile. Its location of where it would go would be replaced with another. Herod's Temple says hello.
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