New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Could it be because of the new crop of negates that now have CBP or CBN that have arisen? In the past if something was negated by a character, there were not many options available...now there are several...
The improvement where Special Initiative is granted when a SA is causing you to lose the battle. As-is, it's more like granted when an SA is making you maybe lose the battle if you don't have any more enhancements or doms.
The problem is not a type of initiative. The problem is dominants. They cause all sorts of issues, e.g. slapjack, permission to respond, etc.Fix the rules for doms, not initiative.
Im worried that with the new rule book the rules for initiative, ignore, ect. will be fixed and simplified when they are not broken.
Quote from: Isildur on October 03, 2011, 06:41:26 PMIm worried that with the new rule book the rules for initiative, ignore, ect. will be fixed and simplified when they are not broken.And yet these are the most common Ruling Questions threads, or at least the ones that need the most discussion because the West Coast doesn't rule it the same way as the Midwest.
Even though only myself, Stamp, Eric Wolfe and Lightning Ninja are the ones from the West Coast who post in the ruling section besides Bryon? Seems to be more of a Midwest vs East Coast to me.
Quote from: Isildur on October 03, 2011, 10:33:19 PMEven though only myself, Stamp, Eric Wolfe and Lightning Ninja are the ones from the West Coast who post in the ruling section besides Bryon? Seems to be more of a Midwest vs East Coast to me.I was picking regions out of a hat. My point was that not all regions are ruling the same.
Special Initiative is needed for more than Dominants, if it were the same as normal initiative I wouldn't need to have an interrupt to stop removal by a special ability.
Quote from: ChristianSoldier on October 03, 2011, 10:22:32 PMSpecial Initiative is needed for more than Dominants, if it were the same as normal initiative I wouldn't need to have an interrupt to stop removal by a special ability.I beg to differ. The only reason there is a definition for special initiative is because it was confusing to most players that you could play any enhancement in the first place when all your characters were removed from battle. It still comes down to gaining initiative then determining what are your options. Sometimes those options require an interrupt only and sometimes not.
I see 3-1 for elders, and was unsure of Prof Underwood's stance...
The other side would say that it's more consistent to say that anytime a person has initiative due to their character leaving battle that they have "special initiative" to play a negate of whatever caused that situation.
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