Author Topic: Questions about certain rules and cards  (Read 16988 times)

browarod

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Re: Questions about certain rules and cards
« Reply #75 on: October 14, 2013, 01:23:48 PM »
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1. No, "withdraw" is a specific special ability ("Withdraw a Hero" for example). A stalemate ends with the characters leaving battle but it's not a "withdraw" ability.

2. No, the Evil Character is winning the battle (by removal of the Hero) so they do not get initiative to interrupt/negate the withdraw.

3. Yes! Anything that protects the deck from search or removal (or, more broadly, opponents) can fizzle Harvest Time.

4. Interrupt as an umbrella ability doesn't inherently interrupt ongoing abilities, only "interrupt the battle" specifically does that, and even then it's only ongoing abilities on cards in battle. "Interrupt an evil fortress in play...." for example would not interrupt anything other than the targeted fortress. Hopefully this answers the question, if not I'd be happy to elaborate further.

Offline redemption collector 777

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Re: Questions about certain rules and cards
« Reply #76 on: October 15, 2013, 01:27:34 AM »
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1. Is there any other way to discard any LS cards besides using burial?

 if so , how can it be done?



2. Seems like artifact Hezekiah's Signet ring SA: No opponent may search any draw or discard pile would be a restrict ability.

In this case would Nebuchadnezzar (treasure card version) SA: If no Daniel hero is in play , search deck for a O.T crimson card and add it to hand or battle CBN.

 Would he not be able to search for a card because the artifact is active? and the artifact is a restrict player ability and not character prevent?
« Last Edit: October 15, 2013, 01:47:56 AM by redemption collector 777 »

browarod

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Re: Questions about certain rules and cards
« Reply #77 on: October 15, 2013, 10:46:07 AM »
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1. Burial is the only way I can think of to discard a Lost Soul from your territory (not counting captured characters as you can do lots of things with those) but any card that discards a card from deck and doesn't specify to put Lost Souls in play can discard a Soul from a deck.

2. Correct, Hezekiah's Signet Ring is a restrict so whether or not an ability is CBN it cannot search a deck if the player is being restricted from that (similar to if the deck is protected from search, such as with Nazareth).

Offline redemption collector 777

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Re: Questions about certain rules and cards
« Reply #78 on: October 28, 2013, 08:17:42 PM »
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1. What if Saul (NT) SA: This card enters play as Saul. When Saul repents he becomes Paul , is targeted by a convert ability used by a hero in battle (lets say convert to a red brigade hero) Would the card be converted to a red brigade Saul or Paul card?

2. What if during a battle Mayhem was played first then Aotl was played second. Would Mayhem shuffle Aotl back into draw pile since it was played first? and aotl would take no effect?

3. Could a dominant card be played during Special initiative? 

4.  If the blocking player's EC character is defeated could they play torment SA: Heal any EC that is being discarded even though it is not their turn? and to play it they must have an EC in territory to activate it on?

5. Can you use a hero to rescue to RA from a fortress if the fortress allows any characters to be exchanged or removed during preparation phase?

6. Can you  play territory , set aside or heal cards during your turn only?

7. If Eunice SA: May band to Timothy and gain 2/2 , if Eunice bands with Timothy , does the 2/2 stay on Eunice when she returns to territory? or does it have to say until discarded or something like that?

8. Could you play a territory or set aside enhancement on a character that is already set aside?

Offline RTSmaniac

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Re: Questions about certain rules and cards
« Reply #79 on: October 28, 2013, 08:48:44 PM »
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1. What if Saul (NT) SA: This card enters play as Saul. When Saul repents he becomes Paul , is targeted by a convert ability used by a hero in battle (lets say convert to a red brigade hero) Would the card be converted to a red brigade Saul or Paul card? converts to multi Paul

2. What if during a battle Mayhem was played first then Aotl was played second. Would Mayhem shuffle Aotl back into draw pile since it was played first? and aotl would take no effect?
yes
3. Could a dominant card be played during Special initiative?  no
4.  If the blocking player's EC character is defeated could they play torment SA: Heal any EC that is being discarded even though it is not their turn? and to play it they must have an EC in territory to activate it on? not sure
5. Can you use a hero to rescue to RA from a fortress if the fortress allows any characters to be exchanged or removed during preparation phase? hero goes from fortress to territory (during prep phase) then enters battle (during battle phase)
6. Can you  play territory , set aside or heal cards during your turn only? territory and set aside on your turn, heal cards anytime i think
7. If Eunice SA: May band to Timothy and gain 2/2 , if Eunice bands with Timothy , does the 2/2 stay on Eunice when she returns to territory? or does it have to say until discarded or something like that? If an ability says until end of turn its until end of turn otherwise it stays except for decrease ruling on Plagued with Diseases which is considered ongoing ability unless played in battle as an enhancement.
595   Lois   Lois   2/2   2 Timothy 1:5   Purple   H   Lois may band to Eunice and gains 2/2.   N

This ability to me would be ruled as a permanent increase.
Other cards include:

984   GibeoniteTrickery   Gibeonite Trickery   0/4   Joshua 9:3-4   Brown   EE   Each Hero in battle gains 0/4 and the battle immediately ends.  Ability can not be interrupted or prevented.   N

2223   Di_StrengtheningAngel   Strengthening Angel   7/6   Luke 22:41-42   Silver   H   Protect cards in your hand and deck from discard by opponent.  Increase your human Heroes by 1/1.  Cannot be prevented. [generic]   N

all these abiliities are permanant increases i think


8. Could you play a territory or set aside enhancement on a character that is already set aside? no
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline Praeceps

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Re: Questions about certain rules and cards
« Reply #80 on: October 28, 2013, 11:12:56 PM »
+1
Quote
4.  If the blocking player's EC character is defeated could they play torment SA: Heal any EC that is being discarded even though it is not their turn? and to play it they must have an EC in territory to activate it on?

If Good heal cards can be played regardless of turn, it would make sense that the few evil cards that exist would follow similar rules...
Just one more thing...

Offline redemption collector 777

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Re: Questions about certain rules and cards
« Reply #81 on: October 29, 2013, 10:54:00 PM »
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Can a heal card target a character that was discarded 2 or more turns ago from the discard pile? or does it need to be in the same turn it was discarded?

  Not sure about heal card torment : SA heal a evil character that is being discarded.. when would you be able to play this card?



 

browarod

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Re: Questions about certain rules and cards
« Reply #82 on: October 30, 2013, 10:11:05 AM »
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Heal cards, whether they specify "discarded" or "is being discarded", etc., can all target characters anytime during the same turn that the character was discarded (even during later phases). A character cannot be healed once the turn is over.

Offline redemption collector 777

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Re: Questions about certain rules and cards
« Reply #83 on: October 30, 2013, 12:48:57 PM »
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What would be considered one full turn in a game?

Has it been one turn (in a 2 player game of redemption) if one player draws 3 cards then goes to the discard phase and then ends their turn

or is it one full turn if Player A draws 3 and then discard phase then ends and then Player B draws and ends their turn? 



2. Could Benjamin's discard ability on him ( part of SA: Otherwise discard Benjamin after battle) be negated by Abraham's Servant to Ur SA: All SA except banding on characters and enhancements except this one are negated...
« Last Edit: October 30, 2013, 01:32:26 PM by redemption collector 777 »

browarod

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Re: Questions about certain rules and cards
« Reply #84 on: October 30, 2013, 01:34:53 PM »
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A turn is the completion of Draw through Discard phases by a single player. A round is the completion of those phases by each player in the game once around the table.

Offline redemption collector 777

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Re: Questions about certain rules and cards
« Reply #85 on: October 30, 2013, 02:45:39 PM »
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 Could Benjamin's discard ability on him ( part of SA: Otherwise discard Benjamin after battle) be negated by Abraham's Servant to Ur SA: All SA except banding on characters and enhancements except this one are negated...

Offline _JM_

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Re: Questions about certain rules and cards
« Reply #86 on: October 30, 2013, 02:57:17 PM »
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2. Could Benjamin's discard ability on him ( part of SA: Otherwise discard Benjamin after battle) be negated by Abraham's Servant to Ur SA: All SA except banding on characters and enhancements except this one are negated...

Yes, it would be.  Though if someone is ever in a position where they feel they have to save Benjamin with Abe's Servant, IMHO that person is playing Genesis incorrectly ;)

Offline redemption collector 777

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Re: Questions about certain rules and cards
« Reply #87 on: October 30, 2013, 10:46:59 PM »
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I think I do realize that players really like to use The Garden Tomb fortress but I do not exactly understand it.

part of SA: ignore all evil brigades that do not have at least two characters in play.

What would be a good example of how this would be effective??
« Last Edit: October 30, 2013, 10:54:26 PM by redemption collector 777 »

Offline _JM_

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Re: Questions about certain rules and cards
« Reply #88 on: October 31, 2013, 08:14:39 AM »
+1
I think I do realize that players really like to use The Garden Tomb fortress but I do not exactly understand it.

part of SA: ignore all evil brigades that do not have at least two characters in play.

What would be a good example of how this would be effective??

Let's say your opponent has Red Dragon in territory (SA: Immune to human heroes), and it's the only evil character in play.  Only hero you've got is Peter, with nothing to interrupt Red Dragon in hand.  Normally, you aren't getting through Red Dragon.  If, however, you've got The Garden Tomb in play and active (i.e., your opponent has rescued a Lost Soul), Red Dragon is now ignored by Peter (since there's only one evil character of the crimson brigade in play).  Since Peter will be ignoring Red Dragon before Red Dragon can block, Red Dragon can't even get into the field of battle.  Additionally, your opponent can't even block with an evil character from hand, since no evil brigades have at least two characters in play.  Barring CM or artifact intervention, Peter wins a LS without having to fight anyone.

Decks focused on TGT excel at keeping evil brigades off the table, thus allowing TGT characters to walk in for free Lost Souls.

Offline RTSmaniac

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Re: Questions about certain rules and cards
« Reply #89 on: October 31, 2013, 02:34:06 PM »
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2. Could Benjamin's discard ability on him ( part of SA: Otherwise discard Benjamin after battle) be negated by Abraham's Servant to Ur SA: All SA except banding on characters and enhancements except this one are negated...

Yes, it would be.  Though if someone is ever in a position where they feel they have to save Benjamin with Abe's Servant, IMHO that person is playing Genesis incorrectly ;)

A friend of mine came up with the idea of running hero's like these that discard themselves to meet conditions like a Job's Faith.

2205   Di_JobsFaith   Job's Faith   7/0   Job 19:25   Blue   HE   Negate special abilities on Evil Characters.  If Job is your only human Hero in play, opponent must discard 3 evil cards from hand.  Cannot be negated.   N
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline redemption collector 777

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Re: Questions about certain rules and cards
« Reply #90 on: November 02, 2013, 11:37:52 PM »
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1.  The LS card (N.T only) SA: This Lost Soul may only be rescued by a N.T hero.

   Does this mean it can not be rescued by the Son of god card? because it says only by a N.T hero?


2. If the LS (site doubler) SA: This Lost soul may be hold captive in a site currently occupied by another Lost Soul.

 is already in a site , can another Lost Soul(a Generic one) be held in the same site as well (with the site doubler LS in it?)



3. Artifact Unholy writ SA: a human hero in battle may be taken prisoner. 

  Does the SA on a hero in battle need to be fully complete before a player can use Unholy writ and
  capture the hero?       

   3.1 Also can Unholy writ or Holy Grail like artifact special abilities be used during special initiative?   


 

4.  If a set a side card says set a hero a side for 4 turns , does this mean 4 turns of the player that played the enhancement? 

         4.1  If a card like Seven years of plenty (part of SA) : Place this card in your territory for 7 turns. Each upkeep
                                     
                                 Does this mean each upkeep phase of the player who played it?


5. Question about Tartaros fortress.

 It says" All demons that holder captures or discards are placed in Tartaros.

 1. Does this include if one of my demon loses in battle it gets placed in my Tartaros site?

     
« Last Edit: November 02, 2013, 11:46:36 PM by redemption collector 777 »

Offline Praeceps

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Re: Questions about certain rules and cards
« Reply #91 on: November 03, 2013, 09:32:16 AM »
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1.  The LS card (N.T only) SA: This Lost Soul may only be rescued by a N.T hero.

   Does this mean it can not be rescued by the Son of god card? because it says only by a N.T hero? Not by the old SoG, the new one will negate the ability and be able to rescue it


2. If the LS (site doubler) SA: This Lost soul may be hold captive in a site currently occupied by another Lost Soul.

 is already in a site , can another Lost Soul(a Generic one) be held in the same site as well (with the site doubler LS in it?) No, the site doubler's ability is what allows for doubling up



3. Artifact Unholy writ SA: a human hero in battle may be taken prisoner. 

  Does the SA on a hero in battle need to be fully complete before a player can use Unholy writ and
  capture the hero?       Yes

   3.1 Also can Unholy writ or Holy Grail like artifact special abilities be used during special initiative?   Not as far as I know, but it can be used before battle resolution


 

4.  If a set a side card says set a hero a side for 4 turns , does this mean 4 turns of the player that played the enhancement?  Yes

         4.1  If a card like Seven years of plenty (part of SA) : Place this card in your territory for 7 turns. Each upkeep
                                     
                                 Does this mean each upkeep phase of the player who played it? Yes


5. Question about Tartaros fortress.

 It says" All demons that holder captures or discards are placed in Tartaros.

 1. Does this include if one of my demon loses in battle it gets placed in my Tartaros site? IIRC, no, it has to be done with a sacrificial enhancement, like Rizpah's Sackcloth

     
Just one more thing...

browarod

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Re: Questions about certain rules and cards
« Reply #92 on: November 03, 2013, 01:53:12 PM »
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To expound on number 5, if your demon loses in battle that's usually a result of the opponent (unless, as Praeceps said, you use something like a "discard all cards in battle" card or something that discards your own EC like Death of Unrighteous) so your demons won't generally go to Tartaros. There are ways, though.

Offline redemption collector 777

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Re: Questions about certain rules and cards
« Reply #93 on: November 04, 2013, 03:17:32 PM »
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1.  Would Darius Decree artifact (SA: Opponents may not play good enhancements from hand unless an EC is in battle ), stop opponents from placing down enhancement cards into their storehouse or a weapon class card on a character in their territory? 

2. If a hero in battle with a weapon class enhancement is returned to owner's hand does the weapon class card get discarded? or does it get returned with hero?


3. In this example would the Reach of Desperation get negated by the Disobedience card?
 
 Purple hero is blocked by Pale Green EC (no enhancements have been played yet)
   
Hero plays Glittering sword (discard an O.T EC ) and targets EC
   
EC plays disobedience (negates sword card)
 
 then Hero plays Reach of Desperation (interrupt the battle and draw 3 hero does not play any cards)
 
Since interrupt the battle momentarily suspends the ability of the last card played (which is disobedience)
 
when disobedience reactivates does it target glittering sword or Reach?   


4. If an active artifact ( lets say holy of holies which has CBN on it) was shuffled back into owner's draw pile but was not negated by angelic advice enhancement does the effect of the artifact stay active until the end of the turn it was used?
« Last Edit: November 04, 2013, 03:32:16 PM by redemption collector 777 »

browarod

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Re: Questions about certain rules and cards
« Reply #94 on: November 04, 2013, 04:45:58 PM »
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1. No. Putting a weapon in territory or placing an enhancement on Storehouse are not considered "playing" them. Similarly, the Heroes that let you place an enhancement on a Hero not in battle would also work as that's also not considered "playing" it. Enhancements are only "played" when their special ability is activated (which is in battle for most enhancements).

2. Weapons, like placed cards, attempt to follow their host everywhere (except when the character is captured). The weapon would return to your hand with the character barring weird circumstances like hitting the hand limit.

3. Cards don't re-target after being interrupted (with the exception of special abilities that target "all" of something) so Disobedience would still be negating Glittering Sword.

4. Continuous abilities on Artifacts that are deactivated but not negated last until the end of the phase. Instant abilities, however, cannot be activated. For example, if you shuffle but don't negate your opponent's Darius' Decree on your turn, they cannot discard it to discard Heroes in set aside but you still cannot play good enhancements until the Battle Phase.

Offline Praeceps

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Re: Questions about certain rules and cards
« Reply #95 on: November 04, 2013, 07:52:17 PM »
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4. Continuous abilities on Artifacts that are deactivated but not negated last until the end of the phase. Instant abilities, however, cannot be activated. For example, if you shuffle but don't negate your opponent's Darius' Decree on your turn, they cannot discard it to discard Heroes in set aside but you still cannot play good enhancements until the Battle Phase.

But you could play your healing, set-aside, or TC enhancements once the battle is over as DD's effect only lasted through the phase, as Browarod said, and not the whole turn.
Just one more thing...

Offline redemption collector 777

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Re: Questions about certain rules and cards
« Reply #96 on: November 05, 2013, 07:01:29 PM »
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Would it be safe to say that during a character's special Initiative they can even play the following cards to stop the SA on the card that is causing the removal?

Including..  (half of them are FBTN)

Abe's servant to Ur  Foolish advice

Mask of fear       The battle is the lords(warrior class only)  begging for grain.

Bringing fear (philistine only)  Blessings (white)    Burning bush

Shimei's malicious curse      Midianite attack 

             
                                                         
« Last Edit: November 05, 2013, 07:07:29 PM by redemption collector 777 »

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Re: Questions about certain rules and cards
« Reply #97 on: November 06, 2013, 06:48:01 PM »
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yes

Offline redemption collector 777

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Re: Questions about certain rules and cards
« Reply #98 on: November 20, 2013, 01:22:12 PM »
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1.  Would the EC in this example get the first initiative because of the hero weapon class enhancement if...

   Hero has 10/8 and holding a weapon class enhancement of 3/2 when starting the RA and already activated all the SA on the cards.

  then is blocked by an EC with 12/12 and has no weapon class enhancement.   


2. If a player A draws out LS (exchanger) and exchanges a LS with player B , could player B do the same thing and exchange it back with another players LS when it is their turn?


3. While in battle if Player A sets a side player B's hero in battle with enhancement Moses kills Egyptian: Interrupt the battle and set a side an opponent's male hero for 5 turns.
                                 Does the hero remain set a side in either in player A or B set a side area?


4.Is Herodias considered a herod? The redemption visualizer says a Queen but not a herod? only wondering because the name has "Herod -ias" in it. 


5. If Herod's dungeon site SA: while blocking with a Herod while this site is unoccupied you may capture a hero with strength 7 or greater and place it here.

    and opponent RA with a hero with 8 strength and is blocked by a Herod , could that hero play any enhancement card to stop the SA on the site?

   
 6. Does site Dragon Raid give hero access to any color site?     
« Last Edit: November 20, 2013, 01:35:28 PM by redemption collector 777 »

browarod

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Re: Questions about certain rules and cards
« Reply #99 on: November 20, 2013, 01:39:37 PM »
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1. In that scenario, since both characters are defeating each other, the Hero would have first initiative to play an enhancement since the evil character was the last car "played."

2. Yes. Anyone that controls an exchanger Soul can exchange it on their turn.

3. Cards are always set aside to their controller's set aside area (so the Hero would go to that player's set aside, not the Evil Character's).

4. Herodias has "Herod in the title" but is not in the "Herod" archetype group.

5. Unless the Hero has a pending ability to play an enhancement, such as with Angel's Sword ("If blocked by a human Evil Character, Hero may play the first enhancement."), you would be able to use Herod's Dungeon before initiative passes.

 


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