Author Topic: Questions about certain rules and cards  (Read 17141 times)

Offline redemption collector 777

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Questions about certain rules and cards
« on: September 02, 2013, 10:51:36 PM »
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I have been playing redemption card game many times , but still have lots of certain questions to ask.


I have a question about " Can not be prevented"

 Does a can not be prevented mean , it can not stopped regardless of any negate or prevent ability that is already happening?

For example

 The Strong Angel (Kings) 10/8 
All special abilities on non-warrior class characters and non-weapon class enhancements are negated

and is blocked by Fallen Angel (Priests)  6/8

May band to a demon
Cannot be prevented by a silver brigade Hero

Is Fallen Angel's special ability not negated by The Strong Angel because it can not be prevented ahead of time?
« Last Edit: September 03, 2013, 11:26:04 AM by redemption collector 777 »

Offline Drrek

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Re: Questions about certain rules and cards
« Reply #1 on: September 02, 2013, 11:04:42 PM »
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Cannot be prevented means it cannot be stopped by something that is trying to prevent it, that is prevent abilities and negates that have already activated (such as The Strong Angel after he has entered battle).

So yes, Fallen Angel works against The Strong Angel (unless someone bands the Strong Angel into battle, then he would negate a Fallen Angel that was already in battle).
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Offline redemption collector 777

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Re: Questions about certain rules and cards
« Reply #2 on: September 03, 2013, 12:34:40 AM »
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 How about , the moment I place a hero in the field of battle (no blocker is presented at the time) , am I allowed to play any good enhancement with the words "interrupt the battle"

at any time during the battle phase (unless any evil cards say can not be interrupted or can not be negated)

or do I need to wait , until a blocker is presented before I can play any "interrupt the battle" good enhancements? 

Quick example:

 I begin a rescue attempt with Ruth 4/4 (white brigade No special ability) and then could I right away play a White enhancement card  Words of Encouragement
 
Holder may interrupt the battle draw 3 cards and play the next enhancement.


« Last Edit: September 03, 2013, 12:46:45 AM by redemption collector 777 »

Offline Drrek

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Re: Questions about certain rules and cards
« Reply #3 on: September 03, 2013, 12:42:51 AM »
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 How about , the moment I place a hero in the field of battle (no blocker is presented at the time) , am I allowed to play any good enhancement with the words "interrupt the battle"

at any time during the battle phase (unless any evil cards say can not be interrupted or can not be negated)

or do I need to wait , until a blocker is presented before I can play any "interrupt the battle" good enhancements?

No, you can only play enhancements in battle when you have initiative (or a play ability) to play them, this includes interrupt cards. 
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Offline redemption collector 777

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Re: Questions about certain rules and cards
« Reply #4 on: September 03, 2013, 01:05:32 AM »
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So if my opponent has initiative and plays an enhancement card , could I then play an interrupt card to momentarily suspend their special ability on it until the effect on the interrupt card is done?

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Re: Questions about certain rules and cards
« Reply #5 on: September 03, 2013, 01:23:55 AM »
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So if my opponent has initiative and plays an enhancement card , could I then play an interrupt card to momentarily suspend their special ability on it until the effect on the interrupt card is done?
This is a tough question to answer because the answer is "depends."
   1. Depends on if he is removing you from battle, then the answer is yes by way of special initiative
   1a. Depends on if his card is not removing you from battle but does increase numbers to where you are losing then yes by regular initiative.
   2. Depends on if he is removing a card from your deck that you don't want him to do (like Confusion taking SoG out of your deck) but he is still losing by the numbers then no..because it is still his initiative because he is losing by numbers.

Interrupt does momentarily suspend but only if you are allowed to play the card.
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Re: Questions about certain rules and cards
« Reply #6 on: September 03, 2013, 09:36:53 AM »
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interesting....

Example

If Noah's Sons 6/7 (Gold brigade) is in battle with Wandering Spirit 3/4 (AP) (gold brigade) and the blocker has initiative , and plays Denial of Christ enhancement (no numbers on it)

Take any N.T Hero prisoner and targets one of my N.T heroes in my territory , could I do anything to put a stop to the capture at this point of battle?

Could Noah's Sons then play ' Fall like Lightning" Gold/Purple enhancement card "Interrrupt the battle and discard a demon in play" to discard the blocker?





« Last Edit: September 03, 2013, 09:42:11 AM by redemption collector 777 »

Offline Drrek

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Re: Questions about certain rules and cards
« Reply #7 on: September 03, 2013, 09:50:45 AM »
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interesting....

Example

If Noah's Sons 6/7 (Gold brigade) is in battle with Wandering Spirit 3/4 (AP) (gold brigade) and the blocker has initiative , and plays Denial of Christ enhancement (no numbers on it)

Take any N.T Hero prisoner and targets one of my N.T heroes in my territory , could I do anything to put a stop to the capture at this point of battle?

Could Noah's Sons then play ' Fall like Lightning" Gold/Purple enhancement card "Interrrupt the battle and discard a demon in play" to discard the blocker?

No, he is still losing by the numbers so it is still his initiative, so you cannot play any enhancements.
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Offline redemption collector 777

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Re: Questions about certain rules and cards
« Reply #8 on: September 03, 2013, 10:53:49 AM »
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   1. Depends on if he is removing you from battle, then the answer is yes by way of special initiative
 
   


 Does removing a character from battle that targets a hero in battle include any special abilities that either " Discard , remove from the game , Capture or return to hand or territory?"   


Example:
 
Reassuring Angel 9/7 is being removed from battle by Wondering Spirit 3/4 with an evil enhancement card Denial of Christ (take any N.T hero prisoner) could Reassuring Angel then by special initiative play any silver enhancement cards that would Interrupt or negate the Denial of Christ enhancement?

 



« Last Edit: September 03, 2013, 11:00:50 AM by redemption collector 777 »

browarod

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Re: Questions about certain rules and cards
« Reply #9 on: September 03, 2013, 11:43:15 AM »
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Yes. Any ability that takes a character from battle (regardless of where it's ending up), if the target is that person's last character in battle, which Reassuring Angel is in your case, causes special initiative and you can play an interrupt/negate.

Offline redemption collector 777

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Re: Questions about certain rules and cards
« Reply #10 on: September 03, 2013, 12:08:30 PM »
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What if , during a battle a card that has a special ability on it "Draw a card" or "Search deck for a certain card" is later in battle negated?

What should the player who used that draw or search card do?

Should they put the found card back in there own draw pile and shuffle , regardless if that card was in their hand or already in the field of play?
« Last Edit: September 03, 2013, 12:13:13 PM by redemption collector 777 »

Offline Drrek

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Re: Questions about certain rules and cards
« Reply #11 on: September 03, 2013, 12:26:02 PM »
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What if , during a battle a card that has a special ability on it "Draw a card" or "Search deck for a certain card" is later in battle negated?

What should the player who used that draw or search card do?

Should they put the found card back in there own draw pile and shuffle , regardless if that card was in their hand or already in the field of play?

The drawn cards go back to the top of the deck, searched cards are shuffled back in.

As a side note when looking at the REG entry for draw I noticed there is no longer a clause about shuffling if four or more cards are drawn.  I know when had at least been in the old REG, did this rule get changed?

Draw > Special Conditions
Quote
If a draw ability is negated and 3 or less cards are drawn then return the drawn cards to the deck in the same order they were drawn.  If more than three cards were drawn then shuffle the cards into the deck.

I'm kind of surprised that was actually in the REG.  :P
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Offline redemption collector 777

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Re: Questions about certain rules and cards
« Reply #12 on: September 03, 2013, 01:06:38 PM »
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I am not exactly sure how immune and Ignore abilities are played so I just need some clarification.


Is an ignore ability played like this?

If a hero is ignoring an evil character during a rescue attempt , the hero is giving the evil character unlimited initiative to play as many enhancements until the blocker is done. 

If the ignore ability is not interrupted or negated during battle , both characters return to their own territory and the rescue attempt is successful?


and an Immune ability?:

If Character A is immune to character B , would you treat character A as having infinity toughness to Character B to decide the battle outcome? (if it is a stalemate or character b is being defeated or not?)   

 



« Last Edit: September 03, 2013, 01:24:47 PM by redemption collector 777 »

Offline Praeceps

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Re: Questions about certain rules and cards
« Reply #13 on: September 03, 2013, 07:44:28 PM »
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Uh-oh, no you done it. Don't you know that we have a gentleman's agreement not to use ignore abilities because it gets questioned every time it is used?

Joking aside:

In a one-on-one battle the evil character would have infinite initiative, but could not target the ignoring hero.

Yes both go to territory and the rescue is successful.

Yes, Immune means Character A has infinite initiative and can not be target by any character(s) he is immune to.

Actually, you seem to understand this one pretty well
Just one more thing...

Offline redemption collector 777

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Re: Questions about certain rules and cards
« Reply #14 on: September 03, 2013, 11:02:16 PM »
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Have three questions about ignore when characters are banded:

Example:

Samson 6/6 (no SA) is blocked by Lot's wife (Black brigade) 3/3 which is banded to 7/7 (crimson) Herod Agrippa 1

Samson plays Peace (ignores black brigade) 

                                                      List of Questions


1. Let's assume that the characters are banded and one of the heroes in this list ignores one evil brigade color: Does the infinite initiative still apply if


2 different brigade heroes vs 2 different brigade Evil characters

2 different brigade heroes vs 1 EC

1 Hero vs 2 different brigade EC


   
2. Can Herod Agrippa 1 play any crimson enhancements to target Samson? because Samson is not ignoring Crimson?


3. Can Lot's wife play any black enhancement cards that could only negate or interrupt the Peace card? or does the ignore need to be negated or interrupted by another brigade color? at the time?

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Re: Questions about certain rules and cards
« Reply #15 on: September 04, 2013, 09:09:17 AM »
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1. Infinite initiative only applies if an entire side is being ignored. If the ignored side has initiative and you play enhancements on the ignored character (to target other things) then you can effectively have infinite initiative but as soon as you play something on the non-ignored character initiative would be re-evaluated.

2. Yes, any brigade not being ignored can affect the Hero normally.

3. You could play a black interrupt/negate to negate Peace. For example, you could play Joseph in Prison (Interrupt the battle and remove all cards in battle from the game) on Lot's Wife to interrupt the ignore.

Offline redemption collector 777

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Re: Questions about certain rules and cards
« Reply #16 on: September 04, 2013, 10:31:21 AM »
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Can your opponent present a new blocker or is it a successful rescue if :


 I place a hero in the battle field , and then the moment the blocker is entered into the battle field , I play Angel of the lord to discard the blocker?  (Does the special ability on the EC have to take effect first then I could Angel of the Lord?)


« Last Edit: September 04, 2013, 10:40:19 AM by redemption collector 777 »

Offline Professoralstad

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Re: Questions about certain rules and cards
« Reply #17 on: September 04, 2013, 10:40:23 AM »
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Can your opponent present a new blocker or is it a successful rescue if :


 I place a hero in the battle field , and then the moment the blocker is entered into the battle field , I play Angel of the lord to discard the blocker?

You can only pay Angel of the Lord once your opponent has used the ability of the Evil Character (or chooses not to). If you play Angel after that, then he cannot present a new blocker unless a special ability allows him to. A few special abilities that may allow that are Unknown Nation and Gates of Hell.

However, it is also important to note that it may not be a successful rescue immediately after you play AotL either. Your opponent may still play Christian Martyr to discard your Hero, Burial to discard the only available Lost Soul, Unholy Writ to capture your Hero, among other things. So Angel will win you the rescue attempt in many cases, but not automatically.
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Offline redemption collector 777

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Re: Questions about certain rules and cards
« Reply #18 on: September 04, 2013, 11:43:34 AM »
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I heard somebody mention to me about a new rule for dominants and is posted on the redemption forums somewhere but I am not completely sure about it.

They said something like  if 2 Son of Gods are played from 2 different players and both choose to rescue the same lost soul ,

the 1st Son of God that was played goes to the discard pile without making a rescue and the 2nd one played does?

 A Dominant interrupting another Dominant???  is this possible?

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Re: Questions about certain rules and cards
« Reply #19 on: September 04, 2013, 12:35:38 PM »
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I heard somebody mention to me about a new rule for dominants and is posted on the redemption forums somewhere but I am not completely sure about it.

They said something like  if 2 Son of Gods are played from 2 different players and both choose to rescue the same lost soul ,

the 1st Son of God that was played goes to the discard pile without making a rescue and the 2nd one played does?

 A Dominant interrupting another Dominant???  is this possible?
1st and foremost.  No, Dominants can not interrupt each other.

The only rule that I can think of related to this scenario is that Redemption created a way to avoid "slapjack" situations that make it hard for a judge to determine what really happened.   In this scenario, when 2 dominants are played at nearly the same time (within a second of each other), the judge relies on a rule to help sort out the ensuing argument.
   The rule is this (remember slapjack only): The player (A) who played a dominant in response to their own action gets precedent over the player (B) who played their dominant at the same moment.  Nothing was interrupted...just precedent was established.

Bonus info: the only soul that can be rescued by 2 different son of Gods is the "2-Liner Lost Souls" card.  It is a card with 2 women on it that only has 2 lines of text that say something like: "This lost soul must be rescued twice to count."
« Last Edit: September 04, 2013, 12:37:39 PM by soul seeker »
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Re: Questions about certain rules and cards
« Reply #20 on: September 04, 2013, 03:33:59 PM »
+1
Just wanted to say ahead of time thank you for your time to those who have taken the time to answer my lots of questions I have asked in this single topic (Even though I still have more to ask)


Have two questions about decrease abilities and one question about healing.

Example

 Hero Euodia 5/5 (Green) is blocked by Locust from the Pit (Black) 6/6

Euodia plays enhancement card endurance to increase 2/2  Now 7/7

Locust plays Hunger  Decrease heroes by 6/6 if */0 discard hero.

 
1.Do you apply the decrease of 6/6 to the hero's original abilities of 5/5 (in this case discard) or to the current abilities of 7/7? 


2.If an enhancement card says decrease a hero by a certain amount but does not specify if hero reaches */0 discard hero and it causes the hero to have 0 toughness in battle  ,is the hero discarded even though the enhancement did not mention if */0 discard hero?


   Heal question:  Can any good card with the word  heal in it , heal a hero with an evil enhancement on them (like Destructive sin? which says place on a hero negate heroes SA and it's owners good fortress etc)

                                       

 
« Last Edit: September 04, 2013, 03:48:01 PM by redemption collector 777 »

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Re: Questions about certain rules and cards
« Reply #21 on: September 04, 2013, 05:00:36 PM »
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Hero Euodia 5/5 (Green) is blocked by Locust from the Pit (Black) 6/6

Euodia plays enhancement card endurance to increase 2/2  Now 7/7

Locust plays Hunger  Decrease heroes by 6/6 if */0 discard hero.

 
1.Do you apply the decrease of 6/6 to the hero's original abilities of 5/5 (in this case discard) or to the current abilities of 7/7? 


2.If an enhancement card says decrease a hero by a certain amount but does not specify if hero reaches */0 discard hero and it causes the hero to have 0 toughness in battle  ,is the hero discarded even though the enhancement did not mention if */0 discard hero?


   Heal question:  Can any good card with the word  heal in it , heal a hero with an evil enhancement on them (like Destructive sin? which says place on a hero negate heroes SA and it's owners good fortress etc)
1. I believe you apply the decrease to the Hero directly but any enhancements can allow them to survive through the remainder of the battle (i.e. Euodia would still be in battle at 1/1). When she returns to territory she would then be discarded by game rule since her toughness is 0 or lower.

2. Discarding characters with toughness 0 or lower is a game rule, Hunger just has clarifying text on it to remind you of that rule. As such, any decrease ability that causes 0 or lower toughness will lead to the character being discarded.

3. Heal does not by default remove evil cards. Heal can heal from discard, poison, and disease but doesn't undo or remove anything else (that I'm aware of) except maybe decrease (I don't remember if it includes that or not).

Offline redemption collector 777

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Re: Questions about certain rules and cards
« Reply #22 on: September 04, 2013, 06:40:54 PM »
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 I am wondering about the artifact card HHI (House Hold Idols) and other questions.

 In the redemption live Visualizer it says HHI it played as
Banding of heroes is prevented
Good banding cards are ignored

1. Since HHI is preventing heroes from banding could Elders of Jerusalem still enter battle because banding can not be interrupted or prevented? or no because they are still a good banding card which are ignored?

2. While HHI is active during a battle , could a hero still use any good enhancements with a banding ability that says it can not be prevented or negated?


Other Question #1
If Michael (kings) SA: Enhancements used by Michael can not be negated and  is blocked by

 Job's wife (Gray) SA: All special abilities on Character cards and enhancement cards except this one are negated Battle is determined by the numbers.

Does this mean Michael's SA is negated? because the card did not say anything that his SA can not be negated?


Other Question #2

Holy of Holies artifact

Does Holy of Holies only affect characters that try to stop other cards SA from activating?

   But can it stop Balaam's SA(disciples) Pale Green : ... Prevent Special abilities on enhancements Can not be prevented.


Other Question #3.
It seems like to me any words on a card that says "No" or "May not" are a prevent ability. Would this be true?

Because artifact Wool fleece says No Evil Character may band (assuming evil banding enhancements do not work as well?).

 Redemption live Visualizer says it plays as Evil characters are prevented from banding.


« Last Edit: September 04, 2013, 06:45:51 PM by redemption collector 777 »

browarod

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Re: Questions about certain rules and cards
« Reply #23 on: September 04, 2013, 08:53:35 PM »
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1. Elders of Jerusalem cannot enter battle because he is being ignored.
2. Ignoring an enhancement doesn't prevent it from entering battle so as long as the banding enhancement is "Cannot be prevented" or "Cannot be negated" then it would work (95% sure).

OQ1. Abilities that grant other cards "Cannot be (interrupted/prevented/negated)" status are inherently "Cannot be negated" so Michael can play enhancements for full effect even if blocked by Lot's Wife.

OQ2. Holy of Holies prevents all interrupt, prevent, and negate abilities on Characters so any Character ability with those words is prevented. For example, the new Ruth (Negate evil characters) would be prevented by Holy of Holies. Job's Wife (from the example above) would also be prevented by HoH. HoH can NOT prevent Balaam because he is "Cannot be prevented."

OQ3. It isn't so much the "may not" wording that determines what type of ability it is insomuch as it's what the card targets. Wool Fleece targets evil characters so it's a prevent. An example of something with "may not" that is NOT a prevent is Darius' Decree (Opponents may not play good Enhancements from hand.......). Since it targets players, it's a restrict ability.

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Re: Questions about certain rules and cards
« Reply #24 on: September 05, 2013, 02:02:19 AM »
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OQ1. Abilities that grant other cards "Cannot be (interrupted/prevented/negated)" status are inherently "Cannot be negated" so Michael can play enhancements for full effect even if blocked by Lot's Wife.



To make sure I completely understand even if Job's wife blocks Thomas (blue)SA :All enhancements played on Thomas may not be , prevented , interrupted or negated. Thomas SA is not negated by Job's wife?

Also

I noticed that the Teal/Green Jeremiah card says "May use Enhancements with a Jeremiah reference regardless of brigade....
 
Does this mean he can use Evil enhancements with that same reference as well because it did not say "May use Good Enhancements with a Jeremiah reference regardless of brigade?
« Last Edit: September 05, 2013, 02:04:29 AM by redemption collector 777 »

 


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