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Questions mostly about set aside areas and ownership of cards.1. If I decide to exchange an EC in an opponent's territory with Seven wicked spirits SA: you may interrupt all Fortresses and exchange this EC with any other EC in play or set-aside area and want to target an EC that is in an opponent's set aside area by Molech worship (gains 1/1 for every time set a side) and EC has been set side for 3 turns , Where would the seven spirits end up? (stuck in set side area or in opponent's territory?) and does the EC that was set aside go back to face value?SWS would go to their set aside area and could be withdrawn at their next prep phase. I believe the EC SWS exchanged for would be increased by 3/3 because the gain isn't specified as being applied upon return. 2 .Are captured heroes ( from another player) considered permanently owning or have control of them? Just control. Ownership belongs to the person who owns the card.3. If a player has 5 cards in his territory that did not originate from his deck and then they are shuffled or discarded do those cards go back to the deck or discard pile they originated from? Any card sent to draw or discard pile goes to its owner's pile regardless of where it was when the ability was played. Even if some of the cards were Hopper LS and 2 hero characters converted by Ashpenaz? Ashpenaz SA: Convert a captured human hero in your territory to a crimson EC, You control the character4. If a hero already has gained Gathering of angels (may band to any hero until discarded) and then gets set a side again , do they reset to face value because they are taken out of play? No. The ability stays until they are sent to hand, deck or discard in the case of "until discard" abilities. Simply being removed form play isn't a condition for the loss of ability unless specified.
sorry for question #2 I meant to say permanently controlling So do captured heroes from an opponent count as permanently controlling those characters? As for #4 If a card states "until discarded" treat them as until this character is put in draw pile , discard pile or put back in hand? I have probably forgot , but where in the REG or rules that it says cards reset to face value when they are in the discard pile , draw pile or put back in hand?
5. if abilities that are completed in a prior phase are CBN , what about image of Jealousy being placed on a fortress? Is the reason why it may not be CBN is because the SA on it has not yet completed? or is it another reason?
5. Good question. The only part that has completed is the Place ability, and that is CBN. The rest of the ability is ongoing and continuous, and it does not "complete" in a previous phase. So, you can negate Image's ongoing component in later phases, but you cannot negate the Place.
1.how can you tell if a SA (if it is not considered ongoing according the REG) on a card has a continuous nature to it or is not considered completed?
The reason for this is that characters only activate when placed in battle, whereas almost every other kind of card is 'constantly activating' when it has an ongoing ability (this is why you can have a card 'wink out' during one phase if negated, but then turn back on in the next).
If a LS, like say the shuffler or the NT only LS, are negated during the battle, say by Isaiah's call, do their abilities reactivate once the battle phase is over or would they need to hit deck/discard/hand before they would reactivate?
and the negate only lasts until the end of phase.
Quote from: Redoubter on January 22, 2014, 08:17:13 AMand the negate only lasts until the end of phase. Actually, the negate only lasts while Isaiah is in battle, based on the wording of Isaiah's Call.
3. Regardless of immunity does not work against protection (though regardless of protection does) and I don't believe it works against ignore either (since ignore is technically a separate ability from immune).6. Falling Away explicitly says that you place the card in your Land of Bondage. It doesn't matter who owns it or which Land of Redemption it was in, it always goes to your LoB. Cards can switch control very easily in Redemption and there's no restriction that cards in your territory must be owned by you.
3. Other than the name of the ability is there any functional difference between being protected from something and being immune to something?
6. Only cards in your deck and discard have to be owned be you, yes?
Quote from: Praeceps on January 24, 2014, 02:48:34 PM3. Other than the name of the ability is there any functional difference between being protected from something and being immune to something?Nope. Same thing. Someday, I'd like to see that change, but that's a personal preference
sed to be different before they changed it with the Thad ruling. It didn't used to protect from numbers.
I could have sworn that protect used to just be in relation to special abilities (and that the rules even specified that). I mean, otherwise what's the point of creating it if it's just the same as immune? lol
Quote from: browarod on January 27, 2014, 02:35:42 PMI could have sworn that protect used to just be in relation to special abilities (and that the rules even specified that). I mean, otherwise what's the point of creating it if it's just the same as immune? lolProtect hasn't applied to just SAs ever since Priests, when it was ruled that Crown of Thorns could result in a bunch of 1/0 Sadducees/Pharisees protected by HP Palace remaining in play. It was almost always used exclusively with special abilities (and the discard game rule) until Thad came out, as it made clear what it was protecting from (protect from capture, protect from discard, etc.).
Ram's Horn and Benjamin have discard abilities, yes. Hunger and other decrease abilities are NOT discard abilities, all they do is decrease. A character being discarded from having 0 or less toughness is a game rule not a special ability. The difference is that if something protects from "discard abilities" then it does NOT protect from the game rule and the character can still be discarded from 0 toughness. If something protects from "discard" (like High Priest's Palace) then it protects from special abilities AND game rules.