Author Topic: Question: Negated characters with abilities that make enhancements cbn  (Read 4680 times)

kariusvega

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For example:

Covenant with Death is up and Deborah is blocked by King Zedekiah. Gates of Jerusalem is not in play. King Zedekiah plays Dungeon of Malchiah. His ability is negated with Covenant with Death. Is the enhancement still played as cannot be negated?

This could also potentially apply to other characters like Esau the Hunter, Michael, or Simon the Magician (black). Their abilities do not say Cannot be Negated, so are they negated by Covenant with Death or anything that says negate characters? Like King of Tyrus. Or can Esau or Michael or Peter (EC) still play those cards while Covenant with Death is active and they are cannot be negated?


Offline kram1138

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They still cannot be negated. Cannot be negated/prevented/interrupted abilities are inherently cannot be negated.  Even though they don't specifically say that they themselves cannot be negated, because their ability is a "cannot be negated" ability, it can't be negated. Simplistically, any card that says "cannot be negated" (or interrupted or prevented) makes whatever card it targets cannot be negated, no matter what.
« Last Edit: April 12, 2015, 01:23:56 AM by kram1138 »
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Offline Redoubter

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To elaborate, any ability that grants another card "Cannot Be ----" status is itself cannot be negated.

Not the whole card, just that component when it doesn't specify the whole card is as well.

kariusvega

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Thanks for clarifying this. Can Peter (EC) play Gam's Speech while Covenant with Death is active in territory?

Offline Redoubter

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Thanks for clarifying this. Can Peter (EC) play Gam's Speech while Covenant with Death is active in territory?

No.  Covenant with Death is a restrict, and you may not play it.  It does not negate the effect on Speech, but rather stops it from being able to be played altogether.

Offline Eragon5

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To elaborate, any ability that grants another card "Cannot Be ----" status is itself cannot be negated.

Not the whole card, just that component when it doesn't specify the whole card is as well.
I know this has been the rule for a long time, but personally I think it is too overpowered. I know there was a specific reason why the rule was made. Could I hear the reason and perhaps a specific situation pertaining to it?
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Offline kram1138

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About it being too overpowered, it's been this way for essentially forever. As such, all the cards are designed with this in mind. A rule is only as powerful add the card the uses it. And by now, there's ways around cannot be negated, such as instead.
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Offline Eragon5

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About it being too overpowered, it's been this way for essentially forever. As such, all the cards are designed with this in mind. A rule is only as powerful add the card the uses it. And by now, there's ways around cannot be negated, such as instead.
True, but there are precious few instead abilities. After that there is only protect. All it usually will take is an iterrupt the battle to get rid of protect abilities (since interrupt the battle interrupts all ongoing abilities). If that takes care of your only character in battle then you're toast. I might not mind it so much if it weren't for the lack of these kinds of abilities on evil characters as well. Only a few have such abilities and even the there are qualifiers, such as a specific enhancement or if there isn't a specific character(s) in play.
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Offline Praeceps

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The reason it was ruled this way from the beginning was to avoid paradoxes where something worked then it did but in working caused itself to not work again.

The reason you find it more often on the good side is because as a Christian game, Rescuing LSs is a very good thing. Ever since Redemption was created, good has had the edge.
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Offline Redoubter

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As mentioned, there are a lot of paradoxes that have to be resolved with a rule like this.

Let me give you an example.  Joseph is blocked by Balaam.  Joseph has initiative, and plays Reuben's Torn Clothes to ignore Pale Green.  The blocker uses Unknown Nation to bring in Complainers.

Well...are Genesis Heroes still ignoring Pale Green?  Complainers negated Joseph, which should negate his CBN-conferring status, right?  And Balaam prevents enhancements, so should that have been prevented at that time?

What if we had played more cards that should have affected Balaam or Joseph, but they didn't work previously because of the immunity from ignore...do we go back and suddenly change those too?

That rule was put in for much the same reason abilities cannot cascade-negate themselves.  You have paradoxes, impossible situations, or infinite loops.  I cannot imagine this rule being revisited.

Offline YourMathTeacher

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Re: Question: Negated characters with abilities that make enhancements cbn
« Reply #10 on: April 12, 2015, 05:29:38 PM »
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The reason you find it more often on the good side is because as a Christian game, Rescuing LSs is a very good thing. Ever since Redemption was created, good has had the edge.

From a gameplay perspective, the evil characters typically come in after the heroes, so a FBTN EC would always negate the hero.
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kariusvega

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Re: Question: Negated characters with abilities that make enhancements cbn
« Reply #11 on: April 12, 2015, 05:34:46 PM »
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As mentioned, there are a lot of paradoxes that have to be resolved with a rule like this.

Let me give you an example.  Joseph is blocked by Balaam.  Joseph has initiative, and plays Reuben's Torn Clothes to ignore Pale Green.  The blocker uses Unknown Nation to bring in Complainers.

Well...are Genesis Heroes still ignoring Pale Green?  Complainers negated Joseph, which should negate his CBN-conferring status, right?  And Balaam prevents enhancements, so should that have been prevented at that time?

What if we had played more cards that should have affected Balaam or Joseph, but they didn't work previously because of the immunity from ignore...do we go back and suddenly change those too?

That rule was put in for much the same reason abilities cannot cascade-negate themselves.  You have paradoxes, impossible situations, or infinite loops.  I cannot imagine this rule being revisited.

I feel like you answered this question really well. Thank you and thank you RTS for linking me to the ten commandments of Redemption to learn this!!

Offline Eragon5

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Re: Question: Negated characters with abilities that make enhancements cbn
« Reply #12 on: April 12, 2015, 06:33:27 PM »
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While I still dislike the power of it, I agree with the reasoning. Thanks for the explanation. :)
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Offline Josh

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Re: Question: Negated characters with abilities that make enhancements cbn
« Reply #13 on: April 13, 2015, 10:13:51 AM »
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I believe Asaph playing Magnificat, and then your opponent playing Bringing Fear on a Philistine, was a big factor in the ruling  :)  That's not a fun scenario to explain if Asaph's ability to make musical GEs CBN is negatable.

To elaborate, any ability that grants another card "Cannot Be ----" status is itself cannot be negated.

I thought it was just the "Cannot be interrupted/prevented/negated" that were inherently CBN.  Are "Cannot be ignored" abilities CBN as well?
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Offline Redoubter

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Re: Question: Negated characters with abilities that make enhancements cbn
« Reply #14 on: April 13, 2015, 10:36:56 AM »
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I thought it was just the "Cannot be interrupted/prevented/negated" that were inherently CBN.  Are "Cannot be ignored" abilities CBN as well?

No, you are correct, I should have elaborated.

Offline spacy32

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Re: Question: Negated characters with abilities that make enhancements cbn
« Reply #15 on: April 28, 2015, 12:17:36 AM »
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They still cannot be negated. Cannot be negated/prevented/interrupted abilities are inherently cannot be negated.  Even though they don't specifically say that they themselves cannot be negated, because their ability is a "cannot be negated" ability, it can't be negated. Simplistically, any card that says "cannot be negated" (or interrupted or prevented) makes whatever card it targets cannot be negated, no matter what.

Clarification, (From the reg), When a sentence in a special ability includes a cannot be negated ability and does not specify what abilities the cannot be
negated ability targets, it targets all abilities on the card that appear before the sentence containing the cannot be
negated ability.

I am confused. The characters that say enhancements cannot be negated specify a target. meaning they are not the target of the cannot be negated ability ergo they can be negated. If the ability then is negated then the other cards never gained the cbn identifier. I really need this sorted out because you guy are screwing up a major function of the game.
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Offline kram1138

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Re: Question: Negated characters with abilities that make enhancements cbn
« Reply #16 on: April 28, 2015, 12:40:31 AM »
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The target doesn't matter.

An example would be Stephen. His ability makes Acts enhancements CNB. This means that any Acts enhancements played while he is in battle CBN. If opponent blocks with King of Tyrus (all characters and enhancements are negated), Acts enhancements would still not be negated. Again, because it is an ability that make a card CBN, it CBN. But only that part of his ability. His hand revelation and underdecking of dominant would still be negated and any evil dominants would be returned to hand.

So the other card would still gain the CBN identifier, even though the character with the ability that adds the identifier is negated, because abilities that add CBN identifiers to card are inherently CBN.

What the REG is saying is that when an ability does not specify a target for a "Cannot be negated" ability, it automatically refers to any ability that come before it, on itself. Stephen specifies a target (Acts enhancements), whereas Repentance and Restitution doesn't specify a target. It says "... CBN by an evil card ...". The quoted passage from the REG says that since the "Cannot be negated" doesn't specify a target, it be default would refer to itself. Or specifically, any part of the ability that occurs before the "Cannot be negated".
« Last Edit: April 28, 2015, 12:50:15 AM by kram1138 »
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Offline Praeceps

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Re: Question: Negated characters with abilities that make enhancements cbn
« Reply #17 on: April 28, 2015, 12:45:19 AM »
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They still cannot be negated. Cannot be negated/prevented/interrupted abilities are inherently cannot be negated.  Even though they don't specifically say that they themselves cannot be negated, because their ability is a "cannot be negated" ability, it can't be negated. Simplistically, any card that says "cannot be negated" (or interrupted or prevented) makes whatever card it targets cannot be negated, no matter what.

Clarification, (From the reg), When a sentence in a special ability includes a cannot be negated ability and does not specify what abilities the cannot be
negated ability targets, it targets all abilities on the card that appear before the sentence containing the cannot be
negated ability.

I am confused. The characters that say enhancements cannot be negated specify a target. meaning they are not the target of the cannot be negated ability ergo they can be negated. If the ability then is negated then the other cards never gained the cbn identifier. I really need this sorted out because you guy are screwing up a major function of the game.

An ability that is CBN/P/In is CBN/P/In. An ability that grants another card/ability CBN/P/In status is itself CBN. The REG clarification is to separate abilities like Hur (Pa), whose CBN sentence does not apply to only a portion of the card, from abilities like Panic Demon (promo), who only makes evil banding CBN and thus his fortress negation is perfectly negatible.

Hur- Selected opponent must shuffle all but one card from hand back into draw pile and draw seven new cards. Cannot be interrupted, negated, or prevented.

Panic Demon - Negate the special abilities on opponents' N.T. Fortresses. Evil banding abilities cannot be negated by good cards or artifacts. May band to Panic Demon.
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Offline Redoubter

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Re: Question: Negated characters with abilities that make enhancements cbn
« Reply #18 on: April 28, 2015, 07:28:54 AM »
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Both kram and praeceps are correct, the section you quoted from the REG is only talking about the abilities on cards that end with a "cannot be" condition.  It is a different game rule that clarifies that abilities that grant CBP/I/N are themselves CBN, which was adopted to avoid paradoxes and infinite loops.

This is the way it has been for years as well, so I'm not sure how we are screwing up a major part of the game ;)

Offline spacy32

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Re: Question: Negated characters with abilities that make enhancements cbn
« Reply #19 on: April 29, 2015, 10:40:38 PM »
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But isn't giving something CBN just because it is giving something else CBN an paradox in itself. It also make the cards too powerful. I thought that was why they were not give the CBN identifier. They cards become too powerful if they are CBN just because they make something else CBN. Also,
I was reading the clarification from the REG which you guys are adding words to. And by redouter definition, he is saying it is not a CBN ability because it gives another card CBN. This is a major paradox.
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Offline Praeceps

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Re: Question: Negated characters with abilities that make enhancements cbn
« Reply #20 on: April 30, 2015, 12:20:40 AM »
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1.But isn't giving something CBN just because it is giving something else CBN an paradox in itself. It also make the cards too powerful. I thought that was why they were not give the CBN identifier. They cards become too powerful if they are CBN just because they make something else CBN. Also,
2.I was reading the clarification from the REG which you guys are adding words to. And by redouter definition, he is saying it is not a CBN ability because it gives another card CBN. This is a major paradox.

1. Only the portion of the ability granting a CB- status becomes CBN, not the whole ability, see the example of Panic Demon above. His band Can't be negated by a good or neutral card because his making of evil banding CBN is also CBN. But his fortress negation is perfectly negatable.

2. Nobody is adding words to the REG definition, we are trying to clarify it for you by explaining in different words. And Redoubter didn't say that, he just said it was a different rule from the one you quoted that made CB- granting abilities CBN.
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Offline spacy32

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Re: Question: Negated characters with abilities that make enhancements cbn
« Reply #21 on: April 30, 2015, 12:32:06 AM »
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But the one I quoted was from the section of the reg on CBN. That section never says that a card that grants another card CBN gets CBN also. No where in the REG does it say this. This is an assumption until it gets fixed. It says just as I stated that the only time the card gets CBN is when the CBN ability does not have a target. I just think that if it plays the way you guys are dictating it should play, the REG should reflect this but it does not. Time to update the REG or update your the thinking but I will tell you this. Just because you have always played it like this doesn't make it the right way to play it. The elders really need to rethink this. Everything i quoted was verbatim.
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TheHobbit13

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Re: Question: Negated characters with abilities that make enhancements cbn
« Reply #22 on: April 30, 2015, 01:04:18 AM »
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http://redemption.wikia.com/wiki/Cannot_Be_Negated
That link may help you understand spacy

Offline Gabe

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Re: Question: Negated characters with abilities that make enhancements cbn
« Reply #23 on: April 30, 2015, 01:10:16 AM »
+2
No where in the REG does it say this.

The purpose of the REG is to further explain what is not covered in the rulebook. It would be nice if we had a clean, easy to understand rule set all located in one place and everything was easy to find. We continue to work towards that goal. Unfortunately, some intricacies of the game can be rather complex. In the interim, one thing that helps is that Redoubter is taking the time to make some great tutorial videos to help people understand some of the more complex abilities.

Quote from: 10th Anniversary Rulebook entry for CBN
Cannot be negated: Cannot be negated includes both of the above. These abilties cannot be prevented beforehand, and cannot be interrupted or negated after being played. For example, Job’s Wife can negate Elizabeth’s protection from capture, and then a player could use Unholy Writ to capture Elizabeth. But Job’s Wife’s special ability does not negate Thomas’ special ability because it is a “cannot be negated” special ability. If a card states that it cannot be negated, then it cannot be interrupted, prevented, redirected, or negated.

The Thomas mentioned is the blue Thomas that reads
Quote
All enhancements played on Thomas may not be interrupted, prevented, or negated.
This rule has been in effect for as long as I've been playing Redemption. Abilities that grant CBN to other cards cannot be negated themselves. I found it confusing at first as well. Give it some time, it will make sense.
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Offline Eragon5

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Re: Question: Negated characters with abilities that make enhancements cbn
« Reply #24 on: April 30, 2015, 08:37:13 AM »
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But the one I quoted was from the section of the reg on CBN. That section never says that a card that grants another card CBN gets CBN also. No where in the REG does it say this. This is an assumption until it gets fixed. It says just as I stated that the only time the card gets CBN is when the CBN ability does not have a target. I just think that if it plays the way you guys are dictating it should play, the REG should reflect this but it does not. Time to update the REG or update your the thinking but I will tell you this. Just because you have always played it like this doesn't make it the right way to play it. The elders really need to rethink this. Everything i quoted was verbatim.
I agree and here is why, but before I state my main reason let me be clear that I don't think the rule should be changed, that said, here goes.
For a long time while I had and played redemption in my own family I didn't know that these boards existed. Therefore all rulings here got lost. My only way to get rulings was to look at the redemption rulebook or the REG. If I went to a tournament unaware of this rule, I may be inclined to think my King of Tyrus would be a good choice against Thomas to negate his pesky ability and then I am told it is CBN my inclination would be to whip out the rulebook and prove that is not a stated rule. My opponent calls a judge who tells me that is just the way it is. For new players and for those unfamiliar with rules like these they need to be posted in the REG or rulebook. For a long time I thought these abilities could be negated, only to find these boards and realize how wrong I was.
For new players, if the situation I described happened at a tournament, they would probably and understandably be frustrated.
Bottom line players who don't go to tournaments or access the boards likely will be blindsided by this rule if it is not made public to them.
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