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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: crustpope on March 23, 2009, 10:00:10 AM
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I play leprosy on a hero in territory.
Leprosy
Type: Evil Enh. • Brigade: Pale Green • Ability: 2 / 3 • Class: None • Special Ability: Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. Then Leprosy is placed on another hero in that territory and continues. • Play As: Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. If discarded, place Leprosy on another Hero in that territory. Disease is ongoing.
Does Leprosy..
1. get negated if the heroe with leprosy is involved in a FBTN battle on his next turn? and if so, is the hero healed and returned to top form or is the decrease permanent?
2. Get to go to another hero if the infected Hero is discarded in battle due to #'s? due to discard SA on EE? due to removal from the game? due to reduced # cards in battle such as "Hunger" that took him below the */0 limit?
3. Do I get to choose leprosy's next victim or does my opponent?
4. are you sick of Leprosy questions yet? ;D
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I play leprosy on a hero in territory.
Leprosy
Type: Evil Enh. • Brigade: Pale Green • Ability: 2 / 3 • Class: None • Special Ability: Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. Then Leprosy is placed on another hero in that territory and continues. • Play As: Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. If discarded, place Leprosy on another Hero in that territory. Disease is ongoing.
Does Leprosy..
1. get negated if the heroe with leprosy is involved in a FBTN battle on his next turn? and if so, is the hero healed and returned to top form or is the decrease permanent?
2. Get to go to another hero if the infected Hero is discarded in battle due to #'s? due to discard SA on EE? due to removal from the game? due to reduced # cards in battle such as "Hunger" that took him below the */0 limit?
3. Do I get to choose leprosy's next victim or does my opponent?
4. are you sick of Leprosy questions yet? ;D
1. I'm fairly sure that placed cards cannot be negated in battle, as I think they are treated as gained abilities the same as set-asides.
2. If the hero is discarded, yes, because of the Play As.
3. As the card says "place Leprosy on another hero in that territory," the person who played Leprosy gets to choose the next target.
4. No.
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I agree with Mr. Huerter on all of them but #4.
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+1 with MichaelHue, including #4. ;-)
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Its a good combo but it takes time, remember that Little.
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Hey,
I'm slightly tempted to answer all of your questions with quotes from the June 2003 REG because I'm pretty sure all of your questions appear in Q and A form in that REG, but since most of those quotes would be incorrect rulings, I'll refrain.
2. Get to go to another hero if the infected Hero is discarded in battle due to #'s? due to discard SA on EE? due to removal from the game? due to reduced # cards in battle such as "Hunger" that took him below the */0 limit?
The play as for leprosy is slightly confusing. I believe the "If discarded" condition refers to "if discarded because the 0/2 decrease causes the hero to reach */0 or less which necessitates it being discarded." Which means that if it is discarded by anything other than the 0/2 decrease of leprosy it would not spread.
Tschow,
Tim "Sir Nobody" Maly
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Hey,
I'm slightly tempted to answer all of your questions with quotes from the June 2003 REG because I'm pretty sure all of your questions appear in Q and A form in that REG, but since most of those quotes would be incorrect rulings, I'll refrain.
If so it was totally a coincidence. No evil intentions here, just some questions about leprosy ;D
2. Get to go to another hero if the infected Hero is discarded in battle due to #'s? due to discard SA on EE? due to removal from the game? due to reduced # cards in battle such as "Hunger" that took him below the */0 limit?
The play as for leprosy is slightly confusing. I believe the "If discarded" condition refers to "if discarded because the 0/2 decrease causes the hero to reach */0 or less which necessitates it being discarded." Which means that if it is discarded by anything other than the 0/2 decrease of leprosy it would not spread.
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that is what I was wondering, is leprosy's spread contingent upon it being the cause that discarded the Hero.
Also, can a "negate any enhancement in play" card remove leprosy or does it have to be a healing card? or does this fall under the gained abilities category that makes them impossible to remove in battle by a FBTN situation.
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Hey,
Abilities can only be negated during the phase in which they activated.
As such once the battle phase in which Leprosy is initially played ends, a negate ability has no effect on Leprosy.
Tschow,
Tim "Sir Nobody" Maly
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Hey,
Abilities can only be negated during the phase in which they activated.
As such once the battle phase in which Leprosy is initially played ends, a negate ability has no effect on Leprosy.
Tschow,
Tim "Sir Nobody" Maly
Not even with brass serpant?
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If I remember correctly, it wouldn't negate it, but it would discard it.
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Hey,
Not even with brass serpant?
Assuming you are referring to the Main set Brass Serpent then correct, not even that card could negate it after the phase it is initially played in.
Tschow,
Tim "Sir Nobody" Maly
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OK, and I assume this is not something indicative of just leprosy but falls to all ongoing ability cards. If it was played in a previous phase, then it cannot be negated outside that phase, correct? So thinks like Set fire, A-Bom, poisons and diseases, sin in the camp etc. These cards cannot be negated out side the phase they are played in (unless, like sin in the camp, they have a provision for negating the enhancement that is also ongoing, such as revealing the dominant and placing it at the bottom of the deck.)
But with diseases, this brings me to another question. Luke's SA:
Luke
Type: Hero Char. • Brigade: Yellow • Ability: 9 / 10 • Class: None • Special Ability: Luke may heal one Hero or prevent one Hero, not himself, from being discarded. • Errata: Luke may heal one Hero or protect one Hero, not himself, from being discarded. • Identifiers: NT Male Human • Verse: Colossians 4:14-15
But if Luke is not in battleduring the turn that the poisoning or disease happens, then his SA is useless. Can Luke heal someone poisoned/sickened on a previous turn?
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Yes. You can HEAL (restore abilities to the state before infection) from disease. But that is different than negating the disease.
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Ah, so basically healing does not negate or discard diseases. and Lukes ability basically, heals them to full strength and hten the disease or poison begins to eat them again. is that correct?
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healing discards the disease I believe.
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If the leper'd hero switches territories or is captured (not by Dungeon of M), does it hurt you?
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I think if it ceases to be a hero and becomes a LS then it may not work, but there is a precedent for killing heros being held as LS' (Leper colony).
I dunno about that. I just want to know how to get rid of the effects of a poison and a disease. It sounds like if it isnt negated and discarded during that battle phase, then it pretty much becomes a CBN force of nature that y ou have to endure or simply let it run its course.
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Poisons and Diseases, Default Conditions:
"Healing cards remove the gained ability from the poison or disease card and its negative effect."
The phrase "its negative effect" refers back to the General Description of Poisons and Diseases:
"A poison or disease is a special ability that adds an ability to the card it targets. The gained ability is permanent, ongoing, and negative (from the perspective of the card targeted)."
So healing isn't a "negate", but it does remove the gained ability. You have to do a legitimate "heal" as well; simply discarding the enhancement does not necessarily remove the gained ability. (Counterexample: Fear of Danger, "Place this card on a Hero in a territory. Hero cannot enter battle until this card is removed.") If the healing card does not specify to discard poisons/diseases, then the card will remain if it was initially placed (like Leprosy); however, the ability no longer takes effect. This normally wouldn't matter, but it is not retrievable from the discard pile in that case, it does count as an evil brigade in territory, and it is still a placed enhancement (for the purposes of Blindness).
In case I did a lousy job explaining (which is not unlikely): If Luke heals someone from Leprosy, the Hero loses the "gained ability" of decreasing, and therefore will remain at full strength, despite Leprosy remaining physically on the card.
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If the leper'd hero switches territories or is captured (not by Dungeon of M), does it hurt you?
Leprosy targets a Hero. As long as it remains a Hero (no matter whose territory it lies in) it continues to decrease. Leprosy will spread to whichever territory holds the leper, so if by whatever means he goes to another territory, a new territory is infected.
If it becomes a non-Hero, by capture, conversion, or whatnot, then Leprosy ceases to decrease the card's abilities.
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Thanks, that actually explains a lot. now how can I use this knowledge in devious ways ....
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If it becomes a non-Hero, by capture, conversion, or whatnot, then Leprosy ceases to decrease the card's abilities.
Why wouldn't leprosy continue to decrease the Hero if he is captured. He's still a captured hero, isn't he? This quote is true, then what do you do with Leper Colony? If a captured hero is look at as a LS and doesn't keep the disease, then LC is pointless.....
Leper Colony - Type: Site • Brigade: Silver • Ability: None • Class: None • Special Ability: Any Human Hero held prisoner in this site contracts leprosy and loses 2/2 per round until Hero reaches */0 or less, discard Hero. • Play As: Any Human Hero held prisoner in this site gets Leprosy. Hero decreases 2/2 per turn. If Hero reach */0 or less, discard Hero. Disease is ongoing. • Identifiers: Israel, Disease • Verse: Luke 4:27 • Availability: Apostles booster packs (Uncommon)
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"Human Hero held prisoner" is another term for "captured human Hero". Captured characters are not treated as characters; you cannot play Christian Martyr on a captured Hero in a Land of Bondage or Raider's Camp, for instance. The later sentences in Leper Colony use "Hero" as a shorthand for "Human Hero held prisoner." Captured characters still have identifiers and */* abilities to be referenced, but are not characters.
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"Human Hero held prisoner" is another term for "captured human Hero". Captured characters are not treated as characters; you cannot play Christian Martyr on a captured Hero in a Land of Bondage or Raider's Camp, for instance. The later sentences in Leper Colony use "Hero" as a shorthand for "Human Hero held prisoner." Captured characters still have identifiers and */* abilities to be referenced, but are not characters.
Wait, why can't you play CM on a hero in Raider's Camp? Aren't they still considered a hero, as they aren't treated as a lost soul?
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no. you can't band to them either. they are considered "captured heroes."
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"Human Hero held prisoner" is another term for "captured human Hero". Captured characters are not treated as characters; you cannot play Christian Martyr on a captured Hero in a Land of Bondage or Raider's Camp, for instance. The later sentences in Leper Colony use "Hero" as a shorthand for "Human Hero held prisoner." Captured characters still have identifiers and */* abilities to be referenced, but are not characters.
I know, that's exactly what I was trying to say. :P If a hero that has leprosy is captured, it's still a captured hero and would keep leprosy, correct? I thought the prior posts in this thread were saying otherwise. If not, someone can just smack me over the head and say, "Pay attention to what's being said!" :P
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The card Leprosy only targets Heroes. The card Leper Colony only targets captured human Heroes within the site. The card Leprosy stops working if a Hero is captured.
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In essence, Leprosy and Leper Colony are different cards and have nothing to do with each other.