Author Topic: Question  (Read 2733 times)

Rawrlolsauce!

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Question
« on: December 10, 2010, 11:08:36 PM »
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What is the redemption definition for must? Praises, as an example.
« Last Edit: December 10, 2010, 11:12:24 PM by Rawrlolsauce! »

Offline SomeKittens

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Re: Question
« Reply #1 on: December 11, 2010, 12:45:33 AM »
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The person playing the card has no choice in the matter.
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Offline The Guardian

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Re: Question
« Reply #2 on: December 11, 2010, 04:14:58 AM »
+1
"May" gives you an option.
"Must" does not and the ability must be carried out if possible.
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Offline RTSmaniac

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Re: Question
« Reply #3 on: December 11, 2010, 06:01:09 AM »
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Is this a must?
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Offline 3-Liner And Bags Of Chips

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Re: Question
« Reply #4 on: December 11, 2010, 08:41:35 AM »
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I would say yes. Anything that doesn't have a may, is a must.
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Offline Korunks

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Re: Question
« Reply #5 on: December 11, 2010, 09:15:49 AM »
+1
That's how I have always ruled, if it doesn't say may you must do it.
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Rawrlolsauce!

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Re: Question
« Reply #6 on: December 11, 2010, 05:49:29 PM »
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"May" gives you an option.
"Must" does not and the ability must be carried out if possible.
• Errata: Disease selected Hero and decrease Hero 1/1 per turn until */1. While Hero who is Lacking Sleep is in battle, player must allow the opponent to play the first enhancement in battle. • Play As: Disease a Hero. Decrease that Hero 1/1 per turn until */1. When this Hero is blocked, opponent may play an enhancement. • Identifiers: NT, Disease • Verse: II Corinthians 6:5 • Availability: Apostles booster packs (Rare)



Is this just poorly worded? Or is a definition not agreed upon?

Offline The M

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Re: Question
« Reply #7 on: December 11, 2010, 05:50:47 PM »
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Poorly worded.
What is the point of having an optional ability that you don't want?
Retired?

Rawrlolsauce!

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Re: Question
« Reply #8 on: December 11, 2010, 05:52:55 PM »
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In hindsight, that should be considered an errata. You're not allowed to concede init if you're losing BTN, so the "must" version wouldn't allow you to play, whereas the "may" version would. Also, if must is as Justin defined, then my opponent could opt not to play an enhancement and I'd be unable, as then they wouldn't be playing the first.

Offline Professoralstad

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Re: Question
« Reply #9 on: December 11, 2010, 06:13:36 PM »
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I am an employer. The law says I must allow my workers to quit. That doesn't mean they have to quit. They can if they want, because I allow them to.

Same goes here. I must allow my opponent to play an enhancement. That doesn't mean they have to play the first enhancement. The Play As should probably be something like as follows:

"Disease a Hero. That Hero decreases 1/1 until abilities are */1. When that Hero is blocked, blocker has initiative to play an enhancement regardless of abilities."
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Rawrlolsauce!

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Re: Question
« Reply #10 on: December 11, 2010, 06:26:29 PM »
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Wouldn't that still be an errata? Or is Justin's definition wrong?

This all stemmed from trying to make Jacob's Ladder useful....

Offline Professoralstad

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Re: Question
« Reply #11 on: December 12, 2010, 12:27:24 AM »
+1
Wouldn't that still be an errata? Or is Justin's definition wrong?

This all stemmed from trying to make Jacob's Ladder useful....

If you notice, there already is an errata. And the errata has a Play As. Basically, the original wording of the card was that terrible in terms of today's game.

Justin's definition is not wrong. You have no option to give your opponent initiative, you must do it. Whether he utilizes his initiative or not is up to him, but you personally have no choice in the matter.
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Rawrlolsauce!

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Re: Question
« Reply #12 on: December 12, 2010, 11:59:59 AM »
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Right I understand that point, but don't the current errata and play-as for it play differently, meaning the current play-as should be considered an errata?

I ra with a 1/1 hero lacking sleep. Opponent blocks with Goliath. If I play it, and with the current errata I "must allow opponent to play the first enhancement in battle". According to Justin's definition, I have to carry out that ability if possible. No special ability allows me to carry it out (or does "must allow opponent blah blah blah" give away initiative?), and numbers do not allow me to carry it out, therefore it is not possible to carry it out. So, even if my opponent wants to play an enhancement, I get init barring a dominant.

Whereas if we play it with the current play-as, "opponent may play an enhancement". So he can play an enhancement, if he wants, in this scenario.

or am I missing something totally obvious?

Offline Professoralstad

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Re: Question
« Reply #13 on: December 12, 2010, 02:56:00 PM »
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or am I missing something totally obvious?

Yes. Special abilities overrule game rules all the time. Which is why it is possible to restrict your opponent from drawing cards on his draw phase, or it is possible to end your turn with more than 8 cards in your hand (with Tables of the Law). Thus, it is possible for you to allow your opponent to have initiative even when the numbers wouldn't allow you to, because the SA says you can.

FWIW, I think the current Play As is wrong (and would be a further errata anyway), as it seems it gives the blocker ability to play an enhancement before the attacker can play a dominant, which I don't believe is correct. So I think the errata should have been sufficient.
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Rawrlolsauce!

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Re: Question
« Reply #14 on: December 12, 2010, 05:29:32 PM »
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Yes. Special abilities overrule game rules all the time. Which is why it is possible to restrict your opponent from drawing cards on his draw phase, or it is possible to end your turn with more than 8 cards in your hand (with Tables of the Law). Thus, it is possible for you to allow your opponent to have initiative even when the numbers wouldn't allow you to, because the SA says you can.
Does Jacob's Ladder grant access, then? Or is "holder must have access" clarifying unlike Lacking Sleep?

At the beginning of battle, choose which Lost Soul is to be rescued during holder's rescue attempt. Holder must have access. Restrict holder from rescuing any other Lost Soul.

Offline Prof Underwood

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Re: Question
« Reply #15 on: December 12, 2010, 05:34:40 PM »
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Does Jacob's Ladder grant access, then?
No.  Special abilities only override game rules that they specifically state that they do.  In this case JL overrides the rule that I get to choose which LS you rescue and gives you that choice instead.  JL doesn't say anything about granting access to off-color sites, therefore it doesn't give any.

P.S.  There are some game rules that can NOT be overridden, even by special abilities.

Rawrlolsauce!

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Re: Question
« Reply #16 on: December 12, 2010, 05:37:53 PM »
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Lacking Sleep says "player must allow the opponent to play the first enhancement in battle"
Jacob's Ladder says "holder must have access".

Why does Lacking Sleep allow me to give away init but Jacob's Ladder doesn't give access? Both are telling me I must do something that otherwise isn't possible, without specifically saying I have the power to do them in the SA.

Offline Prof Underwood

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Re: Question
« Reply #17 on: December 12, 2010, 10:51:50 PM »
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Lacking Sleep says "player must allow the opponent to play the first enhancement in battle"
Jacob's Ladder says "holder must have access".

Why does Lacking Sleep allow me to give away init but Jacob's Ladder doesn't give access? Both are telling me I must do something that otherwise isn't possible, without specifically saying I have the power to do them in the SA.
Either, I'm missing something, or you're just messing with me :)

Deciding who plays the first enhancement is what "initiative" is all about.  Choosing a LS is not what site access is all about.  Apples and oranges, right?

Rawrlolsauce!

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Re: Question
« Reply #18 on: December 12, 2010, 10:55:31 PM »
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I RA with a 1/1 hero that is lacking sleep. Opponent blocks with a 10/10 ec. Why does lacking sleep allow me to allow my opponent to play the first enhancement? Nowhere on the card does it give me that ability, unless "must do X" does. In which case, Jacob's Ladder should give me access.
« Last Edit: December 12, 2010, 10:58:22 PM by Rawrlolsauce! »

browarod

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Re: Question
« Reply #19 on: December 12, 2010, 11:49:20 PM »
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Must allow =/= must have. Allow gives the opponent a choice, have requires a condition to be met. As Prof Underwood said, they're not the same wording nor the same kind of ability.

 


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