New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
CARDS WITH MULTIPLE SPECIAL ABILITIESWhen a single card has more than one special ability (including gained abilities), and an order is not specified, perform the abilities in this order:1. First, complete all printed special abilities in the order written on the card EXCEPT those that add a character to the battle. 2. Then complete all gained abilities (gained in set-aside or on previous turn, etc.), EXCEPT those that add a character to the battle.3. Then, complete all weapon abilities.4. Then, complete banding abilities.5. Last, complete choose blocker abilities.
So if you use a character with a weapon who bands you can draw 2 play an enhancement use the enhancements ability and then band in another character with another weapon to draw 2 more and play another enhancement?
Do I get to choose the blocker if I set aside AutO and then later exchange in battle for a judge?
Quote from: RTSmaniac on August 14, 2012, 11:28:38 AMDo I get to choose the blocker if I set aside AutO and then later exchange in battle for a judge?Yes. The exchange happens first, then the CTB.
The provisioned Hero being in play isn't relevant since the ability activated. The holder still gets to CTB.
I agree that the being in play isn't really relevant but I think the character resetting in deck is. The character goes to deck and resets (loses its gained abilities) before the CTB ability gets to be used. By the time you get to the CTB ability in the order of operations, the character doesn't have a CTB ability. Even though all the abilities "activate" at once they don't really when it comes to carrying them out.
Deborah's Directive (FF)Type: Hero Enh. • Brigade: Yellow • Ability: 4 / 3 • Class: None • Special Ability: Interrupt the battle and band any number of O.T. human Heroes into battle. Cannot be negated by an evil card. • Identifiers: OT, Depicts a Weapon • Verse: Judges 4:6 • Availability: Faith of our Fathers booster packs srry, no Zaccheus.
While you are correct that cards 'reset' when they hit the locations mentioned, abilities continue regardless. In addition to my examples above, does Moses's FBTN stop if he is hit with Invoking Terror? Does Joseph stop protecting Sons of Jacob if he is hit with Stone of Thebez? Does Samson lose Site Access just because Secret Name went to hand, deck, or discard?The answer to all of those cases is 'no', and show conclusively that abilities do not 'reset' just because the card they are originally on 'resets'.
I understand your position on this, but you're also comparing 'apples to oranges'. Your example of mass bands doesn't actually have to do with this case, because as I've pointed out, you choose who enters first in the case of mass banding.
Prevention and Negation happen normally, and by the normal way..............Once an ability has begun, which on characters/their weapons/their gained abilities is the moment they enter battle for all abilities (activate at the same time, but there is a specific order to resolve), they will resolve unless something negates them.
Prevent is a special ability used to preempt (stop) another card’s special ability. In order for a prevent card to stop the special ability of another card, it must be played before that card. A prevent card is unlike interrupt and negate cards because it cannot undo a special ability on a card that has already been played. ......... This ability stops things that have not yet happened. It cannot undo things that have already happened.
This seems like another perfect time to propose a change to the way multiple-card banding works. For years it's been "enter at the same time, activate one at a time." Make it "enter one at a time" and you've got a winner.