Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: sepjazzwarrior on August 10, 2011, 06:55:56 PM
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Would Protection of Jerusalem protect your OT forts from having cards placed on them like peter's curse?
Protection of Jerusalem (FF2)
Type: Hero Enh. • Brigade: Silver • Ability: None • Class: Territory • Special Ability: Place in your territory: Protect your good O.T. Fortresses from opponents. When you discard an evil Assyrian from play, you may negate and discard an evil card. • Play As: Place in your territory. While it remains there, protect your good O.T. Fortresses from opponents. When you discard an evil Assyrian from play, you may negate and discard an evil card. • Identifiers: OT, Depicts a Weapon • Verse: Isaiah 37:35 • Availability: Faith of our Fathers Extended booster packs (None)
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no.
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to me protecting from opponents me my opponents cannot effect my fortresses at all, and placing a card on a fortress would be effecting it, so why cant it protect from placed enhancements?
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could you also protect your fortresses from being negated with destructive sin?
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could you also protect your fortresses from being negated with destructive sin?
No. Negate always trumps protect.
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Rather, Protection simply never protects from Negation.
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Rather, Protection simply never protects from Negation.
Right. That is a better way to say it. Thanks.
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but it would still protect from placing enhancements on it right?
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but it would still protect from placing enhancements on it right?
Yes. "Place" abilities target the card they are placed on. Protected cards cannot be targeted, but their abilities can be (by negates, for example). So Peter's Curse wouldn't work, but DS would work to negate them.
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what if peters curse was already on the OT fort? what would happen to the curse?
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Say a medieval knight got jabbed with a sword... if he grabs a shield, the damage is still done.
So, you cant protect from what's already been done.