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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Aelec Enitnel on August 06, 2011, 05:32:47 PM

Title: Protection
Post by: Aelec Enitnel on August 06, 2011, 05:32:47 PM
If I have, say, Iron Pan Active and it negates all protects abiloities, what happens to a "cannot be negated"
ability, seeing as cannot is an implied protect?
Title: Re: Protection
Post by: Professoralstad on August 06, 2011, 05:44:29 PM
If I have, say, Iron Pan Active and it negates all protects abiloities, what happens to a "cannot be negated"
ability, seeing as cannot is an implied protect?

"Cannot be" abilities are usually protect abilities, but in certain cases they are not. Cannot be negated/prevented/interrupted/ignored are all examples of "cannot be" abilities that are not protect abilities.
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