Author Topic: Protect vs immune  (Read 1125 times)

Offline christiangamer25

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Protect vs immune
« on: August 30, 2014, 10:59:52 PM »
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I know this is going to sound dumb but with the influx of new regardless of protection cards does immunity function separate from protection giving cards that use immunity wording the ability to still be untouched by regardless of protection cards
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Re: Protect vs immune
« Reply #1 on: August 31, 2014, 12:26:45 AM »
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Immune and protect are currently separate, but there are at least a handful of people who want them to be the same, since they have the exact same function right now.

Offline RTSmaniac

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Re: Protect vs immune
« Reply #2 on: August 31, 2014, 11:06:19 PM »
+1
besides being able to not be targeted by rop (regardless of protection) abilities...
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Offline ChristianSoldier

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Re: Protect vs immune
« Reply #3 on: August 31, 2014, 11:20:27 PM »
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besides being able to not be targeted by rop (regardless of protection) abilities...

They have the same effect, but aren't the same condition. Which is a bit stupid. I would love to see them combined completely.
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Offline Redoubter

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Re: Protect vs immune
« Reply #4 on: September 01, 2014, 12:09:27 AM »
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I'd be in favor of 'protect' only applying to abilities and game rules, and 'immune' staying the same.  Basically, taking the numbers part away from protection.  Though I'd be happy with them being the exact same key word as well.

Rule as it currently stands is correctly described above, though.

Offline ChristianSoldier

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Re: Protect vs immune
« Reply #5 on: September 01, 2014, 12:12:51 AM »
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I'd be in favor of 'protect' only applying to abilities and game rules, and 'immune' staying the same.  Basically, taking the numbers part away from protection.

I'd accept this too, my biggest issue is with two different abilities that do identical things.
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Offline RTSmaniac

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Re: Protect vs immune
« Reply #6 on: September 02, 2014, 08:33:38 AM »
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I feel keeping them different opens the game to having more versatility in future gameplay, however they could just name future gameplay mechanics something different i guess...
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