New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
This is actually a reasonable way to possibly encourage more defense in T1
Something has to be done about the extreamly defensive light state of T1.
I believe that reducing the amount of extra cards that players can reasonably draw over the course of a game will cause balanced decks to win
Which is why I for one, as well as several other members of the forums advocate a rule to hurt decking out since that would harm the 50 card speed decks that draw like crazy.I personally would advocate something like this: "The first time a player has no cards in his deck to draw, remove one lost soul form his land of Redemption and place it in owner's territory"
In my experience it is more likely that a player decks out against a turtle deck than when playing a speed deck.
I feel that I should be running a mini-defense or else I'm not a really good player.
with any more than ten cards on defense, the deck starts to lose efficiency.
the main problem ... is the incredible amount of CBN cards in the game. No matter how good a 20 card defense I put together is, it won't matter when Sam's Edict, Authority of Christ (p), Bravery of David, Genesis enhancements (with Joseph), and several others are all CBN and thus, I have no consistent way to stop them. CBN banding is almost as bad, with MMoJ and Samuel.
Multiple people (including myself) have tried to come up with balanced or defense heavy decks that are effective, and the best I've heard anyone do with a balanced or defense heavy deck is about 50%.
As for the main reason for speed decks to dominate T1, it really isn't because of the cards OR the players. It is really all because of one thing, and that is the time limit on games.
If we're talking about letting T1 decks have more generics in them, why not just expand upon the "Legion identifier" by printing new characters (or reprints) with something similar?
Speed is running rampant yeah? Let's print some more counters for it right? Wrong. The only true way to counter speed is with more speed. You can have all your nice counters in your deck, but unless you have the same amount of drawing cards in your deck, you won't get them until it's too late.
The problem is that we print cards that stop the speed that was popular in the previous year and at the same time print a new version of speed to be used the next year.
Tim, RBD is still the most effective anti-speed card in the game except perhaps Nazareth, and that's from Priests.
...when speed's drawing was almost entirely off of set-asides. ...until the recent flood of character abilities that draw.
To be honest, I don't think that would do much. You have to hit drawing itself, not decking out.
That's 4/6 months where speed ended up winning a particular month of ROOT, and the only two that it didn't, you were the person who won.
The problem with anti-speed cards is that you have to draw them to use them, which necessitates using speed. A game rule is the only thing that will fix it
Quote from: SirNobody on May 14, 2012, 04:03:19 PM...when speed's drawing was almost entirely off of set-asides. ...until the recent flood of character abilities that draw.Again, not pointing fingers at anybody, but what is the reason for the constant addition of new ways to draw?