Author Topic: Proposed Deck building T1 rule change: multiple Generics  (Read 14751 times)

Rawrlolsauce!

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #25 on: May 07, 2012, 02:45:10 PM »
+4
I don't really expect people would add extra Sabbath Breakers.   

I would expect more trembling demons, more Proud Pharisees and more Generic Assyrians.
Why wouldn't they?

Offline megamanlan

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #26 on: May 07, 2012, 04:19:23 PM »
0
I agree, it gives some more stuff to Defense and also gives some actual use to Generics in T1.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

EYES_on_ZION

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #27 on: May 07, 2012, 04:53:40 PM »
0
I love this idea and it makes a lot of sense. I mean why not since you can have up to four on the field at once in type 2 why can't we have atleast two in type 1 builds? My question is what about dual colored genetics in type one if this rule was applied? If this was applied would they be limited to one?

Offline megamanlan

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #28 on: May 07, 2012, 05:55:45 PM »
0
I wouldn't know, I believe the thought was for it to be only for Single-Color Generic Characters.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Jmbeers

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #29 on: May 07, 2012, 06:16:06 PM »
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Honestly if this rule ever took off and got interest I'd leave a technicality like this up to the play testers.
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Praeceps

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #30 on: May 07, 2012, 10:15:50 PM »
0
I love this idea and it makes a lot of sense. I mean why not since you can have up to four on the field at once in type 2 why can't we have atleast two in type 1 builds? My question is what about dual colored genetics in type one if this rule was applied? If this was applied would they be limited to one?
I'd say single color only, less rules messed with, the easier it would be to test and explain.
Just one more thing...

Offline megamanlan

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #31 on: May 07, 2012, 10:51:25 PM »
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I wouldn't mind too much.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Jmbeers

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #32 on: May 08, 2012, 12:02:57 AM »
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Your actually limited to 2 multi colored characters per deck. I think that would be fine. So you could have let's say 2 Astorlogers in a 50 card deck but still only 2 in a 100 card deck or 150 card deck.
The only reason people get lost in thought is because it's unfamiliar territory.

Offline SirNobody

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #33 on: May 08, 2012, 11:59:33 AM »
0
Hey,

This thread belongs in the Game Play Variations forum not the ruling questions forum.

Tschow,

Tim "Sir Nobody" Maly

Offline Red

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #34 on: May 08, 2012, 12:14:35 PM »
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Redemption rules would be more appropriate than game play variations. This is a proposal for a rule change not a variation.
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Chris

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #35 on: May 08, 2012, 12:57:51 PM »
+2
Your actually limited to 2 multi colored characters per deck. I think that would be fine. So you could have let's say 2 Astorlogers in a 50 card deck but still only 2 in a 100 card deck or 150 card deck.

This is incorrect. T1 rules state that only one multi-colored character is allowed per deck, regardless of deck size. T2 allows for multiple multi-brigade cards.

Offline Minister Polarius

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #36 on: May 09, 2012, 01:11:46 PM »
+1
At first I was like, "that would make some stuff OP!" and then I remembered that defense can never be OP in T1.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Wings of Music

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #37 on: May 09, 2012, 01:16:18 PM »
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This rule would help Watchful Servant decks too, which is probably a good thing.

Are there any other generic Heroes that this would be a boost to?
...ellipses...

Offline Red Wing

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #38 on: May 09, 2012, 01:18:39 PM »
0
x2 Israelite Archer would be fun.

Oh yeah and PoC is generic.
« Last Edit: May 09, 2012, 01:21:23 PM by Red Wing »
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Offline Wings of Music

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #39 on: May 09, 2012, 01:31:04 PM »
0
2x PoC would be real fun.  ;)

Fortunately 2x PoC isn't game-breaking, and neither is 2x Israelite Archer for that matter.   
...ellipses...

Offline Jmbeers

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #40 on: May 09, 2012, 03:09:31 PM »
+1
There are a few offense this rule would help but as a whole it is leaning far in the favor of defense.
The only reason people get lost in thought is because it's unfamiliar territory.

Offline megamanlan

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #41 on: May 09, 2012, 03:39:05 PM »
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I'd still like to see it enacted.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Jmbeers

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #42 on: May 09, 2012, 03:51:53 PM »
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It seems like almost everyone looking at this post has really liked the idea. I'd be happy to see an elder run a poll on the topic if this continues to pick up traction. (and in the odd chance that the rule really was taken seriously the 2 month delay for the new set could give play testers some time to try it out and possibly implement the rule for next season)
The only reason people get lost in thought is because it's unfamiliar territory.

Offline SirNobody

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #43 on: May 12, 2012, 05:19:53 PM »
0
Hey,

It seems like almost everyone looking at this post has really liked the idea. I'd be happy to see an elder run a poll on the topic if this continues to pick up traction. (and in the odd chance that the rule really was taken seriously the 2 month delay for the new set could give play testers some time to try it out and possibly implement the rule for next season)

As an elder, speaking only for myself, if you want two copies of a card per 50 cards in your deck, play type 2.  I'm 95% sure this will never be officially supported.  It pushes Type 1 too much towards Type 2.

Tschow,

Tim "Sir Nobody" Maly

Offline Jmbeers

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #44 on: May 12, 2012, 07:13:16 PM »
+1
I can hear that, (and am working on gathering enough cards to play T2) but I simply put this concept on the table because Something has to be done about the extreamly defensive light state of T1.

I don't care what the change is, I don't care how it happens, and I don't care who comes up with the plan. I just want to see something change. The SoG/NJ targeting rules and Dom cap were a step in the right direction but I'm still looking for more. (Call me greedy  :P)
The only reason people get lost in thought is because it's unfamiliar territory.

Offline megamanlan

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #45 on: May 12, 2012, 07:37:12 PM »
+1
The difference is that most players already like this rule. It's not going to harm the game that much to do anything that was harmful to the integrity of the game.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline joezim007

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #46 on: May 13, 2012, 01:43:21 AM »
+1
I'm all for this rule. It'd make the Heretics nearly viable. I love the idea of seeing more balanced decks more often.

Offline megamanlan

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #47 on: May 13, 2012, 04:32:42 AM »
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I agree.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Chris

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #48 on: May 13, 2012, 10:00:34 AM »
+1
Hey,

It seems like almost everyone looking at this post has really liked the idea. I'd be happy to see an elder run a poll on the topic if this continues to pick up traction. (and in the odd chance that the rule really was taken seriously the 2 month delay for the new set could give play testers some time to try it out and possibly implement the rule for next season)

As an elder, speaking only for myself, if you want two copies of a card per 50 cards in your deck, play type 2.  I'm 95% sure this will never be officially supported.  It pushes Type 1 too much towards Type 2.

Tschow,

Tim "Sir Nobody" Maly

This is actually a reasonable way to possibly encourage more defense in T1, since it gives defenses a huge push without really doing the same for offenses (for the most part). I would rather see this at least playtested than risk the playtesters putting out a broken card in one of the many attempts to compensate for broken cards in the past.

EYES_on_ZION

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Re: Proposed Deck building T1 rule change: multiple Generics
« Reply #49 on: May 13, 2012, 04:34:53 PM »
0
I'm all for this rule. It'd make the Heretics nearly viable. I love the idea of seeing more balanced decks more often.
amen to that

 


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