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I think jmhartz hit it on the head, aside from chump blocking and stand alone the power difference between offense and defense is too great. I know historically we have always wanted offense stronger to avoid timeouts, but I think the gap has grown too much. I also know theologically we have wanted defense weaker because God triumphs over evil. But speaking strictly from a game perspective I think defense's just need to be beefed up.
Hey,Quote from: Minister Polarius on May 14, 2012, 05:39:29 PMBut answer me this, Nobody, if speed counters are one set behind, how do you explain Gardenciples still being dominant, arguably even better than Sam decks?The Garden Tomb was designed to be very effective against small defenses. As long as most players still use small defenses The Garden Tomb will continue to be dominant. Disciples was the dominant speed strategy of last year. In order for it to fall out of favor with players, something else has to come along that is better.Tschow,Tim "Sir Nobody" Maly
But answer me this, Nobody, if speed counters are one set behind, how do you explain Gardenciples still being dominant, arguably even better than Sam decks?
TGT doesn't exactly 'destroy' large offenses too much, they just set everyone and their brother (or sister, uncle, lost cousin, kid and everyone in every other game being played) aside until they can just walk past ur defense. The irony is that a good card shuts them down.
That's why I have CP and Protect Forts. Either way, I keep my Characters in territory and AoCP doesn't affect set-aside.
I agree with Mark here. Strategically, defenses can be just as strong or stronger than offenses with the current cards. I have a heavy defense deck that I've been winning with more than 75% of the time. The issue is the time limit for defense decks. The best odds of avoiding a time out go with using a speed deck. The other problem with using a heavy defense is that your offense is so small that when it becomes time to rescue and win, you risk getting shut out yourself. You need cards that can help you get to 5. A defense that can target both opponents offense and defense help out immensely which I've seen with using Gates of Samaria.
So I think if you make more defensive cards that can help your offense/defense or target opponents offense/defense then larger defenses will be more viable. There is also a lot of Sriptural support for this since God repeatedly uses people to accomplish good in spite of them being evil.The other thing needed to make defenses viable against all the CBN battlewinners is some more options to add an evil character to battle. I've had an opponent in one battle play AoC, Angel of the Lord, and Valley of Salt and still not get the lost soul. Because those kinds of abilities can be very strong you have to be careful. Maybe a few cards that only add if the opponent plays a CBN card?
Quote from: SirNobody on May 15, 2012, 03:47:49 PMHey,Quote from: Minister Polarius on May 14, 2012, 05:39:29 PMBut answer me this, Nobody, if speed counters are one set behind, how do you explain Gardenciples still being dominant, arguably even better than Sam decks?The Garden Tomb was designed to be very effective against small defenses. As long as most players still use small defenses The Garden Tomb will continue to be dominant. Disciples was the dominant speed strategy of last year. In order for it to fall out of favor with players, something else has to come along that is better.Tschow,Tim "Sir Nobody" MalyIf the first part of this was true, why is TGT still very good in T2, where large defenses are a must? If the latter half is really the logic the playtesters are using, it's no wonder we end up with unbalanced sets every year.