Cactus Game Design Message Boards
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Welcome to the Official Redemption® Message Board!
Home
Forum
Help
Search
Search Cards
Login
Register
Cactus Game Design Message Boards
»
Redemption® Collectible Trading Card Game HQ
»
Official Rules & Errata
»
Ruling Questions
(Moderator:
RedemptionAggie
) »
Scribe
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Scribe (Read 648 times)
SomeKittens
Tournament Host
Trade Count:
(
+10
)
Posts: 8102
-
Northeast Region
Scribe
«
on:
February 02, 2011, 09:51:55 AM »
0
If I'm ignoring Scribe, how can he enter battle to negate ignore abilities?
Logged
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code:
[Select]
postcount.add(1);
Townsend
Trade Count:
(
+28
)
Sr. Member
Posts: 630
Official member of "The Van"
-
Midwest Region
Re: Scribe
«
Reply #1 on:
February 02, 2011, 09:55:55 AM »
0
He can't.
Scribe was made to help stop Nicodemus in Phars and Sads defenses.
Logged
Minister Polarius
Trade Count:
(
0
)
Hero Member
Posts: 15920
Grand Minister of Music and Video Games
-
East Central Region
Re: Scribe
«
Reply #2 on:
February 02, 2011, 10:01:42 AM »
0
That's pretty much the only use for that ability, other than stopping Ignore Enhancements.
Logged
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!
SomeKittens
Tournament Host
Trade Count:
(
+10
)
Posts: 8102
-
Northeast Region
Re: Scribe
«
Reply #3 on:
February 02, 2011, 10:06:23 AM »
0
Alright, so it's essentially superfluous. That's what I thought. Thanks!
Logged
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code:
[Select]
postcount.add(1);
Print
Pages: [
1
]
Go Up
« previous
next »
Cactus Game Design Message Boards
»
Redemption® Collectible Trading Card Game HQ
»
Official Rules & Errata
»
Ruling Questions
(Moderator:
RedemptionAggie
) »
Scribe
SimplePortal 2.3.3 © 2008-2010, SimplePortal