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I greatly prefer my definition, since it doesn't require keeping track of which artifacts have been activated or not.
"Opponent can't play heroes, fortresses, or artifacts this round."
Scott, does a green weapon played immediately after Abel's Sacrifice gain CBI for the rest of the game?According to current rules, it does not. Ongoing abilities like Abel's Sacrifice (which is discarded after it is used) stop giving their effects once the phase (or turn in this case) is over. It is not a permanent gain, like a set aside.Are there any other suggestions for defining the moment when a card is played?Should we just make the rule for "playing" enhancements separate from and completely different from the definition of "playing" for all other cards?Should a card have to go "in play" in order to be considered "played."?What do you think of the third option? Do we allow a card to be "played" multiple times without ever returning to hand, deck, or discard pile?
I am not of a strong opinion regarding whether multiple activations count as new "plays", I find it less problematic than the inverse, counting cards that are placed for storage rather than for use.
I am not strongly opposed to that either, and I find it less problematic than having to keep track of "first times."
Quote from: The Schaef on February 16, 2010, 06:53:52 PMI am not of a strong opinion regarding whether multiple activations count as new "plays", I find it less problematic than the inverse, counting cards that are placed for storage rather than for use.I am not strongly opposed to that either, and I find it less problematic than having to keep track of "first times."Scott, after the turn in which Abel's Sacrifice and Sowing the Seed are both played, Abel's Sacrifice does nothing for it. Of course, the placement of Sowing the Seed already CBN after the phase in which is it placed. And the decrease/convert can't be negated after the phase in which it is completed (upkeep). But, if you could somehow play an interrupt during your upkeep phase, you would be able to interrupt it.
Isn't that kind of a moot point anyway, as enhancements placed in a prior phase cannot be negated to begin with?
The point I'm trying to make is that Abel's Sacrifice knows nothing about the distinction between playing w/activation versus playing w/no activation. Thus, Abel's Sacrifice will work exactly the same whether it's Sowing the Seed or Agur-placed enhancement.
I agree with Bryon on the Abel's Sacrifice thing, I believe the ruling is that for cards abilities to be given permanently it has to specifically say something like "for the remainder of game" or "while it remains in play" or something like that, or just stay active (like artifacts or placed enhancements.No character's ability to protect itself remains active after they've left battle (unless it said something about it specifically).
Quote from: STAMP on February 16, 2010, 11:12:42 PMThe point I'm trying to make is that Abel's Sacrifice knows nothing about the distinction between playing w/activation versus playing w/no activation. Thus, Abel's Sacrifice will work exactly the same whether it's Sowing the Seed or Agur-placed enhancement.And the point I'm trying to make is that Abel's Sacrifice never extends beyond the turn it was played and discarded. Once a card with an ongoing ability is discarded, its special ability lasts only until the end of that phase. It is the same for artifacts and forts that are discarded without being negated. Abel's Sacrifice does not grant ANY card CBI status for more than the turn in which Abel's Sacrifice is played and discarded.
Other Abilities > Cannot be NegatedDefault Conditions• If a card does not have “cannot be negated” status when it is played, then it cannot gain it later.• Special abilities completed on a previous turn cannot be negated.