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P.S. - the logic for place cards works for every card in the game, except one. Bonus points for the person who can guess what that one is.
Quote from: Gabe on August 17, 2011, 03:27:45 PMP.S. - the logic for place cards works for every card in the game, except one. Bonus points for the person who can guess what that one is.Would that be Sent to Serve?
Sowing the Seed?
Its Doubt isn't it?
Quote from: Korunks on August 17, 2011, 03:42:22 PMQuote from: Gabe on August 17, 2011, 03:27:45 PMP.S. - the logic for place cards works for every card in the game, except one. Bonus points for the person who can guess what that one is.Would that be Sent to Serve? Nice try but that would be too easy considering previous discussions. Next guess?
I don't see why it wouldn't.
Quote from: Gabe on August 17, 2011, 04:00:11 PMQuote from: Korunks on August 17, 2011, 03:42:22 PMQuote from: Gabe on August 17, 2011, 03:27:45 PMP.S. - the logic for place cards works for every card in the game, except one. Bonus points for the person who can guess what that one is.Would that be Sent to Serve? Nice try but that would be too easy considering previous discussions. Next guess?So does that now mean Sent to Serve functions just like Agur & Co.?
Quote from: ChristianSoldier on August 17, 2011, 04:28:11 PMIts Doubt isn't it?BINGO! According to the rules of place abilities, the owner of Doubt still controls it even when you "give" it to another player, so they cannot block with it. And people thought Doubt was worthless before....
The only differences are Sent to Serve says "enhancement activates as a regular enhancement" and Agur and them say discard after use instead of after battle.
Examples: My Destructive Sin your Hero is still controlled by me. My Abom in your territory is still controlled by me. My Magic Charms on my Magician that you band into battle is still controlled by me.Transfer that logic to the "pre-loaded" enhancements that you place on a Hero and we find that the person who placed the enhancement on the Hero still controls it.
This explanation still does not seem entirely adequate to me. QuoteExamples: My Destructive Sin your Hero is still controlled by me. My Abom in your territory is still controlled by me. My Magic Charms on my Magician that you band into battle is still controlled by me.Transfer that logic to the "pre-loaded" enhancements that you place on a Hero and we find that the person who placed the enhancement on the Hero still controls it.I place a green enhancement on my green hero. My opponent brings that hero into battle. The green enhancement is now supposed to activate, but on what? The game rule is that enhancements have to activate on a character of matching brigade. In this case the hero it would be activating on is under my opponent's control. So does the enhancement fizzle, is there some rule exception that allows it to activate without a character, or is this the only time you can activate an enhancement on a character you don't control? I don't see any other options.I don't really care which it is; I would just like the clarification.