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don't those criteria give you that clearly defined level, and the issue here is that weight is just being given to stuff that falls outside that level?
Level 2 - you find a thread where there is 1 elder alone who supports a ruling with no dissension from other elders.
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Quote from: Prof Underwood on November 11, 2010, 02:00:28 PM Level 2 - you find a thread where there is 1 elder alone who supports a ruling with no dissension from other eldersso would sirnobodys input in that thread fall under level 2 then?
Level 2 - you find a thread where there is 1 elder alone who supports a ruling with no dissension from other elders
Also giving you nothing to do on your turn.
And they draw three when they begin the new turn.
How's that? When my turn comes around, after their ANB turn, I have a full territory and hand with which to do something.
Which leaves their three cards vs. my fully armed and operational territory and hand. Odds are weighted pretty heavily in my favor.
Gathered Strengthening Angel, band to his character when he Agur's it, you remove the card from the game, keep your hand, RBD does nothing, and under the old rules you would start your new turn with as much as 22 cards in hand. Now it's just whatever is the current hand limit.
My bad, I was looking at an earlier edit of the card that had more protection. Point is, there are cards out there that protect from one thing or the other. Plus, Agur telegraphs the play and the EC needs initiative (and in the current meta, even getting to block is not a sure thing.And what people are neglecting here is that between Agur, ANB, Nazareth, a green Hero, a choose-rescuer card and an EC to play it on, you're talking about a six-card combo without even including RBD or some other card designed to punish you for the use of ANB. Six cards in a combo is six potential points of failure. Plenty of anti-Site stuff out there, anti-Artifact stuff, etc that can take out any one piece of this puzzle and you're done. Shoot, I could even take Nazareth AND the ANB'd Hero and turn your own plan against you.If I'm going to line up a six-card combo, I'd take the one that allows me to block your rescue, destroy all your Evil Characters and deny you the Lost Soul, cannot be negated.
Quote from: Professoralstad on November 11, 2010, 04:43:13 PMHow's that? When my turn comes around, after their ANB turn, I have a full territory and hand with which to do something.Like what? I have no characters to attack, no Lost Souls to rescue, no Artifacts to burn... what do you do against an empty territory but discard and pass your turn? Not a whole lot.
FWIW, there is a fairly high probability you'll have LS's to rescue.
The Thorns LS would also stop your LS from being shuffled in the first place, so adding that would almost assure me at least 1 successful rescue.
Also, I don't see why CtR is necessary. Unless I'm missing something, Rehoboam would be far more effective, especially since Gates of Jerusalem allows him to be CBN and protected.