Author Topic: Initiative and Activation ?'s  (Read 1308 times)

browarod

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Initiative and Activation ?'s
« on: November 17, 2009, 11:34:31 PM »
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There's just a few things that I don't quite understood completely that I would like to get solid information on.

1. When/how does my opponent get initiative when my evil character's SA is discarding their hero? For example, I block with Enchanter and discard an enhancement to return their only hero in battle to territory. What happens then? What exactly do they get the chance to do before my effect resolves and returns the hero?

2. If an effect says "If X is discarded, do Y", does that count for battle, too? For example, I block with Wandering Spirit and he loses by the numbers (not necessarily BTN, but not by removal). Does he then go to the bottom of my deck instead of the discard pile?

3. I block with Wandering Spirit and play Deafening Spirit during that battle, but lose the battle in the same way I lost the battle in question 2. Assuming #2 is answered by yes WS goes to the bottom of deck, does Deafening Spirit go with him since it's treated as a demon?

4. Wandering Spirit + Deceiving Spirit (choose Pale Green) + Death of Unrighteous = demons on bottom?

5. If the evil character Magic Charms is placed on is being discarded, removed, returned to hand, captured, or converted does Magic Charms follow him to the same place?

6. If MC does follow the Magician, and he is targeted for discard during a battle, can I then discard MC to capture 2 heroes before the EC is discarded, or do I need an interrupt?
« Last Edit: November 18, 2009, 12:17:35 PM by browarod »

browarod

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Re: Initiative and Activation ?'s
« Reply #1 on: November 18, 2009, 11:43:22 AM »
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:bump:

I added a couple more questions. I guess my biggest problem is that I don't entirely and completely understand initiative in specific situations, especially those where artifacts are involved.

Offline 3-Liner And Bags Of Chips

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Re: Initiative and Activation ?'s
« Reply #2 on: November 18, 2009, 12:03:20 PM »
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1. You give initive if you are killing them by numbers or removing them from battle. In either chance you get a chance to play an enhancement to negate the removal or another enhancement so you aren't dying.

4. This should work. The only way to stop cards like those is if you prevent it or if you play CoN like I do XD

5. I believe that Magic Charms is discarded if your Magician is removed from play. But if it gets set aside, it goes with it too. If you magician gets d/c returned to hand or deck, MC is discarded.

6. If your magician is being discarded, you cannot use MC. You would have to follow rules of inititive. If you interrupt and then do MC then you would still win the battle i believe.
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browarod

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Re: Initiative and Activation ?'s
« Reply #3 on: November 18, 2009, 12:29:09 PM »
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1. You give initive if you are killing them by numbers or removing them from battle. In either chance you get a chance to play an enhancement to negate the removal or another enhancement so you aren't dying.

So they can play an interrupt and/or an enhancement that negates character SA's, okay. That makes sense.

4. This should work. The only way to stop cards like those is if you prevent it or if you play CoN like I do XD

I wasn't asking if it was possible to play the combo, I was asking if the combo did what I thought it did with WS's effect. I reworded the question so maybe it's clearer now. Sorry for the confusion.

5. I believe that Magic Charms is discarded if your Magician is removed from play. But if it gets set aside, it goes with it too. If you magician gets d/c returned to hand or deck, MC is discarded.

Hmm, okay. Good to know.

6. If your magician is being discarded, you cannot use MC. You would have to follow rules of inititive. If you interrupt and then do MC then you would still win the battle i believe.

So I do need an interrupt to use MC, okay. I wasn't sure
See italics.

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Re: Initiative and Activation ?'s
« Reply #4 on: November 18, 2009, 01:56:27 PM »
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oh ok. and yes both of them would work. for your demons
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Offline Professoralstad

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Re: Initiative and Activation ?'s
« Reply #5 on: November 22, 2009, 08:25:28 PM »
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There's just a few things that I don't quite understood completely that I would like to get solid information on.

1. When/how does my opponent get initiative when my evil character's SA is discarding their hero? For example, I block with Enchanter and discard an enhancement to return their only hero in battle to territory. What happens then? What exactly do they get the chance to do before my effect resolves and returns the hero?

Your opponent's very next play has to somehow interrupt the effect of Enhchanter. A negate all SA's on characters would work, as would an interrupt the battle. Interrupt/negate an enhancement would not work, since it is Enchanter's ability that is removing you battle. If after the effect of whatever interrupted Enchanter ends, Enchanter and his ability are intact (the ability not negated, and Enchanter still in battle) then the hero is withdrawn (unless your opponent plays another interrupt).

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2. If an effect says "If X is discarded, do Y", does that count for battle, too? For example, I block with Wandering Spirit and he loses by the numbers (not necessarily BTN, but not by removal). Does he then go to the bottom of my deck instead of the discard pile?

Abilities last throughout the phase they were active. Battle Resolution is part of (the end of in fact) the Battle Phase, so Wandering Spirit would go to bottom if the Battle ended with him losing by numbers.

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3. I block with Wandering Spirit and play Deafening Spirit during that battle, but lose the battle in the same way I lost the battle in question 2. Assuming #2 is answered by yes WS goes to the bottom of deck, does Deafening Spirit go with him since it's treated as a demon?

I would say no. The battle ends, then Battle Resolution starts. DS became an enhancement after the battle ended, and I don't think can enhancements can be demons by the definition of demon, even with the identifier. During battle resolution, it is determined that WS and DS lost, so they are discarded. When this happens, DS is no longer a target for WS. If DS was discarded during the battle by an SA however, then it would go to the bottom per WS's ability.

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4. Wandering Spirit + Deceiving Spirit (choose Pale Green) + Death of Unrighteous = demons on bottom?

Indeed. Nice play if you can pull it off with initiative.

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5. If the evil character Magic Charms is placed on is being discarded, removed, returned to hand, captured, or converted does Magic Charms follow him to the same place?

Placed cards always follow, except LS's on sites, or when another rule is in effect (Weapons on Captured Warriors, etc.).

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6. If MC does follow the Magician, and he is targeted for discard during a battle, can I then discard MC to capture 2 heroes before the EC is discarded, or do I need an interrupt?

Once the EC is targeted, MC is indirectly targeted, so it can't be used without the EC interrupting the discard.
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browarod

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Re: Initiative and Activation ?'s
« Reply #6 on: November 22, 2009, 11:04:43 PM »
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Thanks for all the help!! ^_^

 


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