Author Topic: triggers  (Read 1013 times)

Offline galadgawyn

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triggers
« on: February 05, 2011, 10:00:49 AM »
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This might come up at tournament today: 

You have already placed A-bomb in their territory and then play a banding enhancement to bring in Generous Widow, Hur, Martha. 

A-bomb is triggered 3 times right?  Do you bring all the heroes in, draw all the cards, and then discard from A-bomb?

Offline Smokey

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Re: triggers
« Reply #1 on: February 05, 2011, 10:53:32 AM »
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This might come up at tournament today: 

You have already placed A-bomb in their territory and then play a banding enhancement to bring in Generous Widow, Hur, Martha. 

A-bomb is triggered 3 times right?  Do you bring all the heroes in, draw all the cards, and then discard from A-bomb?

First hero is brought in
They draw
You discard
Second Hero is brought in
They draw
You discard
etc.

Offline Gabe

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Re: triggers
« Reply #2 on: February 05, 2011, 11:13:16 AM »
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With any mass banding card all Heroes enter battle at the same time.  You choose the order to active their abilities.  I've found this confuses even long time vets of the game.  Most players assume that they enter one at a time because that's how their abilities activate.  Apart from that one point, Smokey is correct.
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Offline galadgawyn

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Re: triggers
« Reply #3 on: February 06, 2011, 04:33:11 PM »
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Yeah, I know about the banding part. 

However for triggers, I thought the rule was that other abilities had to complete before the trigger can be checked.  So I thought you would have to finish the banding and hero abilities before doing a-bomb.  If that is not right then I don't understand the rule for triggers.

If that is right then I wasn't sure if it would still go off multiple times or since all 3 a-bomb triggers get checked at the same time would it just happen once? because that fulfills the ability?

What is the difference with that and the brown placed enhancement that plays next (weakness?) ?  Why can't you trigger multiple play next abilities?

Offline RTSmaniac

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Re: triggers
« Reply #4 on: February 06, 2011, 05:32:34 PM »
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and since were opening this can of worms...

Weakness (AW)
Type: Evil Enh. • Brigade: Brown • Ability: None • Class: None • Special Ability: Place this card in a player's territory. If that player controls a Hero in battle that has decreased toughness, the blocker has initiative to play the first enhancement in battle. • Play As: Place this card in a player's territory. If that player controls a Hero in battle that has decreased toughness, the blocker has initiative to play an enhancement in battle. • Identifiers: None • Verse: Lamentations 1:6 • Availability: Angel Wars booster packs (Rare)

no conclusion here, just a point of reference.
http://www.cactusgamedesign.com/message_boards/index.php?topic=16303.15

and this one never got answered...
http://www.cactusgamedesign.com/message_boards/index.php?topic=16259.0
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Offline RTSmaniac

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Re: triggers
« Reply #5 on: February 06, 2011, 05:36:06 PM »
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so everytime a hero that my opponent controls is added to the battle that has decreased toughness, does Weakness trigger? or is it the initial block?

aka Plagued with Diseases active with Weakness in territory, I block with EC and play Siege?

in case someone forgot-
Siege (Ki)
Type: Evil Enh. • Brigade: Brown • Ability: 2 / 2 • Class: None • Special Ability: All of holder's Evil Characters in play and all of opponent's Heroes in play must join the battle. • Play As: Band all of holder's Evil Characters in play and all of opponent's Heroes in play into the battle. • Identifiers: OT, Depicts a Weapon, Connected with Demons • Verse: Micah 5:1 • Availability: Kings booster packs (Rare)

« Last Edit: February 06, 2011, 05:41:23 PM by RTSmaniac »
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